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Mass_Pincup

The Fallen
Oct 25, 2017
7,126
The article is in French and behind a paywall so I'm writing a summary here.

-Focus dropped Frogwares and replaced them with Cyanide for Call of Cthulhu because Frogwares choose to work with Nacon (Big Ben Interactive at the time) on Sherlock Holmes and the Devil's Daughter.

-Frogwares still wanted to work on a Lovecraftian games so they pitched The Sinking City to Nacon who greenlight the project

-According to Frogwares, Nacon was months late on their milestones payment

-In 2018, Nacon buys Cyanide which angers Frogwares because the only reason they're currently working with Nacon on The Sinking City is because Cyanide took over Call of Cthulhu. So they no longer trusted Nacon and their relationship was stripped to the bare minimum

-Nacon on the over hand is claiming that Frogwares repeatedly asked for commercial data which could be used by other publishers, thinking that Frogwares was trying to self publish.

-Apparently, the split on the EGS exclusivity money is also a point of tensions between the two.

-At E3 2019, Frogwares announce the Switch version of The Sinking City which was unheard of by Nacon at that point. So while Frogwares claimed that a Switch port was not possible beforehand, they seemingly worked on the port using Nacon's money and marketing for a version of the game they would see 0 cent of.

-According to Nacon, Frogwares withheld key elements (such as materiel to create in engine trailers) for the game's marketing campaign. Frogwares denies and argue that they delivered those elements to the American company hired by Nacon to create the trailers (which is now closed). Frogwares didn't want to directly provide them to Nacon in fears of them stealing the source code.

-Since there's very little communication between the 2 parties, Nacon and Frogwares are both publicly communicating on the game without concerting each others. Which leads to situation where Nacon had to cancel some announcement because Frogwares went public first. For Frogwares, Nacon spent significantly less than what was agreed to in their contract for marketing.

-In the end what really drove Frogwares and Nacon to justice was in regards to money owed from game sales. Frogwares believed that they were being ripped off of their royalties since Nacon didn't share financial informations which led Frogwares to break their contract with Nacon and remove every version of the game published by Nacon.

Everyone who can should give this a read because it goes really in depth into the inner relationship between the two and every info is coming from people still working in both companies.

Lock if old.
 

Hoggle

Member
Mar 25, 2021
6,109
So should I just buy the PS5 version now? Is there a chance it gets pulled again? The whole thing is very confusing and sucks if devs aren't getting paid.
 

BassForever

One Winged Slayer
Member
Oct 25, 2017
29,915
CT
so basically who knows who is at fault and it will probably be settled/figured out in the courts?

This probably is an actual example of both sides being at fault. Both probably have good examples of the other party breaching the contract. My guess is they'll eventually have to find some settlement agreement.
 

Elandyll

Avenger
Oct 25, 2017
8,805
It's a real shame, but it looks like it came from a breakdown in communication and trust.
Currently really enjoying my playthrough on PS5, in spite of the jank (and asset reuse throughout) and many glitches. Atmosphere is ace, and the semi open world format and game mechanics work pretty well.
 

Systolique

Member
Oct 26, 2017
143
If you read/understand french, please consider subscribing to Gamekult in order to support journalists there, as they do very good work both reviewing games and talking about the industry at large
 

BobbeMalle

Banned
Dec 5, 2017
2,019
-At E3 2019, Frogwares announce the Switch version of The Sinking City which was unheard of by Nacon at that point. So while Frogwares claimed that a Switch port was not possible beforehand, they seemingly worked on the port using Nacon's money and marketing for a version of the game they would see 0 cent of.

This honestly does not look good at all for Frogwares, but in general the situation is incredibly difficult at this point. What a mess.
 

Maxime

Member
Oct 27, 2017
2,980
I wanted to make a thread about it, but was lacking time. So thanks! There is a second part coming this Friday, more about the legal part of the story.

The lack of trust between the two parties between each other from the get go is really insane.

***

If you read/understand french, please consider subscribing to Gamekult in order to support journalists there, as they do very good work both reviewing games and talking about the industry at large

Also this.
 

Elandyll

Avenger
Oct 25, 2017
8,805
So in the end neither party seems trustworthy
I think the outlook really depends on which point of view you adopt.
From the devs pov, they poured their work and talent in a game they created and Technically own, while thry have oreviously been seriously burned by FHI publishing and Cyanide. And then it looked like history was repeating itself.

From the Publisher pov, they are taking the risks, financing a game they won't "technically" own for the simple right to publish it and earn from sales, while historically sales on Cthulhu based games never really set the world on fire before, which is why they have a very specific contract, including which platforms they sell on (while the devs told them it would be impossible to pirt on Switch).

Reading the outcome, it seems both should have worked to reconcile, but were too entrenched and greedy to do so in the end, in both sides.
 

starpower

The Fallen
Jan 23, 2018
3,992
Canada
Sorry to necro this thread, game is on sale on Steam and was curious if the proper people are getting paid from purchases of this version?
 

Fat4all

Woke up, got a money tag, swears a lot
Member
Oct 25, 2017
92,529
here
i think only new releases benefit the devs, right?

ps5 and Series?