If you follow me on Twitter then you will be familiar with what I’ve been going through, and the intention of this post.
I announced that I would write an open letter to game journalists about all this, so this is that letter.
My intention with this post is to completely share EVERYTHING about how my story was treated (this is mainly in criticism of Kotaku’s handling of this since they had access to legitimate sources which they pretty much universally shat on), the consequences this has had, how this has affected me, how this (the way the sources were treated) has protected him from possible legal repercussions, and (most important) how this has caused harm to what could have brought justice to eight different women (if not more) that came forward to either serve as sources for that story or were ready to be sources.
As I said, a lot of this will be in criticism of how Kotaku handled our story, and the way that Cecilia D’Anastasio treated us as sources (the article is titled “Two Women Accuse Skyrim Composer Jeremy Soule Of Sexual Misconduct” by Cecilia D’Anastasio on Kotaku).
This is the example I’m using, but I’m sure the same could be said about a lot of articles out there. It’s not just about that one story, or one journalist’s mishandling.
This article had the most access to sources (about eight women). It had a chance to truly establish a pattern of victims, patterns of behavior, and honestly do justice to those of us that had the courage to be sources.
Our story was not given justice. Mine certainly was not. Our abuse was sensationalized, instead of really given a fair chance.
The repercussions of this should not be understated.
Before I get into this I would like to make clear that this isn’t a discussion on “ethics in game journalism”. I hate that phrase for where it came from. I feel like it’s been driven into the ground with meaningless rhetoric similar to when someone says “beyond reasonable doubt!” when targeting a rape victim.
Instead, seeing the Weinstein convictions, I have had to wonder what this might mean for the game industry. I think it’s important to point out that Weinstein was brought to justice by the work of journalists that cared to believe, listen, RESPECT their sources, and do justice to the stories of these sources. That laid the groundwork for justice. Without that journalism, he would still be where he is.
After my experience, I don’t think we (in the game industry) have a platform for really giving a voice to such stories.
Coming from my own point of view, the problem has been a lack of actually “giving a shit” beyond the effort it takes to make a clickbait article. The issue is the inability to truly care (it’s not about ethics, it’s about actually giving a shit about us).
All this especially in context of protecting, and respecting sources.
When you come forward as a source for something like this it takes an immense amount of courage, as well as risk to your own personal well being to talk to a journalist.
That sacrifice should not be taken for granted. You have an obligation to do right by your source. Misquoting, being dishonest about what was said, not making sure that there is accuracy, or even placing your source in harms way by publishing something that you ASSURED THEM you would not… is disrespectful to the sacrifice your source is making by just talking to you.
This post is an open letter to game journalists, assuming there is interest in caring about this topic.
I also apologize for any sarcastic or defeatist tone this post will have about game journalism. I’ve been drowning in the aftermath of this. I would like to acknowledge that game journalists have meant a lot to me in the past in terms of platforming my work, and this has saved me when I was in a place where I was just picking myself up after what happened.
At the same time a lot of this feels like it was undone by the treatment of myself as a source, by a journalist that I trusted for a publication that I really looked up to.
I’ve been fighting pretty hard with that sense of betrayal and what it even means to continue living after that.