theres no export at the moment. they haven't discussed anything about it. but the best you can do is a temp upload it to youtube and strip the audio from it.
theres no export at the moment. they haven't discussed anything about it. but the best you can do is a temp upload it to youtube and strip the audio from it.
no clue how the beta will reflect final but you don't need PS+ for Beta. may be a question to ask MM on twitter (if they will even answer that)Question: Will I be able to access the content of other creators without PS+ or no?
Or do we just not know yet?
It seems a hell of a lot easier to make any multidisciplinary thing in Dreams than it would be outside of it. Even with proper knowledge it takes a considerable amount of time to model, texture, rig and animate a character, for example. Someone equally skilled at using Dreams could make a comparable thing way more quickly.A problem I have with these types of creative games is that... if you're going to put the time and effort into learning to create something... why not learn a platform where you can make it an actual indie and monetize it? Or learn blender or something?
Is it a lot easier?
Amazing stuffHere's a few images of the things I have created for the community jams, from oldest to newest. They are all non-interactive animations except for some light camera interaction in the last two. Even though they aren't games I have placed far better than I could imagined in the jams, with the island themed one placing in split first place. I absolutely love this beta and can't wait for the full release!
NO WAY. No fucking way.
Looks fucking ridiculous, Jesus Christ!
you can make a scene as big as the thermo can hold. you can also link levels together to section things off. you could technically recreate it.How long can a game be? Like for Dead Space is it just a portion or can you actually recreate the entire fuckin thing
this is a good time. there's loads of stuff now compared to early 2019/late december.
i agree. weird there was one to begin with.
A problem I have with these types of creative games is that... if you're going to put the time and effort into learning to create something... why not learn a platform where you can make it an actual indie and monetize it? Or learn blender or something?
Is it a lot easier?
probs because if you wanna create, then you're not in it for the money. besides, monetisation will introduce a logistics nightmare especially for a first game.A problem I have with these types of creative games is that... if you're going to put the time and effort into learning to create something... why not learn a platform where you can make it an actual indie and monetize it? Or learn blender or something?
Is it a lot easier?
Eh, I am sure they were worried Dreams would be used for some scary things they wanted to be able to develop some procedures to catch and such.
This game looks so much better than I ever imagined, but wow is it going to be a Copyright nightmare for Sony.
Demon's Penance
I don't know the creator
just stole it from the dreams subreddit
but this is blowing my mind
his PSN is
Demon's Penance
I don't know the creator
just stole it from the dreams subreddit
but this is blowing my mind
Are you going to be able to sell your creations? Some of this shit is intense production.
This game looks so much better than I ever imagined, but wow is it going to be a Copyright nightmare for Sony.
Still begs the question. Is it really worth the time? For example, Blender can do a lot of those. I'm assuming it's because Dreams makes it easy and enjoyable?
Agree, I hope donations become a thing thoughI think the beaury of it is this sharing with the community aspect that you won't get if money is involved. I hope paying for Dreams doesn't become a thing, a donation/subscription system would be preferable if it's not a requirement.
You have to see them in motion.
they set up a copyright claim form on indreams.me if they want to file a complaint.This game looks so much better than I ever imagined, but wow is it going to be a Copyright nightmare for Sony.