November 30, 1989.
Originally meant to be the PC Engine 2 with perhaps an actual 16-bit CPU and due for release in Japan sometime in 1990, the machine was rushed to market in late 1989 by a panicked NEC, worried about the impending Super Famicom.
SuperGrafx had only modest upgrades, the same 8-bit CPU as the PCE/TG-16, additional video processor, 4x main memory and 2x video memory and 1 game at launch, Battle Ace, a first person shooter that was kinda like a mix of Sega's After Burner and Galaxy Force.
Only 5 games were released exclusively for the system between 1989 and 1991 before it's death, including conversions of two Capcom arcade games, Ghouls 'n Ghosts and 1941 Counter Attack.
This is my favorite obscure console.
The killer app for the SGX is definitely Ghouls 'n Ghosts.
Here's a 3-way comparison between the arcade, Mega Drive / Genesis and SuperGrafx versions.
Sega's version was 5 megabit while NEC's version was 8 megabit.
Originally meant to be the PC Engine 2 with perhaps an actual 16-bit CPU and due for release in Japan sometime in 1990, the machine was rushed to market in late 1989 by a panicked NEC, worried about the impending Super Famicom.
SuperGrafx had only modest upgrades, the same 8-bit CPU as the PCE/TG-16, additional video processor, 4x main memory and 2x video memory and 1 game at launch, Battle Ace, a first person shooter that was kinda like a mix of Sega's After Burner and Galaxy Force.
Only 5 games were released exclusively for the system between 1989 and 1991 before it's death, including conversions of two Capcom arcade games, Ghouls 'n Ghosts and 1941 Counter Attack.
This is my favorite obscure console.
The killer app for the SGX is definitely Ghouls 'n Ghosts.
Here's a 3-way comparison between the arcade, Mega Drive / Genesis and SuperGrafx versions.
Sega's version was 5 megabit while NEC's version was 8 megabit.
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