- Jan 23, 2019
this series just cant catch a break lately
I raced against another player last night. It's sorta like Forza Horizon you drive up to an event and can choose solo or multiplayer then it will spend about 1 minute waiting to see if anybody also wants to race.
You can, but it's basically the same approach they've had since NFS 2015: You drive up to an event and can challenge the whole session to join, and well, good luck on that.
Lol. Let the world know!
This is exactly how it worked in Rivals as well and I hated it. At least you can pause here - you couldn't in Rivals.
welcome to Ghost's NFS. At least, you can play coop with your buddy.
This is frustrating. Because, yeah, there's times I just want to chill and roam around, but there's also times I want my clumsiness or "Fuck all of you CPU drivers" aggression to be punished. Like, what would be the time and financial cost of just adding an option screen that is, basically "I just want to chill/I want cops to follow me for breaking the law". It'd add so much to the game.This is a nice game but nothing special. Getting upgrades is a normal process which is neat.
You can skip every cutscene - 10/10.
Also, about cops - if you want to chill and avoid cops and night, just dont start any race. Before you race cops won't even look at you unless you touch them. I specifically crashed into another car in front of a cop and no reaction.
I'm of the mind that it's straight-up nonsensical to call a racing game "great" when the handling is bad. Bad handling invalidates everything else.
There was cops in 2015? haha must have been terrible if I can't remember them.Nah the last thread was actually on point, there's no marketing for this whatsoever outside of youtubers who got the game and have been releasing videos for a couple of weeks.
There's a thread created not long after the gamescom announcement that should be for news about the game but no one posted there and it died off.
I´m not blaming anyone, i´m just saying that we should have one thread to contain all the information and the impressions on the game. Might as well make this the OT.
How's the photomode in the game, similar do Payback?
That's "great" to hear actually (not you losing rep) that he cops are good in this game because in 2015 and Payback they were a joke.
NFSU1 and Hot Pursuit says hi.
Getting a 60% review score isnt a sign of a great game. Also having bad handling is not a good sign in any racing game along with a narrative to keep you engaged in the game.
Well, it is a trial after all.
There's not much to remember, they were terrible and not challenging at all.
I'm aware that changes of the handling can be obtained trough customization but it appears to be fine in this video. Some things do look fun but I can't say I'm hyped. The day the campaign SP is a worthwhile experience I may pick it up but cutscenes still feel out of place.
Apart from handling and story. Oke let story on one side. Great game, but apart from handling? It's a race game we're talking about if that's not good what makes the great part the graphics?
It was already confirmed but it´s great to see a Ghost NFS with some grip in the turns
I've noted in my first impressions that, it's nice to have grip, but... yeah, it really exposes how utterly basic Ghost's driving physics are. Obviosuly it's an arcade racer but cars just feel like they have no body roll, suspension.... no unpredictability, no drama, or anything exciting. Grip means literally stuck to the road with glue. This is why I wish they just focused on nailing ONE style of handling, where you lose grip gradually if you try to take turns at higher than ideal speed, etc... I mean it's pretty basic stuff that majority of NFS titles nailed before so I'm really baffled why these newer ones are struggling so much with it.
I hated the whole car swapping idea.......it didn’t feel like a NFS game, or a recent one.
Damn it looks so bad. Not counting the fact that a Ferrari can cut trees and lampposts without loosing speed or anything.