Dude you didn't even watch the video based on what you're saying. I love the Souls series but comparing it to The Last of Us is nonsense. If you watched the video you'd understand that Druckmann used cut-scenes to show things that weren't necessarily fun from a game-play perspective but important enough to establish a certain relationship and show character demeanor, such as the beginning with his daughter giving Joel a watch. And beyond that, the video even goes into how through gameplay, you gain an emotional connection to these characters where over time, something as simple as boosting Ellie up, which you had done numerous times before, isn't the same because something is off about her due to what transpired in the chapter before it.Good video and idea for a series. but I honestly think inviting someone who has used the medium in creative and unique ways to present a story that can only be told in video games would have been more appropriate. I think unlike most people, I see The Last of Us as a regression of storytelling in games due to the shift towards more static movie-like methods of telling a story. A great technical achievement to be sure, but not something I would put on a pedastal to show what the medium is capable of. I hope TLOU2 has more enviornmental storytelling, because the glimpses of it in TLOU1 were promising. I guess the Souls series has rubbed off on me in that way.
A "regression in storytelling," my butt. And for the record, I think The Last of Us does everything and more that the Souls games do. It has dialogue, items to inspect and read, conversation, and environmental storytelling, just the same as in the Souls games. But what do Souls games lack? A deeper inspection of the character you play as. You can argue that Souls games have a much deeper lore and history, one that's more difficult to parse, but that has no bearing on whether it's better at telling its story (which it isn't).