Robothaus posted the following in the Switch Online Release thread.
There are also apparently reports on Reddit of the same issue occurring with Dr. Mario specifically. I'll see if I can find some more pictures if they do pop up.
This is pretty concerning, and honestly puts me off from touching the NES games at all. Hopefully something can be done on Nintendo's end to prevent this from happening further.
Edit: The most likely cause:
45 minutes at most.
It's starting to far away ( I hope), but it was very clearly there.
Here's a link to what's left of it while I try to get rid of it.
I agree.
I hope so, and by playing some Zelda is getting better. Still, it makes me super reluctant to play any more NES titles.
If it helps any, I was playing with a scan line filter on.
There are also apparently reports on Reddit of the same issue occurring with Dr. Mario specifically. I'll see if I can find some more pictures if they do pop up.
This is pretty concerning, and honestly puts me off from touching the NES games at all. Hopefully something can be done on Nintendo's end to prevent this from happening further.
Edit: The most likely cause:
It's because Nintendo's CRT has the same "wobble" the NES Mini had, rather than being just scanlines. On the NES Mini, we could hack it to turn the wobble part of the filter off.
Basically, the edge of the NES pixels are being shimmered back and forth super rapidly to create the RF cable style effect. The pixels are being changed between two identical unrelaxed states over and over (on static parts) and eventually that that remains and they can't relax. This is the retention you see and it's why it's not a copy of the UI (as ghosting would be) but rather a map of the pixel shimmering.
There was another game recently on Switch that did this, but I can't remember what it was right now..
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