And I suppose you remember spending money to avoid grinding those currencies for hundreds of hours?
No... that's what the ARCADES were for.
Being so ridiculously hard, challenging, and grindy, that you almost had no choice but to pump hundreds of quarters into a machine to have any hope of making progress.
... Don't be pendantic. The NUMBER of currencies is what I was addressing. I didn't pay a cent for them in 2002 (largely because Deadly Alliance was offline so... impossible), and I don't plan on spending any money on the currencies in this game either, since you can get them through playing the game.
If they're adjusting the numbers to make it more enjoyable prior before release day, then I don't have an issue with it. I'll let you know how "the grind" is after I play it myself after launch.
I remember when ME3 came out, there were people saying everyone who was unhappy with the ending was full of shit because they just wanted a super-duper happy ending with cakes and unicorns and babies.
These same arguments seem to repeat. I guess that's why some ancient Greek jerk tried to teach people about rhetoric. Good job, ancient jerk. You really pulled through.
I asked for a better ending, Bioware listened, made adjustments, released free DLC, and I got a better ending.
Again, there was nothing malicious there. It wasn't handled well in execution, they got feedback, they made adjustments.
NRS isn't ignoring the criticisms. They addressed them head-on and said the community is right and they'll change it, and that's before the game even officially comes out.