If it's like the original, it's a nice blend of diverse genres without any major technical or gameplay flaws. The driving, platforming, shooting and melee were all solid. It's far more goal and stats oriented than the Just Cause franchise, which I found to be kind of aimless, perhaps intentionally.Honest question from someone who has never played Crackdown but I just watched some of the gameplay videos.....what is the appeal of this game over something like Just Cause 4? They look similar-ish in that its seems more about the fun you create on your own and the chaos that you can create but yeah, Crackdown looks a little....sterile by comparison.
Huh? the explosions and effects look so good in this game.I can't wait for this game to be released, feels like we are getting a daily thread to post a new video showing how the game is. And it's always the same, who liked the first video, still likes, who thinks it's boring and look far from a big release, doesn't change the mind. I personally think there are so many things that are meh that it would be hard for me to even download it on GamePass, for now. Guys saying that it is graphically great usually point out to the draw distance that really is good, but I really can't see what else is good about it. Explosions look bad, if you are lucky to have some 3-5 happening at the same time then it gives a nice visual because of the colors, but that is it.
I was referring to the fact that it looks much better than the main 360 Crackdown game because people keep saying this looks like a 360 game.Crackdown 1 came out in beginning of 2007
I mean is your bar for graphics really that low??
Apparently not terrible..Yikes, this looks terrible. Curious to see how it looks on my 4K tv.
I'm pretty stunned by HOW good this game looks. Killer HDR too. I really love the way it looks.
ah ok, well yeah I don't agree with those people, that would be an exaggerationI was referring to the fact that it looks much better than the main 360 Crackdown game because people keep saying this looks like a 360 game.
People most def trying too hard. Going forward the "Apex" surprise release should be carefully considered to stop all the pre toxic narratives from mostly people who haven't played the game.
You're completely missing the point:For how long? I mean you can do the same in Spiderman. I think the multiplayer will be more fun!
I think what I really loved about Crackdown - and what is still so rare in open world games - is that you had to actually climb buildings through platforming, so there was a real sense of achievement when you reached the top, or a balcony or ledge with a hidden orb. Games like Prototype, Infamous and Spider-Man etc - they let you run (or swing) up towers but it's not the same. Just simply running up a building as if it's the ground provides no sense of achievement when you get there, and no sense of wonder when you're at the bottom looking up wondering if there might be a hidden orb up there.
It's where BotW particularly excelled - rather than just being able to run up any mountain, you had to figure out a way to get up there. It made it so much more rewarding when you did, and provided so much more of a sense of wonder as you explore the environment.
No idea what you're on about.
Not surprised at some influence for Gravity Rush coming from Crackdown. I play both franchises the same way:Fun fact - Crackdown was inspiration during the creation of Gravity Rush.
It makes for a great gameplay loop. In the original Crackdown, I never really went after bosses, I just kinda stumbled on them while orb hunting and figured "fuck it". I love the amount of freedom Crackdown gives to the player.Not surprised at some influence for Gravity Rush coming from Crackdown. I play both franchises the same way:
*sets my goal on a story mission*
*sees orbs slash purple gems*
*takes detour to grab them*
*sees more orbs/gems after grabbing the first ones*
*extends detour to grab them too*
*"ooooh, even more to collect a little further away"*
*extends detour for the third time*
*repeat until I see no more loot and can proceed to the start of the mission*
These power up collectibles are like crack to me.
Are Terry Crews voice lines dubbed by him in Spanish?I'm doing a 4 hours live stream right now of the Crackdown 3 Campaign feel free to join in!
https://mixer.com/ATOMICJORGE
It makes for a great gameplay loop. In the original Crackdown, I never really went after bosses, I just kinda stumbled on them while orb hunting and figured "fuck it". I love the amount of freedom Crackdown gives to the player.
I disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:Ok, everything else here is subjective, but the draw distance can actually be measured. Are you really saying that Crackdown's draw distance is lackluster? How far should you be able to see?
Fun fact - Crackdown was inspiration during the creation of Gravity Rush.
I disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:
Now when it comes to draw distance, I could be mixing up my terms here but looking at this screen there's not much going on in the background and it lacks a ton of detail and clarity from a distance. With what the engine has to load in the LOD should not be this ridiculously low. Is it a bug? I dunno but it doesn't look good. The game might look better at night but then again so do most games because detail is shrouded in shadows and neon lights are pretty. Everything I mentioned is based on everything they've shown so far. The release build might be a step above, but I'm not judging it on that. If you want to say this screen in particular doesn't represent the game I'm open to hearing why. Have I just picked a bad screenshot to use as an example?
Saints Row has a very simple and repetitive gameplay but the humor is good most of the time, that was what made me play 3 games of the series. Let's see how Crackdown holds in the category.Are you talking about saints row gat out of hell? Man, I loved that game, if CD3 is anywhere close to that I will play.
I don't see it.I disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:
Now when it comes to draw distance, I could be mixing up my terms here but looking at this screen there's not much going on in the background and it lacks a ton of detail and clarity from a distance. With what the engine has to load in the LOD should not be this ridiculously low. Is it a bug? I dunno but it doesn't look good. The game might look better at night but then again so do most games because detail is shrouded in shadows and neon lights are pretty. Everything I mentioned is based on everything they've shown so far. The release build might be a step above, but I'm not judging it on that. If you want to say this screen in particular doesn't represent the game I'm open to hearing why. Have I just picked a bad screenshot to use as an example?
Zooming the buildings reminds me a lot Cities SkylinesI disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:
Now when it comes to draw distance, I could be mixing up my terms here but looking at this screen there's not much going on in the background and it lacks a ton of detail and clarity from a distance. With what the engine has to load in the LOD should not be this ridiculously low. Is it a bug? I dunno but it doesn't look good. The game might look better at night but then again so do most games because detail is shrouded in shadows and neon lights are pretty. Everything I mentioned is based on everything they've shown so far. The release build might be a step above, but I'm not judging it on that. If you want to say this screen in particular doesn't represent the game I'm open to hearing why. Have I just picked a bad screenshot to use as an example?
I disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:
Now when it comes to draw distance, I could be mixing up my terms here but looking at this screen there's not much going on in the background and it lacks a ton of detail and clarity from a distance. With what the engine has to load in the LOD should not be this ridiculously low. Is it a bug? I dunno but it doesn't look good. The game might look better at night but then again so do most games because detail is shrouded in shadows and neon lights are pretty. Everything I mentioned is based on everything they've shown so far. The release build might be a step above, but I'm not judging it on that. If you want to say this screen in particular doesn't represent the game I'm open to hearing why. Have I just picked a bad screenshot to use as an example?
All I could think of when it was showing the platforming section is....what if you fall? Do you have to start all the way over again? Does it have a check point system or a way to save yourself?
The battling at the beginning just looked awful. I'd compare it to Ratchet and Clank in terms of how they tend to do 3rd person battling whenits mist a bunch of crazy guns and similar mechs and the camera as well as the character movement here just looked incredibly stiff.
The only thing that isn't better than the original game is the way your character picks things up. You just kind of magnetically 'pull' it into your hands and I don't like it.
I don't think so. Here are focused in on just some of the low detail areas you can see for yourself:
It's important to note that highly ornate designs will result in tons of LOD pop-in for a game like this where the player moves fast and jumps high. For example
Holy shit, it's truly embarrassing how much time you spend shitting on a game you clearly have no interest in. Even more embarrassing that you were whining about people shitting on Days Gone. Do you not have any self awareness?I disagree that everything I mentioned is subjective. The world is ridiculously empty, lacks dynamism, building geometry is really flat, basic and lacking detail. Environmental detail is evidently lackluster. Animations are primitive for a current gen game and their complexity can be measured. Character model detail can be measured. This is a screen even Klobrille posted. The detail is atrocious even in the foreground, background is even worse:
Now when it comes to draw distance, I could be mixing up my terms here but looking at this screen there's not much going on in the background and it lacks a ton of detail and clarity from a distance. With what the engine has to load in the LOD should not be this ridiculously low. Is it a bug? I dunno but it doesn't look good. The game might look better at night but then again so do most games because detail is shrouded in shadows and neon lights are pretty. Everything I mentioned is based on everything they've shown so far. The release build might be a step above, but I'm not judging it on that. If you want to say this screen in particular doesn't represent the game I'm open to hearing why. Have I just picked a bad screenshot to use as an example?
I see nothing wrong with discussing a game regardless of the chances of me ever playing it, and it helps when I'm doing so with things that can be proven. You attempting to discredit or whatever this is, by bring up a different game like Days Gone in this thread reflects worse on you, given that what I have complained about with in Days Gone threads are comments and complaints that people refuse to back up with anything of substance, whereas I'm talking about what is distinguishable from footage and describing it in detail. If you don't want to engage, then just ignore.Holy shit, it's truly embarrassing how much time you spend shitting on a game you clearly have no interest in. Even more embarrassing that you were whining about people shitting on Days Gone. Do you not have any self awareness?
I don't think so. Here are focused in on just some of the low detail areas you can see for yourself:
If that is the case, then I'm looking forward to seeing someone grab a shot that doesn't contain pop-in if that is what we're seeing here.
http://www.pushsquare.com/news/2012/03/gravity_rush_was_inspired_by_crackdown
I understand what you mean, but the problem I'm seeing is that some of these shots are from the foreground, which I have mentioned before and given that the world isn't really dense or complex, the LOD shouldn't even need be this low in the background but it is. I'm just saying that if what I'm saying isn't true then screenshot must be a bad example.Why not grab shots from when a player is closer to the detail you are trying to critique? This is an open world game, there's bound to be some fairly aggressive LODs, especially when the player can move at high speeds - which is generally a situation where you don't need so much detail from far away.
I don't think so. Here are focused in on just some of the low detail areas you can see for yourself:
If that is the case, then I'm looking forward to seeing someone grab a shot that doesn't contain pop-in if that is what we're seeing here.
Dude, just go watch one of the million people streaming it right now then come back with information to answer your speculation.I understand what you mean, but the problem I'm seeing is that some of these shots are from the foreground, which I have mentioned before and given that the world isn't really dense or complex, the LOD shouldn't even need be this low in the background but it is. I'm just asking, is that screenshot a bad example or is this the fidelity of the game?
The first shot is in the foreground, very close to the player position. Pretty sure these shots are 1:1 based on the resolution, not zoomed cause that's how I captured them- and my point is, how is the LOD this poor in the distance even in shots where the objects aren't that far away?Wait wait wait wait. Did you zoom in on screenshots to prove a point about low details that are already at a distance in game ?
John is "stunned by how good the game looks".I said yesterday that the Digital Foundry coverage will be an interesting one because John always gives games a fair shake. Crackdown 3 looks, ummm, alright. It has clean IQ and outputs a native 4k resolution. I think you will be validated there but that is where it stops doing "great" in my opinion. The world itself, the design, the environmental detail, draw distance, animations, character models, are all lackluster and I'm better off not bringing up the multiplayer map design.
Like I said I'm looking forward to the DF analysis and seeing what John has to say outside of image quality, 4K resolution and HDR (which was my initial point) because I'm saying it doesn't look great to me in almost every other area. If the final build is a lot better than what I've seen then coolio. Anyway I'm out for now.Dude, just go watch one of the million people streaming it right now then come back with information to answer your speculation.
The first shot is in the foreground, very close to the player position. Pretty sure these shots are 1:1 based on the resolution, not zoomed cause that's how I captured them- and my point is, how is the LOD this poor in the distance even in shots where the objects aren't that far away?
I understand what you mean, but the problem I'm seeing is that some of these shots are from the foreground, which I have mentioned before and given that the world isn't really dense or complex, the LOD shouldn't even need be this low in the background but it is. I'm just saying that if what I'm saying isn't true then screenshot must be a bad example.
Take a look at a screenshot of ANY open world game and you'll see the same level of degradation with models and lighting effects the further away from the camera you get.I don't think so. Here are focused in on just some of the low detail areas you can see for yourself:
Are you saying all models are the same in Crackdown 3 regardless of how far away from them you are?If that is the case, then I'm looking forward to seeing someone grab a shot that doesn't contain pop-in if that is what we're seeing here.