New Cyberpunk 2077 details from Polish press

Stygr

Member
Oct 26, 2017
5,329
Polish press had an exclusive look at Cyberpunk 2077 and here's some new info

  • Some merchants will offer unique items and discounts only for a specified period of time or at specific times.
  • You can buy various clothes like long jackets, sneakers, t-shirts, …
  • Example of programs that a netrunnet can buy: a program to disable cybernetic eyes or another to block a cybernetic member
  • As you advance your hacking skills, the options will expand from a simple door opening to controlling cameras or turrets and more.
  • Mini-games related to hacking will be different depending on the installation you hack.
  • Bots can also hack at a distance
  • Increases are performed only from a specialist but minor changes will be possible by ourselves such as improving our mantis blade by adding poison
  • You can increase your skills by finding a trainer or by installing certain implants
  • The scarcity of objects corresponds to its availability rate in stores. The more rare an object is, the more street cred will it take for a seller to offer it to us
  • Street Cred will also increase the quality of buyable components for crafting
  • They have changed the way to show the damage compared to the 2018 demo and try several methods to indicate the damage taken by the opponent without flooding the screen with numbers (the numbers are still there but in smaller quantities) like adding special animations
  • The inventory will be limited according to the weight that can be transported
  • When V uses a glass bottle to shatter it on the skull of an opponent, this results in a bloody visual effect and the shard of the bottle is still usable for impaling it in the body of an opponent
  • Example of interactive discussion between V and Placide in the demo: during the conversation, a henchman enters the room with a message. If V looks at this character, new dialog options appear to interact with him that, according to the devs, will have an impact on the conversation with Placid if used.
  • When Placide forces V to connect to the network to be monitored during his mission, an interruption is possible if we have Street Kid because only a child of the street knows the way gangs work.
  • More details about the boss fight with Sasquatch: The fight takes place in a small room with interactive objects. The boss can use these items to prevent us from reaching his back. It is possible to avoid the fight
  • Each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perks has 5 levels of progression
  • You can combine skills with doping products like the slow motion effect during a hacking to have more time. This was used during a fight against an Animals in order to have time to hack him
  • In the demo, V is level 18 with a street cred level 12. Brigitte is level 45 and was the highest level NPC met in the demo.
  • If you take a driver out of his car to rob him and there is a gang or the police around, a violent response will be felt
  • When you want to pause the main quest, there will be a lot of side quests available. On top of that, there will be many events happening across the city and how to interfere with it can lead to a quest. In addition to that, Night City brings together many activities. Unlike The Witcher 3, there will not be a classic quest table to tell us what to do when doing it. However, optical improvements will make it possible to simulate through the augmented reality the highlighting of certain points in the environment.
  • Braindance is an important part of simulating someone’s memories.
  • Everyone will not be increased in the same way. The richest will have increases that only they can have. Others will not want improvement by religious conviction. The idea is not to create a homogeneous but very different population
  • Cyberpsychose is present in the game. Our character can not reach it but through quests or scripted events, we can see the damage to the improvements on the psyche.
  • Religions are still very present in Night City. Our vision of Cyberpunk is not to describe an alternative world but a continuity of our world. Some things will look like our current reality. For example, Christianity is present in the game and will even have a faction.
  • “The journalist says that the presence of religion is likely to create a scandal”, which CDP respond with: “We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad.
  • With Cyberpunk, CDP has also exacerbated community membership as a way for people to protect themselves from danger and poverty.
  • The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us

Source
 

FusedAtoms

Member
Jul 21, 2018
1,223
Woah that point about looking at the henchmen in conversation for new dialogue options is awesome
 

DanCon

Member
Oct 30, 2017
72
  • Example of programs that a netrunnet can buy: a program to disable cybernetic eyes or another to block a cybernetic member
oh my!
 

modiz

Member
Oct 8, 2018
5,685
"The inventory will be limited according to the weight that can be transported"
Ugh, i hated this in the witcher and in almost every game that has this mechanic
 

sugarless

Member
Nov 2, 2017
419
  • The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us
This is really interesting and if not just lip service could be truly reflective of cyberpunk.
 

keidash

Member
Jan 31, 2018
125
Some things remind me of what Watchdogs could have been... and I hope Cyberpunk delivers this time.
 

Kain

The Fallen
Oct 27, 2017
1,697
Weight system noooooooooooooooooooooooooooooooooooooooo

I hate that shit in any game. Fuck. That.

I'll still play it and love it, but fuck that twice.
 

LabRat

Member
Mar 16, 2018
1,763
"The inventory will be limited according to the weight that can be transported"
Ugh, i hated this in the witcher and in almost every game that has this mechanic
man why do devs still do that shit? is there a single person in the world who's like, "yes, weight limit i love that shit!". Deus Ex made it better years ago.
 

Zipzoom

Member
May 27, 2019
141
  • "The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us"
I'm already afraid...
 

Jiraiya

Member
Oct 27, 2017
3,642
I'm ok with the weight system if they don't have us collecting a bunch of junk items below our power level.
 

Kazuhira

Member
Oct 26, 2017
1,676
Let's hope the weight thing is not as bad as in W3,forcing you to walk and not fast travel was bs imo.
The rest sounds great so far.
 

NoblesseOblige

Community Resettler
Banned
Oct 25, 2017
2,690
will never understand people who hate weight systems in role-playing games. Are you even sure you're looking to play an RPG?

Anyway, that last bullet point is worded weird. Can somebody verify the translation on it?
 

J 0 E

Member
Oct 27, 2017
861
I love everything I'm reading even the weight system if done properly, can't wait for the demo showcase.
 

Chixdiggit

Member
Oct 31, 2017
726
Sounds amazing as always. I as well am not a fan of weight limits but it always seems like a necessary mechanic in these type of games. Just another stat to upgrade. But that little bit isn't even close to enough to kill any hype for this game.
 

haveheart

Member
Oct 25, 2017
973
  • “The journalist says that the presence of religion is likely to create a scandal”, which CDP respond with: “We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad.
  • The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us
These two points are making me nervous.
 
Oct 27, 2017
3,018
Sounds really good. I don't really like weight systems either, but they patched it a lot in the Witcher 3 to make it more manageable so hopefully it's not too limiting here or these at least easily accessible storage. I'm just happy they didn't mention degradable equipment and haven't seen it mentioned at all with this game yet, so hopefully that's out.
 

Xater

Member
Oct 26, 2017
1,980
Germany
I don't mind inventory weight limits. It actually forces you to make decisions and not just pack everything like some klemptomaniac with infinite storage space.
 

Hooks

Member
Oct 27, 2017
415
I don't mind inventory weight limits. It actually forces you to make decisions and not just pack everything like some klemptomaniac with infinite storage space.
Yeah exactly I don't get the hate.

"i can't fast travel or sprint while over-encumbered" just drop some stuff you don't NEED everything.
 

larrybud

Member
Oct 25, 2017
508
  • “The journalist says that the presence of religion is likely to create a scandal”, which CDP respond with: “We will not avoid any subject, even if they may offend the sensitivity of some. We are not here to say whether it is good or bad.
  • The type of your character will be at your convenience. You will not necessarily choose strictly a man or a woman. One can have a male body with feminine attributes, a feminine voice and feminine hair. The type of voice will impact how NPCs will perceive us
These two points are making me nervous.
really? it makes me all the more interested. does art usually make you nervous?
 

Dennis8K

Member
Oct 25, 2017
9,608
Inventory weight limits are a must for immersion and to add an element of tactical decision on what to carry. Great news.

Now, I hope they remove Fast Travel and quest mini maps. Both are cheating.

I hear that there will be a hardcore mode which removes the UI so that is good and now obligatory.
 
Oct 25, 2017
5,263
For some reason I would rather just have to manage inventory slots like Resident Evil instead of this weight bullshit. Oh well.
 

BouncyFrag

Member
Oct 27, 2017
1,770
The less inventory management the better. I’m assuming we won’t be inundated to hell and back again with crafting items as we were in TW3.
 
Jun 14, 2019
343
Unlike The Witcher 3, there will not be a classic quest table to tell us what to do when doing it. However, optical improvements will make it possible to simulate through the augmented reality the highlighting of certain points in the environment.
Nooo fuck witcher sense was bullshit n made quests delve into follow this scent of trail
 

xEik

The Fallen
Nov 17, 2017
3,313
The Catalan Republic
Regarding inventory management, wouldn't it be consistent with the setting to be able to call a courier and have them drop your stuff on your apartment/base/whatever?
They could come in different price tiers making the cheaper ones prone to have some of your juicier loot "disappear misteriously".
 

Darkstorne

Member
Oct 26, 2017
1,879
England
will never understand people who hate weight systems in role-playing games. Are you even sure you're looking to play an RPG?
I mostly like them too, in that they force you to consider which equipment to carry and which to leave behind, giving heavy powerful weapons a trade-off. Also makes strength stats more valuable since they often boost carry limits.

However, I also completely understand people who dislike weight limits, because it's not like weight limits are ever immersive. No-one has a backpack big enough to carry several different weapons, multiple armour types, a small shop's supply of chems, an insane amount of junk for selling on as loot, but then reaches an arbitrary limit and says "I'm carrying too much to pick up that single 10mm round."

Personally, I think I prefer weapon load-out systems, where you're still restricted in how many active weapons/armour you have "equipped" or "active" when heading out, but don't have to worry about loot limits.
 

Trice

Member
Nov 3, 2018
1,658
Croatia
Inventory weight limits are a must for immersion and to add an element of tactical decision on what to carry. Great news.

Now, I hope they remove Fast Travel and quest mini maps. Both are cheating.

I hear that there will be a hardcore mode which removes the UI so that is good and now obligatory.
This. I'm playing this as hardcore and as realistic as possible in this setting. Hardcore mode will be my first playthrough. I hope they do it justice.