Yup. MGSV isn't a traditional open world game - you're not supposed to go out there, it's just an interactive background. The game takes place on the bases.
So like, you can just sit there and....cuddle your tank baby....and take in the scenery?This is a collection of Death Stranding screenshots Kojima has posted on his official Twitter page over the past week and some new ones he posted today. For your viewing pleasure, I've upscaled these images and cropped where necessary. I also made sure to lift the images at their original resolution with png:large so this is the best they're gonna look.
I'm thinking (and hoping) that it is going to be the inverse of MGSV's open world for that reason. Either have an open world that's just dressing in service of gameplay functions, or something that's aesthetically cohesive. Both are great, I just wanna see Kojima's take on the later. I think RDR2 was a perfect example of this, Breath of the Wild too — but it's probably not what some people are expecting/want.
MGSV has the tightest gameplay and controls of this gen. Why would you think to compare this to a game from a different developer?
Not sure what you mean exactly, but hopefully just one. I didn't like how MGSV was split up.
Wow a post about how Kojima isn't innovative, never seen on ResetERA before /s
I get what you mean, but this style of gameplay is intended and is about the various different ways you are able to journey from point A to point B and how you overcome the challenges of managing/distributing cargo because the main dude is supposed to deliver stuff to "reunite a broken nation" however that ties into the story.Gorgeous looking game in its own right. But when I look at these screenshots, all I can think about is... how fun is it going to be actually traversing the environments. There are no cities or buildings or landmarks on display here, just vast openness. To me, going from point A to point B looks like it'll be a real borefest.
I have a hypothesis concerning this scene: I'm guessing it takes place near the beginning of the game and that it's interactive to an extent! Heartman's heart stops beating at the midpoint of the scene, thus forcing the player to either wait in real time for the defibrillator to revive Heartman in 21 minutes or take a nap to fast forward to his revival. It would be a cool way to subtly introduce that mechanic to the player.Probably sleep since “every human function can be done in 21 minutes...except sleep...that is the tricky one.”
A member of BRIDGES, Heartman is committed to researching the truth of the Death Stranding... From legendary game creator Hideo Kojima comes an all-new, genr...m.youtube.com
I absolutely can’t wait anymore.
IIRC in previews we never saw the cities and villages for Horizon: ZD
The foliage and water looks absolutely amazing, and it’s great to know that all work done on these things can be fed directly back into the pipeline for Guerrilla Games to use on Horizon 2. Water rendering was a weak spot in Horizon and this is a true step ahead of that. That game is going to be an insane showcase for the PS5.
I love how this shot is basically a replication of the key art here: