I'm thinking there's a nap/rest function that allows you to fast forward through time. Kind of like the Phantom Cigar in MGSV.
I could totally be wrong about that though!
I'm thinking there's a nap/rest function that allows you to fast forward through time. Kind of like the Phantom Cigar in MGSV.
Not sure why this is so hard to understand for some.Kojima is definitely purposely not showing more.
Remember the MGS2 trailer shenanigans.
Not sure why this is so hard to understand for some.
But alas, we'll find out November 8.
Slow? You have an Akira-style motorcycle in this game. Clunky is also not word I would describe DS. If its CQC is anything close to MGSV's, it will be far from being clunky. Not like the clunky mess R* games are mechanic-wise (except for Max Payne lol).I'm gonna be pissed if this game gets a free pass just because it's made by Kojima, while RDR2 gets shit on for being "slow and clunky". Everything I've seen so far makes me believe Death Stranding will redefine "slow and clunky"
That effect looks Hella cool tho.The moiré effect in the second last picture initially made it look like there was some minecrafting going on with that mountain.
Gorgeous. Intriguing.
I hear PS4 fans spinning with joy already
Let em cook.
Aside from The Phantom Pain, every MGS title is at most around 10h. of real gameplay (and between 3/8h. of cutscenes and forced dialogues). I'd set my expectations according to that.Looks great, but with it coming out so soon and us having seen so little of it over its relatively brief development period I'm starting to worry it's only 5 hours long or something.
Most AAA games released in the last 6-7 years feature characters typically modelled after real actorsHonestly, it's gonna be kind of weird to play Norman Reedus. Video Games was always about fictional character but playing someone who just look like an actor is going to be weird.
Most AAA games released in the last 6-7 years feature characters typically modelled after real actors
Kojima is definitely purposely not showing more.
Remember the MGS2 trailer shenanigans.
Not sure why this is so hard to understand for some.
But alas, we'll find out November 8.
Plot I agree with but we already have a decent amount of knowledge on gameplay systems
- There are bases in the open-world that belong to enemy factions like the Homo Demens that you can choose to engage with or simply ignore
- Playing the game non-lethally will yield very different consequences compared to if you were to kill everything you came across
- You can trade supplies and use camps built by other players to rest up
- If you are killed by a BT (Beached Thing), you're sent to "Hades" and have to get out, doing so will cause a huge crater to appear in the area you died.
- Timefall rain speeds up the ageing process for everything in the environment except for Sam himself
- Carrying more supplies naturally makes traversing the environment more difficult due to the load, and supplies can be dropped + lost if you're attacked by an enemy and don't pick them back up
- The sky is littered with different kinds of "Strands" including black and blue ones which seem to indicate where to go but also represent the "Social Strand System" connecting you with other players
This echoes what everyone kept telling me about MGSV having more than a barebones story. In this case it feels like the reverse but the same sort of "Kojima is doing what he did all the way back before even 9/11 happened and hasn't really done since, but he's definitely doing it again now" posts are everywhere.
We will indeed find out on November 8th and I do indeed hope you're correct. But this is precisely why I will be waiting for impressions.
It also reminded me of a combination of The Last of Us and Metal Gear Solid, both of which I hated, so I wasn't super hyped about it.
Maybe but it could also be much much longer(by being grindy for example, hopefully it won't go the same route as other survival type of games).Looks great, but with it coming out so soon and us having seen so little of it over its relatively brief development period I'm starting to worry it's only 5 hours long or something.
This..The point is how you get from A to B, and what happens during the journey. You'll have to make your own way, hide from the undead/ghost presence, fight off the other corporations chasing you... It's (hopefully) going to be full of little events, as with MGS.
The "Social Strand System" is basically what Kojima dubs the "Tactical Espionage Action" (synonymous with MGS) of this particular game. This is just my interpretation but Death Stranding is all about connecting with others and uniting together as one in order to achieve a goal and so presumbly, this Social Strand System would mean connecting with others online to help one another without ever crossing paths. This is done through strands (connections) that are in the environment if you look at the sky here.Thanks for this. What does the highlighted part mean? I finally watched the trailer for this a couple weeks ago and while it looks very pretty, I had no idea what you're supposed to actually be doing. It also reminded me of a combination of The Last of Us and Metal Gear Solid, both of which I hated, so I wasn't super hyped about it.
With the numbers RDR2 has sold I think Rockstar is comfortable with some people shitting on it for being slow and clunky.I'm gonna be pissed if this game gets a free pass just because it's made by Kojima, while RDR2 gets shit on for being "slow and clunky". Everything I've seen so far makes me believe Death Stranding will redefine "slow and clunky"