Yup. MGSV isn't a traditional open world game - you're not supposed to go out there, it's just an interactive background. The game takes place on the bases.A lot of people will completely miss the point of the open world in this just like they did with MGSV.
This is a collection of Death Stranding screenshots Kojima has posted on his official Twitter page over the past week and some new ones he posted today. For your viewing pleasure, I've upscaled these images and cropped where necessary. I also made sure to lift the images at their original resolution with png:large so this is the best they're gonna look.
Yup. MGSV isn't a traditional open world game - you're not supposed to go out there, it's just an interactive background. The game takes place on the bases.
That said I'm not sure how DS's open world will work yet.
MGSV has the tightest gameplay and controls of this gen. Why would you think to compare this to a game from a different developer?I'm gonna be pissed if this game gets a free pass just because it's made by Kojima, while RDR2 gets shit on for being "slow and clunky". Everything I've seen so far makes me believe Death Stranding will redefine "slow and clunky"
Not sure what you mean exactly, but hopefully just one. I didn't like how MGSV was split up.
Wow a post about how Kojima isn't innovative, never seen on ResetERA before /s
I get what you mean, but this style of gameplay is intended and is about the various different ways you are able to journey from point A to point B and how you overcome the challenges of managing/distributing cargo because the main dude is supposed to deliver stuff to "reunite a broken nation" however that ties into the story.Gorgeous looking game in its own right. But when I look at these screenshots, all I can think about is... how fun is it going to be actually traversing the environments. There are no cities or buildings or landmarks on display here, just vast openness. To me, going from point A to point B looks like it'll be a real borefest.
Wow a post about how Kojima isn't innovative, never seen on ResetERA before /s
What is it then?
We have at least 30 minutes or more worth of dialogue scenes. There is definitely a conflict , both physical and also paranormal ? There is a decently sized cast as well.
Not sure what you mean exactly, but hopefully just one. I didn't like how MGSV was split up.
Wow a post about how Kojima isn't innovative, never seen on ResetERA before /s
I have a hypothesis concerning this scene: I'm guessing it takes place near the beginning of the game and that it's interactive to an extent! Heartman's heart stops beating at the midpoint of the scene, thus forcing the player to either wait in real time for the defibrillator to revive Heartman in 21 minutes or take a nap to fast forward to his revival. It would be a cool way to subtly introduce that mechanic to the player.Probably sleep since "every human function can be done in 21 minutes...except sleep...that is the tricky one."
I absolutely can't wait anymore.
Considering the map may be so big that your character might need to take frequent rests... i'd say there'll be lots to see.
And we haven't even seen any of the cities or ruins yet.
You can also sleep, wake up, and stand
The reveal trailer has a bunch of dead whales, so I'd assume sea life was wiped out.
The foliage and water looks absolutely amazing, and it's great to know that all work done on these things can be fed directly back into the pipeline for Guerrilla Games to use on Horizon 2. Water rendering was a weak spot in Horizon and this is a true step ahead of that. That game is going to be an insane showcase for the PS5.
I love how this shot is basically a replication of the key art here:
The UI, as far as I'm aware, is going to be diegetic - kinda like Dead Space.