UPDATE: 3 expansion packs
During Gamescom, the German gaming outlet gamestar.de had a chat with Mitch Gitelman from Harebrained Schemes about the expansion pack. Here are some tidbits translated from German via the Paradox forums:
Regarding future directions of the Battletech series and how it is to work with Paradox now:
Bumping this for gaming side news:
Release date: 27.11.2018.
Also season pass, on sale currently.
GOG: https://www.gog.com/game/battletech_season_pass
During Gamescom, the German gaming outlet gamestar.de had a chat with Mitch Gitelman from Harebrained Schemes about the expansion pack. Here are some tidbits translated from German via the Paradox forums:
1. DLC is designed for veterans of the vanilla campaign and expands upon the sandbox portion of the game
2. Features chains of up to 5 missions that are procedurally generated and are compared to episodes of a tv series (ie mini campaigns).
3. Missions will feature story branching and are partly based on player input.
4. Rare weapons and equipment will be offered as rewards for successfully completing Flashpoint mini campaigns
5. You will be able to ally with major powers in order to enjoy shop discounts and access to rare inventory; pilots with criminal background get access to black market goods.
6. Tonnage limits for mechs will be introduced into missions so players will be forced to utilize additional types of mechs instead of just rolling out assaults 24/7.
7. Morale system is being expanded upon with possible new options
8. 1 new map, 3 new mechs, and at least 1 additional mission type known as "Target Acquisition" where light/medium mechs will be needed as you have a time limit to complete set objectives.
9. Alien flora/fauna will be introduced into maps and will provide unknown effects on gameplay
10. 4th Succession War is apparently the next dlc planned after this
11. Price is listed at 20 Euros (around $25 American)
Regarding future directions of the Battletech series and how it is to work with Paradox now:
For those who haven't seen the announcement trailerMitch thinks that he has a good idea what content fans want to see in Battletech. HBS already has plans for the next two expansions after Flashpoints.
- Listening to their fans is very important for HBS. Every feature of Flashpoints is a reaction to fan feedback and many of those are something HBS wanted to do anyway. A system similar to Flashpoints was considered during development but not implemented due to time constraints.
- Time and especially money were frequent issues for HBS before they joined Paradox. During the development of Battletech they had multiple vacant management positions which are now finally filled. Another problem they had as independent developers is that they could never afford to get decent support from the Unity devs. But thanks to Paradox they get access to premium support, which means that they can simply call Unity and get help immediately. Overall Mitch is very happy about joining Paradox.
- HBS haven't settled on supporting the game for X years but if the game stays successful they are interested in supporting it in the long term. "If the fans want to have the entire Battletech universe in the game them I'm ready to do it. You just need to give us enough time!"
- Mitch fell in love with system-based, procedural gameplay. Instead of designing a story and letting a player go through it he's now much more interested in stories that each player creates and experiences for themselves. This will be an important element going forward.
- Mitch doesn't like the idea of sequels that are just bigger than the first title. He already has plans for Battletech 2 but its focus will be more about a change in perspective rather than simply more content. So instead of playing as a mercenary you would get to see the setting through someone else's eyes.
- The new "Target Acquisition" mission type will have turn limits to encourage the use of light and medium mechs, which was one of the fan requests. Adding additional risk to those missions is intended but Mitch isn't worried that fans will dislike it as much as the timed missions in XCOM 2. The reason is that Battletech is less lethal than XCOM so it's unlikely that you lose a mech or pilot after a single mistake.
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