A new interview with DMC5 director Itsuno and producers Matt Walker and Michiteru Okabe is up on Dengeki Online, that contains some new tidbits of info. Summary - Devil May Cry 5 started development one year before DMC4SE's release, for a total of 4 years of development so far. - RE Engine has turned into a specialized engine for making action games. - There is a reason why Dante has a beard now, besides him just being older. - With Nico they aimed to make a character that everyone will end up loving. - They are being ambiguous about the nature and identity of the third playable character (V). - V seemingly doesn't use weapons going by the key art. There will be a moment in the story where you will understand why that is. - There is a reason why Nero shouts "Kyrie" in the trailer. They tease that something serious might've happened to her. - The enemies in DMC5 are demons. A third force (ie. Heaven) won't appear. Again this is confirming what Itsuno said previously that there are only human and demon worlds in the DMC universe. - The story reason for Devil Breakers breaking in the game is because Nico opts for performance rather than stability. - With DMC5 the team wanted to make a pure action game. Mission structure from the earlier games is back, tho they mention that they have made some changes to it. - Upgrade system uses Red Orbs similar to previous games. However there is a new tweak to this as well. - DMC5 will be first and foremost Nero's story. That said, Dante and V will play important roles as well. Itsuno hopes the story will make the player get emotional and cry during the game. - Production costs of clothing materials used for scanning was about as much as a small car. Translations (so far) Question: "Anything to highlight about Nico" Itsuno: "Nico... well, what do you think? Nico is a character that was brought in to create Nero's Devil Breaker arm. With her we aimed for a character that everyone would come to like. Despite that there are highly individual opinions about her. But I think when you play the game, you will definitely end up loving her." --- Q: "Who's the third person in the key art?" I: "What is he? Well, he's definitely an important character. After Nero and Dante, he's the third playable character. There's a point to him seemingly not having any weapons. Keep it in mind, because if you do, there will be a moment in the full game where you go "that's what I thought!" --- Q: "What happened to Kyrie, who debuted in DMC4?" I: "In the trailer there's a scene where Nero shouts "Kyrie". However, whether or not anything happens to her... I can't say. But the fact Nero shouted her name does mean something serious happened." --- Q: "Are we fighting demons again this time? " I: "Yes. Like the ones you fought before, you're fighting demons from the demon world. There won't be anything like an entirely different third force. There are hints in the trailer about this as well." --- Q: "How is the mission progression system?" I: "I want the players to have a pure action game experience, so it is close to the traditional mission system. There are parts that are slightly different from before... that's something that you can look forward to." --- Q: "Is there a character upgrade system?" I: "There is. Like before, it uses Red Orbs. This system also has new tweaks made for this game." I'm still working on translating, so bear with me. Source is included so anyone feel free to correct any mistakes. Source: http://dengekionline.com/elem/000/001/767/1767892/ Edit: Summary by @DMC5Info on Twitter: They are however wrong about Nero's Blue Rose having different bullet types. Itsuno was talking about how the Blue Rose fires two bullets. This was seen in DMC4. However in DMC5 the two individual bullets have different, unique models, which are seen in the trailer.