Game Informer
Summary Via Reddit
Summary Via Reddit
- The Overseer left the vault before everyone else. The main quest is long, longer than in other games because it takes you across the entire map, and at the end the player is expected to be of a higher level. The quest finale has to do with launching your first nuclear bomb. After that you can search for access codes for other nuclear silos.
- Similarly to Skyrim, some quests are immediately given to a player when they approach a location or point of interest. For example, you come close to a mine, and a quest pops up telling you to explore the mine. The goal is to have the player full of tasks as soon as possible. Again, this design philosophy is similar to the "gamey" approach Bethesda took with Skyrim.
- The map is divided into six regions, but even the regions are divided into level zones. The Cranberry Bogs offer the must difficult areas in the game (aside from the radiation-generated zones that the player creates using nuclear warfare). The game does scale with the player that enters a zone, but it's in favor of the world, not the player. What that means is that if a level 40 player enters a zone, the world will be around level 40-60. However, the game does have some levers in place for solo players to succeed as well.
- There is no dialogue in the game and your character is voiceless. The NPC robots still speak, and you can still barter with some of them, but no "real" dialogue trees or choices.
- There are side quests as well as new world events in which PvP is turned off. These world events are more geared towards groups, and as such everyone in the server will get them. You can fast travel to them. An example of an event is a mission where you need to escort a group of robots to different locations, and they will make comments on the locations you take them to. If they're alive at the end you get a reward. World events give some of the best loot in the game.
- There will hundreds of cards on release, but Bethesda is planning to add even more in the future, as well as themed-cards (probably for Holidays and the like). Perk packs are given each 5 levels and cannot be purchased with real money. Cards are not obtained in any way through microtransactions. Again, you can only earn them through leveling.
- The cap is 24 players per game, and 4-player squads. However, Bethesda implied that it's possible that the limit may be raised for special servers some time down the road. You can fast travel to your teammates.
- Not all robot NPCs are generic vendors or fillers. There are some actual characters in the game with defined personas, but no details were given. Regardless, they are not the focus of the game.
- You can build harvesters to harvest special resources near your camp, like aluminium deposits. If you're playing in a group, the four players can connect their camps together so they can form bigger settlements, but after a player logs out their segment will be gone with them. There are public settlements that are bigger and offer more resources, but are also raided by battalions of hostile mobs.
- If you take lesser valuable resources from another player's settlement, like fruit or vegetables, you'll get in trouble.
- As the map is four times the size of Fallout 4, it's less dense with a bigger focus on distance between points of interests. However, it is still more packed with content than any other Bethesda game. "It has a scary amount of content", said the game lead, Jeff Gardiner.
- You can now pick up Power Armor frames in your inventory after you run out of battery in your fusion core.
- Aside from thirst and famine, you also need to watch out for radiation and toxic air.
- The Overseer left the vault before everyone else. The main quest is long, longer than in other games because it takes you across the entire map, and at the end the player is expected to be of a higher level. The quest finale has to do with launching your first nuclear bomb. After that you can search for access codes for other nuclear silos.
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