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CountAntonio

Member
Oct 25, 2017
21,725
Game Informer

Summary Via Reddit
    • The Overseer left the vault before everyone else. The main quest is long, longer than in other games because it takes you across the entire map, and at the end the player is expected to be of a higher level. The quest finale has to do with launching your first nuclear bomb. After that you can search for access codes for other nuclear silos.

    • Similarly to Skyrim, some quests are immediately given to a player when they approach a location or point of interest. For example, you come close to a mine, and a quest pops up telling you to explore the mine. The goal is to have the player full of tasks as soon as possible. Again, this design philosophy is similar to the "gamey" approach Bethesda took with Skyrim.

    • The map is divided into six regions, but even the regions are divided into level zones. The Cranberry Bogs offer the must difficult areas in the game (aside from the radiation-generated zones that the player creates using nuclear warfare). The game does scale with the player that enters a zone, but it's in favor of the world, not the player. What that means is that if a level 40 player enters a zone, the world will be around level 40-60. However, the game does have some levers in place for solo players to succeed as well.

    • There is no dialogue in the game and your character is voiceless. The NPC robots still speak, and you can still barter with some of them, but no "real" dialogue trees or choices.

    • There are side quests as well as new world events in which PvP is turned off. These world events are more geared towards groups, and as such everyone in the server will get them. You can fast travel to them. An example of an event is a mission where you need to escort a group of robots to different locations, and they will make comments on the locations you take them to. If they're alive at the end you get a reward. World events give some of the best loot in the game.

    • There will hundreds of cards on release, but Bethesda is planning to add even more in the future, as well as themed-cards (probably for Holidays and the like). Perk packs are given each 5 levels and cannot be purchased with real money. Cards are not obtained in any way through microtransactions. Again, you can only earn them through leveling.
    • The cap is 24 players per game, and 4-player squads. However, Bethesda implied that it's possible that the limit may be raised for special servers some time down the road. You can fast travel to your teammates.

    • Not all robot NPCs are generic vendors or fillers. There are some actual characters in the game with defined personas, but no details were given. Regardless, they are not the focus of the game.
    • You can build harvesters to harvest special resources near your camp, like aluminium deposits. If you're playing in a group, the four players can connect their camps together so they can form bigger settlements, but after a player logs out their segment will be gone with them. There are public settlements that are bigger and offer more resources, but are also raided by battalions of hostile mobs.

    • If you take lesser valuable resources from another player's settlement, like fruit or vegetables, you'll get in trouble.

    • As the map is four times the size of Fallout 4, it's less dense with a bigger focus on distance between points of interests. However, it is still more packed with content than any other Bethesda game. "It has a scary amount of content", said the game lead, Jeff Gardiner.

    • You can now pick up Power Armor frames in your inventory after you run out of battery in your fusion core.

    • Aside from thirst and famine, you also need to watch out for radiation and toxic air.
Read the full article for more info, screenshots and a good write up.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
latest
 

TheMango55

Banned
Nov 1, 2017
5,788
No dialogue but there are robots with personalities? Does this mean there's just no dialogue choices or what?

Generally in games they use dialogue to mean any recorded speech right?
 

arts&crafts

Member
Oct 25, 2017
4,123
Toronto
I really wish the beta wasnt just a head start so we could get impressions before buying (if we dont want to miss the head start)
Game Informer

Summary Via Reddit
    • There is no dialogue in the game and your character is voiceless. The NPC robots still speak, and you can still barter with some of them, but no "real" dialogue trees or choices..
So they took it one step further from 4 and have just removed conversations altogether? I was hoping the game would be more of a forced online Fallout 3/NV/4 experience but the more I read it is going to be more of a Fallout skinned Rust or something.
 

Th3BranMan

Member
Nov 8, 2017
686
Thank you for the Summary!

Had a lot of hype for this out of the gate, but there's been such a lack of raw gameplay that it's hard to get a feel for how this game is going to flow.

Not to mention RDR2 and CP2077 reveals also taking the wind out of FO76 sails. Thinking of cancelling my power armor edition.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
No dialogue but there are robots with personalities? Does this mean there's just no dialogue choices or what?

Generally in games they use dialogue to mean any recorded speech right?
There is just no dialogue tree when you speak to whatever bots/characters are in the game.

Thank you for the Summary!

Had a lot of hype for this out of the gate, but there's been such a lack of raw gameplay that it's hard to get a feel for how this game is going to flow.

Not to mention RDR2 and CP2077 reveals also taking the wind out of FO76 sails. Thinking of cancelling my power armor edition.

I think it's going to be fallout 4 with more emphasis on exploration, gathering and crafting.
 

DontHateTheBacon

Unshakable Resolve
Member
Oct 27, 2017
10,397
"There is no dialogue in the game and your character is voiceless. The NPC robots still speak, and you can still barter with some of them, but no "real" dialogue trees or choices."

Woof. That's a huge blow for me. I'm still vastly intrigued by this idea... but that is rough. One of the things I love about Fallout is all of the dialogue and being able to pass speech checks and the like.

Hmmm. What a weird thing. I'm excited to see how well it reviews, and then what it actually plays like in the moment to moment.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
The reasoning behind perk cards is pretty good especially now that they have confirmed they will not be microtransactions.

"There are hundreds of cards," Howard says. "They all rank up, and there are gold versions of each. Fallout 4 and Skyrim's [skill systems] were really great, but when we got into the DLC, we said, 'Let's add skills or perks.' We looked at them, and said, 'Where? The rules are so strict.' The cards allow us to be very flexible moving forward. We can release new perks with events we are doing, and also have themed perks.""

Being able to release new perk or season perks regularly is a good way to keep it fresh.
 

Prophaniti

Member
Oct 28, 2017
2,028
No dialog is such a relief. Still no new info on mutations. I want to hang around a radiation pit and become a ghoul.
 

Casa

Member
Oct 25, 2017
9,547
I've still read nothing to change my mind about the fact that this is the exact opposite of what I want in a Fallout game. And this is coming from a massive Fallout fanboy who even loved Fallout 4 when so many trash it.

So hugely disappointing that we'll likely never get another BGS, mainline, singleplayer focused Fallout game.
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,975
So hugely disappointing that we'll likely never get another BGS, mainline, singleplayer focused Fallout game.
That is not even close to being a safe assumption.


Bethesda probably isn't going to stop making single player Fallout games, even if this game is an unprecedented success for them.

Single-player Fallout games strengthen the brand and enable experiments like this in the first place. (and they make a shitload of money, too.)
 

Deleted member 17207

user requested account closure
Banned
Oct 27, 2017
7,208
I'm not a massive Fallout fan, so I'm honestly kind of psyched for this game. Don't get me wrong, I totally understand where those who are bummed are coming from, but to me this game just sounds like a fun time with buds.
 

GameShrink

Banned
Oct 29, 2017
2,680
    • You can build harvesters to harvest special resources near your camp, like aluminium deposits. If you're playing in a group, the four players can connect their camps together so they can form bigger settlements, but after a player logs out their segment will be gone with them. There are public settlements that are bigger and offer more resources, but are also raided by battalions of hostile mobs.
I'm guessing things that used to cost 2-5 resources in FO4 will now cost 50-100 in F76.
 
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Casa

Member
Oct 25, 2017
9,547
That is not even close to being a safe assumption.


Bethesda probably isn't going to stop making single player Fallout games, even if this game is an unprecedented success for them.

Single-player Fallout games strengthen the brand and enable experiments like this in the first place. (and they make a shitload of money, too.)
They've already said that their next two games are Starfield and TESVI. That's probably their next decade of game development sorted. Can't see where they'd squeeze in another massive Fallout game.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
lmao. It's amazing how cold this forum is to multiplayer games in general.

The combined settlements aspect sounds pretty cool in particular.
I enjoy bethesda open world games for the exploration aspect more than everything. I have always wanted some form of co op to play with friends and I have been a fan of the survival genre since day z but got burnt out because of how little progression there is and how much you lose upon death. This game is just right up my alley but I can see why it's a turn off to many fans of the mainline series. If they can take any consolation it should be in knowing this game didn't replace anything. Starfield and ESO were always next and this is a side project being developed mostly by a MP focused studio they purchased years back.
 

SJRB

The Fallen
Oct 28, 2017
4,861
Almost nothing about this summary sounds remotely interesting. Or good, for that matter. I mean:

There is no dialogue in the game and your character is voiceless

Just what the hell is going on with this game?
 
Oct 27, 2017
776
Still confuses me why so many people haven't figured this game out yet. I thought they made it pretty clear from the announcement that this isn't your typical single player, story-driven, Fallout game.

The more I hear from this game, the more excited I get. I do wish they'd up the squad size to six, though.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
Yeah this is not really a great thing. Esspcially for a Fallout game wich is quite popular here.
The game will do well even though it probably won't be received well by many on here. That's not really surprising to me.

Still confuses me why so many people haven't figured this game out yet. I thought they made it pretty clear from the announcement that this isn't your typical single player, story-driven, Fallout game.

The more I hear from this game, the more excited I get. I do wish they'd up the squad size to six, though.

I just think a lot of people don't keep up on the info. It's been pretty clear since E3 what this game is about.

and yeah I agree about the group size but this bit was neat at least.


"While teams are limited to just four players, you can technically play with other people on your system's list. You just can't group up with them in the game."

At least a larger group can still run around together,
 
Oct 28, 2017
237
How far this series has diverged from its original tone and messaging that the player is expected to be proud of launching a nuclear weapon at someone else.

Unfortunate, dissappointing, but expected.
 

PRomeotheus

Member
May 29, 2018
191
Thanks for the info, OP.

I want to like this game but every time I hear something new about it, it just confirms I'm not the target audience.

The nuclear bombs were a big part of the teasers we got, the fact that the first launch you can do happens after you finish the main campaign, makes me think that the campaign will only be there as a tutorial. (Leaving aside that it might be a long tutorial)
Also, the fact that there is no dialogue also lessens the possibility of a real story mode. I was at least hoping for something like Star Wars ToR where even though you share the map and can play the missions with other people, it was at your pace.

The weird thing is that they confirmed there will be a mode where you can opt out of PVP, what will be the focus of the game then? Just look for side quests and go through them?

I know that a lot of people plays this game just like that, leaving the main story alone and just wandering around doing side quests and exploring. I do that with the Elder Scrolls but I don't know, Fallout was about the story for me.

Am I alone on this?
 

Doskoi Panda

One Winged Slayer
Member
Oct 27, 2017
14,975
How far this series has diverged from its original tone and messaging that the player is expected to be proud of launching a nuclear weapon at someone else.

Unfortunate, dissappointing, but expected.
These were my exact thoughts the first time I opened and read this thread. This is truly Bethesda's vision for Fallout and it's fuckin' strange and puerile. Makes you wonder why they didn't just develop their own IP and call it Retro-Pocalypse or some shit.
 

Casa

Member
Oct 25, 2017
9,547
Almost nothing about this summary sounds remotely interesting. Or good, for that matter. I mean:



Just what the hell is going on with this game?
Right!? It's like they've taken all of the things people go to the series for and stripped them out.

Fallout 76 sounds like something that would've been cool as a DLC spinoff for a traditional singleplayer game.
 

Kryst

Banned
Jul 30, 2018
170
    • If you take lesser valuable resources from another player's settlement, like fruit or vegetables, you'll get in trouble.
This doesn't feel like a survival game.
It feels like a police state.

I would think stealing from other people would be a general theme in regards to I don't know....Surviving
 
Oct 25, 2017
8,874
Those details weren't sounds as fun as I thought.

But it's a Fallout game and of course people will still buying it regardless. I preordered a normal, digital version one and I still haven't received a code beta via email for since.
 
Oct 28, 2017
237
These were my exact thoughts the first time I opened and read this thread. This is truly Bethesda's vision for Fallout and it's fuckin' strange and puerile. Makes you wonder why they didn't just develop their own IP and call it Retro-Pocalypse or some shit.

Because they lack the vision and bravery to allow for an artist to create anything comparable to the specific aesthetic that made Fallout so distinctive and compelling.

They're making products, not ideas.
 

MrBob

Member
Oct 25, 2017
6,670
I'm not really a fan of what I'm reading but I'll still give the beta a chance first.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
Right!? It's like they've taken all of the things people go to the series for and stripped them out.

Fallout 76 sounds like something that would've been cool as a DLC spinoff for a traditional singleplayer game.
That's what it started as. They were brainstorming an MP mode for fallout 4 and tasked Battlecry studios to add MP to the engine which they did. Then they decided to just go all out with it and make it it's own thing. It's not fallout 5, it's not meant to be a replacement and it never was. It's a MP focused side game from MP focused studio.
 

IvanSlavkov

Member
Oct 27, 2017
1,907
Bulgaria
Hard pass for me! This is not a Fallout game and I will not support the franchise anymore if this is the direction they are taking it! Shame, as even with it's fault F4 was a solid Fallout experience.
 

SmokingBun

Banned
Oct 29, 2017
2,091
Bethesda should be ashamed of themselves.
Like do they look at CDPR and go, "Lol! Look at these dorks mixing RPG style single player and multiplayer in one massive package!"
God Howard? More like Fraud Howard!!

I know it's not Fallout 5 but after 4, what are we really expecting besides a uber paired down RPG
 
Oct 26, 2017
20,440
I'm very confused by why the map size is so big and the players that are on the map are so small.

Is the goal that a player runs into another player every three hours, dies due to being lower level, and then immediately respawns with no consequences?
 

mario_O

Member
Nov 15, 2017
2,755
Meh, not for me. This is not Fallout, this is Bethesda's 'Fortnite' attempt.
Somebody has to keep the money coming for TES 6 and their new space game, I guess. I wish them all the best.
 

AdaWong

Member
Nov 1, 2017
1,801
Raccoon City
Would have grabbed this and Shadow of the Tomb Raider in this PSN Countdown to Launch deal if the game wasn't focused on multiplayer. When I think Fallout I think a strictly singleplayer experience that I can re-experience in full whenever I want to without having to depend on a player base that will greatly diminish overtime with ultimately servers being shutdown.

It's crazy though that the map is FOUR times bigger than 4's, that's insane. Good to know it's packed with content and I hope the locations are varied.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
I wonder if people would be less cold about this if it wasn't $60.

That having been said, this game seems like a weird bunch of compromises. No dialogue, only 24 players on map, yet a collosal map.
 
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CountAntonio

CountAntonio

Member
Oct 25, 2017
21,725
I wonder if people would be less cold about this if it wasn't $60.

That having been said, this game seems like a weird bunch of compromises. No dialogue, only 24 players on map, yet a collosal map.
Nah. I don't think price is the issue as much as it's not the game many people wanted from the fallout franchise.

The player count is them wanting player interactions to be more rare to kind of keep the desolate feeling of the world intact.
 

Dr. Zoidberg

Member
Oct 25, 2017
5,232
Decapod 10
Fallout 76 sounds like something that would've been cool as a DLC spinoff for a traditional singleplayer game.

But that's basically what it is. A somewhat MMO-esque multiplayer spinoff of FO4. They certainly didn't start this game from scratch with intentions of it as the next entry in the Fallout series. It reminds me of HALO 3: ODST in some ways, in that it was originally going to be a really beefy DLC and then got spun out into a new product to make more money. Unless it's a massive success (which I doubt, it'll just do OK), the next game will be mostly SP focused, whenever that is.