For the indoor map, it's worth noting that we only saw about half of it if not less. There were some side objectives and the tile gimmick could be more important on hard mode, in addition to the hard turn limit.
The outdoor paralogue map looked fine. Soft Time limit for side objectives, varied enemy comps, multiple fronts and even on normal mode, enemies will use gambits like lure.
In general, the individual decisions at play is a lot more involved than previous games as well.
The least interesting map was the one from the gamespot footage, with the bandits and the main miniboss. The maps are definitely not awful, they have ideas and seem to work fine but I'd definitely want to see a Conquest Chapter 10 tier map again.