IGN Article reiterating the majority of these points.
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Perhaps more importantly, however, is what you won't see on the Intellivision:
-Original Post-
This is something all right...
http://ca.ign.com/articles/2018/07/...llivision-reboot-console-controller-and-games
Perhaps more importantly, however, is what you won't see on the Intellivision:
- Violent Games: "[If it's] violent, if it's not E for Everyone, then no it's not going on the console." Tallarico wants the console itself to be rated E for Everyone.
- Complicated Games: "If you can't explain the game in 10 seconds, or if it needs a manual, it's not on our system."
- 3D Games: "There's not going to be any 3D. We're not trying to compete with Nintendo. We're not trying to build the next Zelda.... We're not going to be creating 3D worlds."
-Original Post-
This is something all right...
Facebook Q&A is up. They discuss plans for the console but not specific tech details as those are coming October 1st.
https://www.facebook.com/IntellivisionEntertainment/videos/863584233843255/
Summary:
Video breaks up at this point. Giving up.
- Online, Wi-Fi, capable console
- Digital Store
- Online Leaderboard
- Will include as many OG Intellivision games for free as they can get (apx. 60 to 80).
- Old games are not the focus. Not a "flashback" console.
- Will include at least 7 new games or updates of Intellivision games. "New graphics, new sounds" but the same gameplay. These will be free and are the 10 games mentioned in the VB article.
- 20-50 new games on the store at launch.
- Project has been in the planning stages for "many years". Not trying to cash in on the Nintendo Classic craze.
- Aiming for the "games for everyone" crowd. Want families to be able to play together at the same level. Don't want to have games just for kids, casual or hardcore games. Everyone is at the same level as importance when getting software for the console.
- They understand that the console needs to have, exclusive, must play titles to not fail like the OUYA. Console will live and die not on specs, but the launch lineup.
- "In no way" trying to compete with the existing platforms.
- No media solutions like Netflix.
- Not looking for ports from developers. Will welcome existing licenses but want original projects.
- Want 2D games (including "2.5D").
- Controller will be based the original Intellivision controller (disk) but there will be alternatives. Can't speak to overlays but they are doing something with it. Sounds like a touchscreen that will use overlays onscreen.
- Want to involve the homebrew community.
- How will the console be different from everyone else? Quality control will be the strictest in a platform ever.
- Games on the platform will be at "least a 7 (out of 10) or higher".
- No DLC allowed. New games only.
Uhhhh ok, so the 7/10 bit is like 47 minutes into the video and it's even more wild to actually hear him talk about it.
They don't seem to have any understanding of how games are made? They don't seem to have any understanding how games are made. I skimmed a bit beforehand while trying to find it and the way they talk wanting emails of game submissions sounds sort of like they want pitches, but I guess it's more that they want finished games? Because then they talk about wanting strict quality control and probably only 10/1000 e-mails making it, etc. And just...
Who in the world would develop for a platform that could so easily arbitrarily reject them right at the end?
Oh, but don't worry, if you're at least at a 5 or a 6, they might work with you to improve the game. His example is... if the graphics are bad, they could try to get you connected to a different artist. Because I'm sure that would go over well with your team members...
Meanwhile, immediately before this he talks about wanting to build a community to help people make games... but he compares it to Fiver. The idea being people can form a team and make a game even if they only have design ideas by getting other team members that way and like... on a team that small, for the small amount of money you'd surely be getting, is it really worth being bossed around by someone who's just an "ideas person" instead of making your own game? And his example is a 10 year old girl having an idea other 10 year old girls would also like and being able to act on it, which is a neat concept, but... I don't think a 10 year old can manage a team of professional adults or, uh, pay them.
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