New on Steam: Remote Play Together (play local co-op games, online)

Ionic

Member
Oct 31, 2017
1,389
I hope this feature isn't only enabled for games tagged as local coop. It would be cool to be able to message a friend while you're playing a singleplayer game and have them take control for a bit to show them some cool part of the game or have them help you out.

BTW, is there any chance the Stadia controller would be use able for streaming like this and be able to reduce latency, or would it already be as low as it could be?
How does the Stadia controller reduce latency?
 

elyetis

Member
Oct 26, 2017
1,954
Parsec is pretty amazing, it's good to see something somewhat equivalent coming directly to steam.
True online is obviously better ( less prone to latency ), but the ability to play local coop game, online, is amazing. Also a great way to make friend and/or family discover a game and save some money... ( even more so in addition to family share ).
 

KingKunta

Member
Nov 10, 2018
44
suppose people with downplay the ps4 share play now that steam has this? But coming from someone who uses Share Play a lot these days, this is cool shit. Hope people enjoy it, cause I know I do.
 

Ostron

Member
Mar 23, 2019
117
How would that work? 2 instances of the same game running at the same time on your screen?
Yeah. In the case of Borderlands 2 you start two instances of the game in two windows that you adjust for your TV/monitor and it's a real hassle to set up inputs for player one and player two. You then search for the instance over LAN and connect.

Now, imagine Steam having the option of a split-screen box to run multiple instances of a game and manage inputs for you! It'd be beautiful. But it would of course need to have various solutions for issues like having multiple Steam users for certain games as well as being a massive resource hog. A man can dream though, a man can dream.
 

Ionic

Member
Oct 31, 2017
1,389
At least in the case for Google streaming, I think it skips the step of the controller input going to the system before being streamed.
I'm not entirely sure what you're describing, but this seems like it doesn't have to do with the controller since it involves the stream reacting before the controller is even polled. Maybe Google is doing some kind of prediction and correction thing?
 

Shikari

Member
Nov 2, 2017
173
The Land of Abaya Babes
The PS4 version is awful and its basically mandatory to be hardwired in.
This isn't true from my experience. Share play works pretty well provided there's a decent internet connection at both ends. I've played Nex Machina in coop on multiple occasions, and that's a game that requires quick input.

Will try Remote Play Together with a friend who owns a copy of Nex Machina on Steam and see how it goes.
 

tuxfool

Member
Oct 25, 2017
5,160
I'm not entirely sure what you're describing, but this seems like it doesn't have to do with the controller since it involves the stream reacting before the controller is even polled. Maybe Google is doing some kind of prediction and correction thing?
No. Input Prediction is something they *Hope* to do.

What happens now is only the controller communicating directly to Google's servers.
 

dsk1210

Member
Oct 25, 2017
606
Edinburgh UK
I wonder how this would work with Pro Evo, the netplay is sluggish, I wonder if playing with a friend in 1v1 using this would be any better
 

Nzyme32

Member
Oct 28, 2017
1,838
It is, and it's been available on ps4 for 5 years now.
Difference here is there is no time-limit, and knowing Valve and since it needs no dev input - it can apply to everything, including non-Steam titles.
There have also been solutions for this for ages on PC, like Parsec.
However, both the convenience factor of a built in solution for Steam, and how fantastic Link Anywhere has been, makes it likely this could be the best solution so far on PC.
Retro-arch will be on Steam soon - which leads to a lot of awesome possibilities
 

KalBalboa

Member
Oct 30, 2017
2,416
Massachusetts
Difference here is there is no time-limit, and knowing Valve and since it needs no dev input - it can apply to everything, including non-Steam titles.
There have also been solutions for this for ages on PC, like Parsec.
However, both the convenience factor of a built in solution for Steam, and how fantastic Link Anywhere has been, makes it likely this could be the best solution so far on PC.
Retro-arch will be on Steam soon - which leads to a lot of awesome possibilities
The Share Play time limit is barely a limitation: you just have to renew the stream every 60 minutes. It's never been a problem for me, and I use Share Play quite a bit.

Still, it'd be nice to not have the 1 hr notification.
 

Ionic

Member
Oct 31, 2017
1,389
No. Input Prediction is something they *Hope* to do.

What happens now is only the controller communicating directly to Google's servers.
I admit it would actually be pretty cool (and bandwidth intensive) if they sent four or five possible frames at any given time corresponding to different likely inputs being pressed, and the client picked the one that most closely matched the latest input. You could under many circumstances get the appearance of lower than possible latency if Google were to send you a frame in advance corresponding to something close to the correct input. I still hope streaming only gaming doesn't catch on too much, but thinking of solutions to the technical challenges is pretty fun.
 

elyetis

Member
Oct 26, 2017
1,954
So basically exactly like PS4 Share Play.
And Parsec, Moonlight, nvidia share. Now we just need to wait and see it's implementation and limitations. What is imho it's current best implementation on PC ( Parsec ) has a few big and small advantage over the PS4 implementation :
- it's not limited to 2 players ( most important one for me )
- free
- lobbies
- no time limit