Without Sony Bloodborne wouldn't exist.Exactly. It's why we have to deal with Bloodborne and it's frame pacing and jaggies. :/
Without Sony Bloodborne wouldn't exist.Exactly. It's why we have to deal with Bloodborne and it's frame pacing and jaggies. :/
I'll probably be in the minority here but Outside of maybe 3-4 studios, I'd prefer Sony to invest on expanding teams as opposed to outside entities. Just imagine SSM with another team, building a Wolverine game using the same engine they made GOW with?
Collectively as gamers we'd be like
It's funny how the narrative tends to suggest that Sony snatches these kind of games, that supposedly would be released on multiple platforms otherwise, and be exactly the same without their funding.
As he's defacto exclusive already they might as well save their money and buy somebody else.
What if these acquisitions are a bunch of iPads or company cars for the PlayStation division?!
I do know that. Every game is improved when people have options for how and where they want to play it.
It's still a worse game by being exclusive though. Bloodborne would be a better game if it was available on more platforms. The PlayStation hardware is a detriment to that game. It was never even updated with Pro support.From wasn't acquired though, but the game was commissioned by Sony. It's reasonable to assume the game wouldn't exist (much like it's been with Bayonetta sequels), or at least be what it is, without the deal. Considering, Sony approached From with the idea, initiated the Lovecratian theme, and contributed on the soundtrack, IIRC.
I have been outspoken against Microsoft acquisitions too - but at least those games are not locked to a single platform with limited options and a limited shelf-life.Funnily enough, that's exactly what MS has been doing, yet you're still complimenting them.
EDIT: I see it's becoming a narrative, that acquisitions are only good when Microsoft makes them, just because the games will come to PC as well, which is a part of their platform. Unsurpisingly, it's accompanied with a highly positive viewpoint on Microsoft's platform, that dismisses any negatives on their side, even how they were against crossplay when they were on the top, unlike their direct competitor. It's funny how the first one to shout "fanboys!" usually fits the definition so well himself.
I do know that. Every game is improved when people have options for how and where they want to play it.
It's still a worse game by being exclusive though. Bloodborne would be a better game if it was available on more platforms. The PlayStation hardware is a detriment to that game. It was never even updated with Pro support.
I have been outspoken against Microsoft acquisitions too - but at least those games are not locked to a single platform with limited options and a limited shelf-life.
My preference is for all games to be as widely available as possible, where technically feasible - not just my platform of choice.
I would rather see companies compete on the strength of their platform and the hardware options that they offer, than which content they can lock up by throwing money around.
I have a feeling they might consider bungie . They want online multiplayer and they r good with bungie and bungie just broke from activision.makes them a candidate imo
The type of games a platform holder is willing to publish, is not the same as what a 3rd party will, due to different business models. You have no idea how a game fully funded and published by Sony would turn out without Sony.I do know that. Every game is improved when people have options for how and where they want to play it.
It's still a worse game by being exclusive though. Bloodborne would be a better game if it was available on more platforms. The PlayStation hardware is a detriment to that game. It was never even updated with Pro support.
I have been outspoken against Microsoft acquisitions too - but at least those games are not locked to a single platform with limited options and a limited shelf-life.
My preference is for all games to be as widely available as possible, where technically feasible - not just my platform of choice.
I would rather see companies compete on the strength of their platform and the hardware options that they offer, than which content they can lock up by throwing money around.
It's still a worse game by being exclusive though. Bloodborne would be a better game if it was available on more platforms. The PlayStation hardware is a detriment to that game. It was never even updated with Pro support.
I have been outspoken against Microsoft acquisitions too - but at least those games are not locked to a single platform with limited options and a limited shelf-life.
My preference is for all games to be as widely available as possible, where technically feasible - not just my platform of choice.
I would rather see companies compete on the strength of their platform and the hardware options that they offer, than which content they can lock up by throwing money around.
There's the sense that From Software has done the absolute bare minimum here to support PS4 Pro, so the question is to what extent this represents an improvement over the regular PS4. Well, if the original game didn't suffer from noticeable judder issues owing to a lack of consistent frame-pacing, we might have some concerns about the inadequacies of this Pro upgrade. However, even with the variable frame-rate, patch 1.11 patch does represent an improvement on PS4 Pro - though not an especially impressive one. The input latency that came with Dark Souls 3's 30fps cap is lifted at laest - meaning controls feel a touch more responsive than before. However, the judder in screen motion remains.
Fundamentally, Dark Souls 3 is designed to run at 30fps on console and simply unlocking the frame-rate isn't giving us the upgraded experience we'd hoped for. Fixing the frame-pacing (pretty please?) and increasing the resolution may have been a better utilisation of the PlayStation 4 Pro hardware overall, where an optional 'unlocked' frame-rate mode could have made a nice bonus. Maybe this is something From Software might consider for a later update (or Bloodborne Pro support) but as things stand, Dark Souls 2 Scholar of the First Sin running on PS4 Pro with boost mode remains the only game in the series to consistently hit 1080p60. And if you want that silky-smooth experience for the latest title in the series, the PC version is the only way to go.
Atlus are owned by SEGA.Who is left to buy after Microsoft's buying spree? Maybe they can buy Atlas remove their incompetent management.
The type of games a platform holder is willing to publish, is not the same as what a 3rd party will, due to different business models. You have no idea how a game fully funded and published by Sony would turn out without Sony.
Maybe you don't understand or don't wantI do know that. Every game is improved when people have options for how and where they want to play it.
It's still a worse game by being exclusive though. Bloodborne would be a better game if it was available on more platforms. The PlayStation hardware is a detriment to that game. It was never even updated with Pro support.
I have been outspoken against Microsoft acquisitions too - but at least those games are not locked to a single platform with limited options and a limited shelf-life.
My preference is for all games to be as widely available as possible, where technically feasible - not just my platform of choice.
I would rather see companies compete on the strength of their platform and the hardware options that they offer, than which content they can lock up by throwing money around.
That's certainly a valid point, as Sony do seem to have different priorities - so the games themselves may be different under Sony's direction. But that's something which cannot really be known.The type of games a platform holder is willing to publish, is not the same as what a 3rd party will, due to different business models. You have no idea how a game fully funded and published by Sony would turn out without Sony.
I'm not "mad" about anything. I'm saying that a game like Bloodborne is made worse by being a PlayStation exclusive.You are mad about a company funding games and releasing them only in their platform? What
It does not have frame-pacing issues on PC.As has been said, Bloodborne wouldn't exist, or at least be what it is, without the deal. So, it's pointless to say the exclusivity hurts it, as you wouln't have it at all, or the same game, without it. That being said, it's unfortunate it never got a Pro patch, but then again, neither did Dark Souls 3. DS3 also has performance issues on consoles, and to my knowledge it suffers from frame-pacing on PC as well.
In a perfect world sure, but Sony do those games to sell hardware, which sells services, which fund more games. So if Sony wasn't focused on selling PlayStations they'd very likely not do the same games either, because well, there's a lot more ways to make money from individual games, which don't really mesh well with the games they usually fund. You don't really get 1 without the other and Sony don't really owe those on other platforms anything. Same for Nintendo or MS (though their platform is Xbox and PC, so different priority to the other 2).That's certainly a valid point, as Sony do seem to have different priorities - so the games themselves may be different under Sony's direction. But that's something which cannot really be known.
What I'm saying is that it would be better for players if they had the choice to play games where and how they wanted to, rather than having them locked down to a single platform.
I'm not "mad" about anything. I'm saying that a game like Bloodborne is made worse by being a PlayStation exclusive.
I'm not talking about the business of how the game was funded, and whether Bloodborne would even exist if not for Sony's involvement.
I'm saying that the current state of Bloodborne is worse-off by being exclusive to that hardware. It has a lot of technical issues and restrictions resulting from that exclusivity, and even though it is exclusive, they didn't care enough to update the game with support for their PS4 Pro hardware.
It does not have frame-pacing issues on PC.
I'm not saying that they do. I'm saying that, from a player's perspective, games are worse when they're exclusive to a single platform - and buying up studios to deprive other platforms of their games should not be celebrated.In a perfect world sure, but Sony do those games to sell hardware, which sells services, which fund more games. So if Sony wasn't focused on selling PlayStations they'd very likely not do the same games either. You don't really get 1 without the other and Sony don't really owe other platforms anything. Same for Nintendo or MS (though their platform is console and PC).
But not always, as some games are just too risky for a standard 3rd party publisher to touch, especially without a lot of additional ways to get money out of players, leading to a worst game. I agree buying or paying with the sole reason to deny others shouldn't be celebrated though, buy studios who are on their last legs or those who already wotk mostly on exclusives for them, I'm fine with, 1 is better than the alternative of them going under and the other is protecting an investment and has minimumal impact on other players on other platforms.I'm not saying that they do. I'm saying that, from a player's perspective, games are worse when they're exclusive to a single platform - and buying up studios to deprive other platforms of their games should not be celebrated.
I doubt Kojima wants to be bought tbh, seems like he wants to be independant and make multiplatsKojiPro seems like a logical choice. Kojima has basically been owned by Sony for years, so they may as well make it official. Funny thing is, it won't really change anything over at KojiPro. They already get money thrown at them to make Kojimas fever/ego dreams come true, so they may as well stay as they are.
I'm not saying that they do. I'm saying that, from a player's perspective, games are worse when they're exclusive to a single platform - and buying up studios to deprive other platforms of their games should not be celebrated.
I want them to revive old ips. Legend of Dragoon, Legend of Legaia, Wild Arms etc.
Who is left to buy after Microsoft's buying spree? Maybe they can buy Atlas remove their incompetent management.
That's right, but after seeing the graphical upgrade of the new Tales game it made me crave an AAA JRPG even more just without it being so anime like Tales games usually are.
KojiPro seems like a logical choice. Kojima has basically been owned by Sony for years, so they may as well make it official. Funny thing is, it won't really change anything over at KojiPro. They already get money thrown at them to make Kojimas fever/ego dreams come true, so they may as well stay as they are.
I don't see them acquiring anyone personally and I'm pretty sure Sony just built a new studio in San Deigo (I think)? So they're pretty much set on the first party front and also lol at people acting like no one complains about Microsoft making acquisitons. People complain about it on both sides and equally.
i believe that sony should just focus on expanding their current studios to increase exclusive output, the fact that naughty dog release like two games per generation is a bit ridiculous. It would be a cool as fuck for them expand into different generes and do what Gurrriella is doing by trying to release a game every 2-3 years. This of course applies to all their studios.
The only studio i think they can aquire is bluepoint, homereque, maybe remedy.
That secret studio that they haven't officially announced its from scratch. Pixel Opus was a built studio as well iirc. It's Microsoft this gen who didn't build new ones and just acquired studios I believe. Of course Sony
I'm not "mad" about anything. I'm saying that a game like Bloodborne is made worse by being a PlayStation exclusive.
I'm not talking about the business of how the game was funded, and whether Bloodborne would even exist if not for Sony's involvement.
I'm saying that the current state of Bloodborne is worse-off by being exclusive to that hardware. It has a lot of technical issues and restrictions resulting from that exclusivity, and even though it is exclusive, they didn't care enough to update the game with support for their PS4 Pro hardware.
It does not have frame-pacing issues on PC.
Lol I suggested Xbox could do this yesterday and got like 20 angry quotes
The contrast says a lot.This thread is so much different than the Microsoft acquisition thread
Btw, they'd probably wait till kojipro releases DS and see how it does before considering buying it
Tech and services makes more sense tbh. Sony really don't need dev teams, unless they focus around a team known for MP focused titles.Doesn't necessarily mean studio acquisitions right? Could it be tech stuff instead? I'm thinking of the Gaikai acquisition a few years back.
Cheering when MS does it but now that there's an assumption Sony might do it acquisitions are bad.
They have had bad fortune expanding their studios to 2 game studios in the past. See Naughty Dog (The Last of Us/Uncharted 4) and SSM (GOW/Stig's Game).i believe that sony should just focus on expanding their current studios to increase exclusive output, the fact that naughty dog release like two games per generation is a bit ridiculous. It would be a cool as fuck for them expand into different generes and do what Gurrriella is doing by trying to release a game every 2-3 years. This of course applies to all their studios.
The only studio i think they can aquire is bluepoint, homereque, maybe remedy.
They have had bad fortune expanding their studios to 2 game studios in the past. See Naughty Dog (The Last of Us/Uncharted 4) and SSM (GOW/Stig's Game).
Really, the only dev who did it right is Insomniac, which isn't even first part lul.
Nothing, which is exactly why Sony would be stupid to acquire them unless it's for free or very, very cheap. Without Kojima there is no Kojima Productions.whats kojipro worth without Kojima tough? (Kojima is not the youngest anymore - he might pursue other things after the next or third title)