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Sauce Marlow

Member
Oct 31, 2017
969
Melbourne, Australia
Some dingbat is going around the Pokemon subreddit claiming the only reason for the noticeable increase in graphical quality for the direct/new trailer is because the old trailers were all footage from handheld mode and this showed footage from docked mode. Somebody please tell me I'm not crazy for thinking this is one of the dumbest things I've ever heard.
 

kirbyfan407

Member
Oct 25, 2017
2,103
Some dingbat is going around the Pokemon subreddit claiming the only reason for the noticeable increase in graphical quality for the direct/new trailer is because the old trailers were all footage from handheld mode and this showed footage from docked mode. Somebody please tell me I'm not crazy for thinking this is one of the dumbest things I've ever heard.

I don't know what you've heard before and thus how this ranks, but I would say that the comments you've repeated are extremely unlikely to be true, as there would be no reason for Nintendo to not show the game in its best light. Unless I'm mistaken, we also had confirmed docked footage from E3 that could be used as a reference.
 
Jan 16, 2019
518
I don't know what you've heard before and thus how this ranks, but I would say that the comments you've repeated are extremely unlikely to be true, as there would be no reason for Nintendo to not show the game in its best light. Unless I'm mistaken, we also had confirmed docked footage from E3 that could be used as a reference.

Clearly it's not true... r/Pokemon have some of the dumbest fans I ever knew...
 
Dec 21, 2018
310
It's a baseless claim. Honestly, the Pokémon subreddit has become very annoying to go through since the Pokédex stuff was revealed.
 

Sauce Marlow

Member
Oct 31, 2017
969
Melbourne, Australia
Clearly it's not true... r/Pokemon have some of the dumbest fans I ever knew...
Ain't that the truth lmao

The guy who put together a massive thread talking about the "facts" of Sword/Shield (which is currently stickied) has been saying earlier trailers have been in handheld mode, which is just preposterous. Literally makes no sense why GameFreak would randomly show their game running in handheld without ever specifying it. Needed to come hear the thoughts of people with actual functioning brains lol.

It's a baseless claim. Honestly, the Pokémon subreddit has become very annoying to go through since the Pokédex stuff was revealed.
There's zero discussion to be found there unless you just want to bitch and moan these days.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
Some dingbat is going around the Pokemon subreddit claiming the only reason for the noticeable increase in graphical quality for the direct/new trailer is because the old trailers were all footage from handheld mode and this showed footage from docked mode. Somebody please tell me I'm not crazy for thinking this is one of the dumbest things I've ever heard.
That's hilarious.

It's also BS. The previous footage was in 1080
Ain't that the truth lmao

The guy who put together a massive thread talking about the "facts" of Sword/Shield (which is currently stickied) has been saying earlier trailers have been in handheld mode, which is just preposterous. Literally makes no sense why GameFreak would randomly show their game running in handheld without ever specifying it. Needed to come hear the thoughts of people with actual functioning brains lol.


There's zero discussion to be found there unless you just want to bitch and moan these days.
Yeah and that post that's stickied shows a distinct lack of understanding of game development. I would point out the faults but I get dogpiled every time I don't join the whole "WAAA GAME FREAK SUCK" bandwagon.

It can take upwards of a week to do a single animation. A dozen+ animations per Pokémon.

If the model rigs broke when on the new/updated engine (which does happen as many gave developers here and around the net have tried to tell people) then the results are catastrophic if they couldn't use a tool to fix it. They'd have to...redo all the models (models are more than wireframes, something people need to understand but seem to ignore and so because wireframes are similar/the same, clearly that's "incorrect"), once the model rigs and skeletal structure of the models is on, they'd need to reimplant the animation, then bug test it. If it didn't work, they'd need to re record the animation and as they're not human models, they can't just have a standard frame imported.

1000+ models * 12 animations = 12000 animations to check. Approximately a week for an animation of implanting, testing, checking, fixing, rechecking etc. = 12000 weeks

Even with 100 staff just on that alone, that's still over 2 years.

People need to do the maths before mouthing off.

Note: I have spoken to numerous game developers about this scenario. This is not me pulling things out of my ass.
 
Last edited:

Aleh

Member
Oct 27, 2017
16,295
That's hilarious.

It's also BS. The previous footage was in 1080

Yeah and that post that's stickied shows a distinct lack of understanding of game development. I would point out the faults but I get dogpiled every time I don't join the whole "WAAA GAME FREAK SUCK" bandwagon.

It can take upwards of a week to do a single animation. A dozen+ animations per Pokémon.

If the model rigs broke when on the new/updated engine (which does happen as many gave developers here and around the net have tried to tell people) then the results are catastrophic if they couldn't use a tool to fix it. They'd have to...redo all the models (models are more than wireframes, something people need to understand but seem to ignore and so because wireframes are similar/the same, clearly that's "incorrect"), once the model rigs and skeletal structure of the models is on, they'd need to reimplant the animation, then bug test it. If it didn't work, they'd need to re record the animation and as they're not human models, they can't just have a standard frame imported.

1000+ models * 12 animations = 12000 animations to check. Approximately a week for an animation of implanting, testing, checking, fixing, rechecking etc. = 12000 weeks

Even with 100 staff just on that alone, that's still over 2 years.

People need to do the maths before mouthing off.

Note: I have spoken to numerous game developers about this scenario. This is not me pulling things out of my ass.
It is, in fact, wasted breath. There is no reasoning with these people.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118


Toby Fox slyly confirming that the bulk of Game Freak's staff wasn't shifted to Town rather than SWSH
 

Charamiwa

Member
Oct 25, 2017
6,055
Really happy with the character customization aspect of the game. For the first time it seems like a fully fledged feature. There's so many tabs just for the clothes, and then the hair/make up side looks really complete too. Really good stuff that I wasn't expecting from them, I thought the lack of custom character was a voluntary design choice for some reasons.
 
Jan 16, 2019
518
That's hilarious.

It's also BS. The previous footage was in 1080

Yeah and that post that's stickied shows a distinct lack of understanding of game development. I would point out the faults but I get dogpiled every time I don't join the whole "WAAA GAME FREAK SUCK" bandwagon.

It can take upwards of a week to do a single animation. A dozen+ animations per Pokémon.

If the model rigs broke when on the new/updated engine (which does happen as many gave developers here and around the net have tried to tell people) then the results are catastrophic if they couldn't use a tool to fix it. They'd have to...redo all the models (models are more than wireframes, something people need to understand but seem to ignore and so because wireframes are similar/the same, clearly that's "incorrect"), once the model rigs and skeletal structure of the models is on, they'd need to reimplant the animation, then bug test it. If it didn't work, they'd need to re record the animation and as they're not human models, they can't just have a standard frame imported.

1000+ models * 12 animations = 12000 animations to check. Approximately a week for an animation of implanting, testing, checking, fixing, rechecking etc. = 12000 weeks

Even with 100 staff just on that alone, that's still over 2 years.

People need to do the maths before mouthing off.

Note: I have spoken to numerous game developers about this scenario. This is not me pulling things out of my ass.

Have you been able to determine how many animation each Pokemon's model have? I mean the one in USUM since it the last one have full Pokedex.

Like each Pokemon will have idle, battle, fained, walking, etc.
 
Jan 16, 2019
518
Including Refresh/Amie we're at around 12-15 per Pokémon, maybe more

So with the number of 33 new Pokemon and regional form so far (I don't count the mystery black Pokemon in new trailer), CreaturesInc will need to at least make more than 400 animations. And we all know we will have more Pokemon and form.

Do you think GF will use Refresh/Amie's animation of old Pokemon for Pokemon Camp? Or they need to create like 1-2 more for them?
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
So with the number of 33 new Pokemon and regional form so far (I don't count the mystery black Pokemon in new trailer), CreaturesInc will need to at least make more than 400 animations. And we all know we will have more Pokemon and form.

Do you think GF will use Refresh/Amie's animation of old Pokemon for Pokemon Camp? Or they need to create like 1-2 more for them?
I think they'll be used/tweaked yeah, there's probably a couple more they'll need to create as this is a new feature and not a repeat. We'll have to wwait and see
 
Feb 2, 2018
15
1000+ models * 12 animations = 12000 animations to check. Approximately a week for an animation of implanting, testing, checking, fixing, rechecking etc. = 12000 weeks
The thing I don't understand is, what makes this situation more difficult than back in 2010-2013 when they created well over 800 HD-oriented models completely from scratch? I doubt it was merely the act of reimplementing the standard battle models. It was things like Dynamax and Camp that exponentially increased the workload.
 

Serebii

Serebii.net Webmaster
Verified
Oct 24, 2017
13,118
The thing I don't understand is, what makes this situation more difficult than back in 2010-2013 when they created well over 800 HD-oriented models completely from scratch? I doubt it was merely the act of reimplementing the standard battle models. It was things like Dynamax and Camp that exponentially increased the workload.
Because they had that period of time and the CG Studio was dedicated entirely to it. We saw the first elements of these in 2011 for Pokédex 3D. Now, they have more than just the Pokémon to do.

PLUS, as has been stated many times by game developers, new and updated engines can completely break animation rigs which would require rework, especially if tools can't automatically fix them.
 
Feb 20, 2019
1,166
I don't know a single thing about development, but I'm still mad for no national dex. I wish they delayed both the anime and the game for another year.

But heh, I buy pokémon games for the new designs and what I have seen so far is incredible. Can't wait to use Cramorant. Graphics are okayish ( but those n64 trees are eeewww )
 
OP
OP
Xavi

Xavi

Member
Oct 27, 2017
14,772
Lightning for Smash
As of now, this my team.

sobble.png
polteageist.png
yamper.png
263-g.png


Cramorant is cool, but Flying/Water sucks hard imo. And Corviknight will probably only be available mid-late game.
 

DiceyRobot

Member
Oct 26, 2017
966
Has it been made official which past-gen Pokémon will make it to Galar? I heard they're not all returning, but curious to know which have made the cut.

Bonus question: Do we know how many new Pokémon will be introduced?

Thanks!
 

Phellps

Member
Oct 25, 2017
10,800
Has it been made official which past-gen Pokémon will make it to Galar? I heard they're not all returning, but curious to know which have made the cut.

Bonus question: Do we know how many new Pokémon will be introduced?

Thanks!
Not all Pokémon have been revealed: either new or confirmed to be returning. We also don't have a hard number on new Pokémon.
But the ones we've already seen can be checked here: https://www.serebii.net/swordshield/galarpokedex.shtml
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Member
Oct 25, 2017
17,256
Midgar, With Love
Let me put it to y'all this way. My extreme adoration for curry is so well-documented that within minutes of the trailer drop not only my roommates but three of my online friends told me they understand this is without question a Day 1 video game for me now.
 

cainhxrst

Member
Nov 10, 2018
1,380
there's two ways this'll go, and I've noticed quite a bit of people in the mindset that we're only getting like 50ish new pokemon this time mainly due to the amount of form change stuff in this game (variants, gigantomax), + the pokemon reveals being so sparse


I kinda feel like because we're seeing older pokemon cut, gamefreak may be more willing to give us a bigger amount of new pokemon like pre-gen 6. I'm thinking we'll get 90ish (including regional evolutions) on top of whatever g-max stuff we get. Everything about this game points to gamefreak going "big" (big amount of new features, big region, big amount of customization options) and I wouldn't be surprised if we got a big amount of new pokemon again too. It really does feel extremely content packed, and it still feels like we've barely seen anything.

I gotta say, I love how they're handling the pre-release. The hype is still there, but I don't feel like I'm seeing every single thing the game has to offer in advance of it launching
 
Feb 26, 2019
4,273
Tijuana
there's two ways this'll go, and I've noticed quite a bit of people in the mindset that we're only getting like 50ish new pokemon this time mainly due to the amount of form change stuff in this game (variants, gigantomax), + the pokemon reveals being so sparse


I kinda feel like because we're seeing older pokemon cut, gamefreak may be more willing to give us a bigger amount of new pokemon like pre-gen 6. I'm thinking we'll get 90ish (including regional evolutions) on top of whatever g-max stuff we get. Everything about this game points to gamefreak going "big" (big amount of new features, big region, big amount of customization options) and I wouldn't be surprised if we got a big amount of new pokemon again too. It really does feel extremely content packed, and it still feels like we've barely seen anything.

I gotta say, I love how they're handling the pre-release. The hype is still there, but I don't feel like I'm seeing every single thing the game has to offer in advance of it launching

I really really wish that's the case.

I'll never recover from the fact that no game will ever have the entire Pokémon roster ever again, but if we're indeed getting more Pokémon than in Gen VI and VII every new generation, that could make up at least a little bit for it.

However, I am not holding my breath.
 

Ivan2Nguyen

Member
Oct 25, 2017
496
Redoing my numbers, apparantly I was 2 short on Gen 5 pokemon? Dunno which 2 I missed out on. That or I double counted Zigzagoon and Linoone? (Galarians and Hoenns, oh my).

I think this are the numbers:

Gen 1: 44/151 (29.1% of Gen 1 Pokemon)
Gen 2: 24/100 (24.0% of Gen 2 Pokemon)
Gen 3: 28/135 (20.7% of Gen 3 Pokemon)
Gen 4: 32/107 (29.9% of Gen 4 Pokemon)
Gen 5: 50/156 (30.7% of Gen 5 Pokemon)
Gen 6: 24/72 (33.3% of Gen 6 Pokemon)
Gen 7: 20/88 (22.7% of Gen 7 Pokemon)
Gen 8: 18 revealed so far

240/827

Weezing is counted for Gen 1, Zigzagoon and Linoone are counted for Gen 3, Obstagoon is counted for Gen 8.

But if someone can double check those numbers, would be greatly appreciated.

Here's the chart, as far as I'm aware I believe this has everyone at present.

67368727c1d1d8883d62b3b12caad39b9f1047a9e28b11a6af38d010c959984b7b1399a7.jpg
I love everything about this. You are doing god's work here.
 
Oct 26, 2017
2,430
As of now, this my team.

sobble.png
polteageist.png
yamper.png
263-g.png


Cramorant is cool, but Flying/Water sucks hard imo. And Corviknight will probably only be available mid-late game.

Gyarados and Pelliper would like a word.

---

I've also been planning a team for the first playthrough of Sobble, Impidimp and Koffing with a potential undecided fourth member. Polteageist is a contender though.
I like to limit my team to 3-4 pokes, as I feel going above that makes it so that none of them get enough time in the spotlight.
 
Feb 20, 2019
1,166
Gyarados and Pelliper would like a word.

---

I've also been planning a team for the first playthrough of Sobble, Impidimp and Koffing with a potential undecided fourth member. Polteageist is a contender though.
I like to limit my team to 3-4 pokes, as I feel going above that makes it so that none of them get enough time in the spotlight.
You guys are making big teams yet there's only like 20 mons revealed so far

I'm already scared to plan on adding Cramorant to my team because I know water types are always awesome
 

Dernhelm

Avenger
Oct 25, 2017
5,422
I'm holding off on favourites until I have a clearer idea of which Pokémon are way further into the game - took ages to get Vulpix in Alola, Mimikyu too. Most of what's been revealed look like part of the crop that you'd run into within the first three badges, but doesn't mean one like Polteageist might be one that inexplicably doesn't become available until after you've already passed up on other alternatives.
 

ERAsaur

Member
Oct 25, 2017
750
So far:
Sobble3
Corviknight
Obstagoon
Weezing-G

for me. Hopefully there's a Fire/Ground and Grass type I like to balance it out.
 

Dernhelm

Avenger
Oct 25, 2017
5,422
More mons is fine enough, reveal them as they go, but I am LOVING the fact we know next to nothing on regional forms and cross gen evolutions. Knowing they're a thing that exist but not knowing any more than that until you encounter them is way more interesting. Like, I never got spoilt on Alolan Marowak, it was one of the best moments in SuMo for me to see them in the Trails for the first time.
 

Armite

Member
Mar 30, 2018
956
Sobble, Corviknight, Impidimp, Rolycoly and Polteageist interest me so far, which is a damn good start. Whether I stick with those or not depends on accessibility and what else is revealed.
 

lovecatt

Member
Nov 12, 2017
2,427
Didn't most people dislike that they showed too much before S/M

They're probably scared of doing that again