Has that Hau/Rival animation thing already been talked about? I'll admit I took a week or so off from these threads.
It's been talked and I don't know why is it such a problem.
Has that Hau/Rival animation thing already been talked about? I'll admit I took a week or so off from these threads.
Then it's probably best to let it lie.
So this is how the discussion is and some people are trying to spin it into Game Freak are either lying or incompetent.
Holy fuck why I'm not surprised?
Maybe because those are the only options in this situation.So this is how the discussion is and some people are trying to spin it into Game Freak are either lying or incompetent.
Holy fuck why I'm not surprised?
Oh I have zero proof, Im just letting you know how things usually go when you go from a handheld game to a home console game. There are ways to retarget old animations and reuse some work so saying "from scratch" is perhaps too strong a word but just because you have a bunch of Maya files available from your last project doesnt mean you just use a couple of tools and bam, you're done. It depends on the tech available, how compatible things are with your new engine, how does the old shit work with the new shit ... etc
I will say this, many times it takes LESS time to make things from scratch than to retrofit old things to work
Oh also, I like to think Im reliable but I can also be completely fucking wrong on this. Its not like all gamedevs agree in some council to have a consensus opinion. Even at the office we tend to yell at each other irl about this type of shit within departments. Its part of the fun.
『ポケットモンスター サン・ムーン』の時点でも、(すべてのポケモンを連れてこられるようにすることは)実際はなかなか厳しい状況だったのですが、ハードがNintendo Switchになって、モデルを最初から作り直すことになり、何かしらの選択をしなければならないと。
According to my translator friend who does this for a living:
Even at the time of Pokémon Sun & Moon, (making it so all Pokémon could be brought over) was actually quite a difficult situation, but this time the hardware is the Switch and it was determined to re-make the models from scratch which meant we had to make a choice somehow.
Can't we already do that by comparing the Let's go models to XY?It's okay to have multiple voices but I want proof from the people who think they are new models. If you want a Digital Foundry type of analysis about the models being the same then we can ask the same for people who think they aren't.
Maybe because those are the only options in this situation.
Ohmori either lied because the models are 1 to 1 matches, or Game Freak are so incompetent that they built their new engine without their massive future proofed asset library in mind and then took the time to painstakingly remake the models to the exact vertex placement when they could have instead taken that time to improve them for the new hardware.
Okay... but you do realize, that's effectively a stalemate, right?
Here's the thing though, they have a massive asset library that was made to a higher quality than what was needed on 3DS specifically to save time in the future, surely compatibility with that library would be one of the top priorities when updating their engine for Switch. On top of that we have the fact that you can line up the 3DS models to match shots of SwSh and every vertex edge lines up perfectly, so if they remade them from scratch why would they waste the time making sure they are a 1 to 1 match for the 3DS models?Oh I have zero proof, Im just letting you know how things usually go when you go from a handheld game to a home console game. There are ways to retarget old animations and reuse some work so saying "from scratch" is perhaps too strong a word but just because you have a bunch of Maya files available from your last project doesnt mean you just use a couple of tools and bam, you're done. It depends on the tech available, how compatible things are with your new engine, how does the old shit work with the new shit ... etc
I will say this, many times it takes LESS time to make things from scratch than to retrofit old things to work
Oh also, I like to think Im reliable but I can also be completely fucking wrong on this. Its not like all gamedevs agree in some council to have a consensus opinion. Even at the office we tend to yell at each other irl about this type of shit within departments. Its part of the fun.
I can't think of a game that goes from portable to home console that had future proof models. Mostly are made from scratch because they want the models to look better but the portable models were already low poly compared to the Pokémon models.Oh I have zero proof, Im just letting you know how things usually go when you go from a handheld game to a home console game. There are ways to retarget old animations and reuse some work so saying "from scratch" is perhaps too strong a word but just because you have a bunch of Maya files available from your last project doesnt mean you just use a couple of tools and bam, you're done. It depends on the tech available, how compatible things are with your new engine, how does the old shit work with the new shit ... etc
I will say this, many times it takes LESS time to make things from scratch than to retrofit old things to work
Oh also, I like to think Im reliable but I can also be completely fucking wrong on this. Its not like all gamedevs agree in some council to have a consensus opinion. Even at the office we tend to yell at each other irl about this type of shit within departments. Its part of the fun.
It hasn't even been more than a few hours since the last post about there being over 500 people credited in Sun and Moon. We need to stop talking about how "small" GF is lol.That whole thing about having to remake the models from scratch just sounds like damage control or excuses. They should just be honest and say that their stubborn corporate culture will not have more than 200 employees, half are working on town, and with the limited remaining staff and tight deadlines they had to give us less in SS. Pokemon has a strong brand name so it'll sell really well even if 500K of people opt to not get it, millions others will still buy. At least that communication would be honest and transparent.
Reminder that Let's Go used the 3DS models for every Kanto Pokemon with no issue whatsoever. It isn't a problem with the Switch.
Things will get way more heated when people get the game and start datamining it, especially if some people get disappointed with the game...
It hasn't even been more than a few hours since the last post about there being over 500 people credited in Sun and Moon. We need to stop talking about how "small" GF is lol.
It's also disingenuous to put everything down to brand name. I'm pretty sure most Pokemon fans who will end up buying these games are buying it because they either like the Pokemon themselves or the gameplay. It might only be 500K less people buying the game because millions of people just don't care how elaborate the Tail Whip animation is or about the smoothness of Gyarados whiskers.
Why would they decide to use an engine that is incompatible with their hundreds and thousands of assets they specifically created to be future proof
Maybe because those are the only options in this situation.
Ohmori either lied because the models are 1 to 1 matches, or Game Freak are so incompetent that they built their new engine without their massive future proofed asset library in mind and then took the time to painstakingly remake the models to the exact vertex placement when they could have instead taken that time to improve them for the new hardware.
Uh... No, they aren't? The only thing I can see over here is a bunch of arm chair developers spinning something to fit their argument and an actual verafied developer telling why it could be a possibility and being outright ignored.
Right? It's actually kind of impressivethis is a special kind of fuck up when you realize making the 3DS models so high poly, to future proof them in the first place, was a complete waste.
this is a special kind of fuck up when you realize making the 3DS models so high poly, to future proof them in the first place, was a complete waste.
This is Pokemon though, the physics and animation systems seem to be just as basic as they were on 3DS, the only thing here that really lines up with what you said is lighting/shaders, but both use Cel shading, it's not like we're going from cartoony to realistic with PBR.Things are not binary and dont extrapolate what I said and make it sound like I said something different. Updating your engine so it uses modern physics, modern shaders, better animation based solutions, different kind of lighting etc REQUIRES you to check every single old asset you are importing, thats unavoidable! Maybe the polycount needs to be changed, maybe the rigs are acting funky, maybe the textures dont work well with the new lights, maybe all new materials for every creature need to be made. Its a ton of fucking work that is oftentimes solved by just remaking the damn thing.
The biggest disconnect between fans and developers is that fans are always shocked when something DOESNT work. Developers are shocked when something DOES work because 99% of the time everything breaks at the slightest hitch. There is a VERY HIGH chance that your favorite most polished game is one minor bug away from crashing all the way to hell but you just don't know it. This happens all the way from prototyping to ship
This would be an acceptable argument if it wasn't so easy to match models up and see every single vertex edge being exactly the same.See, that's the thing. There are no shades of gray for this situation. Ohmori could have used slight hyperbole, he could have been referring to the textures and used layman's terms for his audience - no one knows. And even then, a library that got used for seven years, on nine mainline titles, multiple mobile apps, 2 3DS apps, multiple spinoff titles, and even other franchises before they decided it wasn't up to snuff still meets the requirement for being future proofed.
Just as was said here different devs have different standards and reasoning, even on the same team, and their own ideas about what each aspect of development means. But there's no middle ground, apparently; that have to be lying, or they HAVE to be making excuses, the variations in the way we communicate (and are translated across languages) couldn't possibly be at play here. EDIT - Or, you know, any of the stuff brought up here.
It's all about finding the noose to hang them with, which is a bad faith argument, and something a large portion of this fandom has been looking for... well before the 3DS era in fact.
I could believe that if they didn't say they never plan to have every Pokemon in a game again. If it was just that certain issues cropped up in the development of this game why would they then decide that they are going to just do a curated list of Pokemon every game instead of trying to fix the issues in future titles?JustinP isn't an armchair developer. I don't think there's anything incompatible with what him and Raging Spaniard said since even the latter says that 'from scratch' may be too strong a word, but for Ohmori it may as well sufficiently conveyed the amount of work that ended up having to be done for each model to the point where they couldn't do that for every single Pokemon. I don't think he's lying, I'm assuming there were more complications that happened with their new engine that they effectively had to adjust all the models.
I just went back and looked at some footage of Sun and Moon's double battles or even the trials when weather in involved, and the frame rate and general performance takes a huge, HUGE hit because of that, and the excuse people always gave was that the models were all high-poly. Nice to know it was for nothing.Ngl, it's funny when we all bought into the idea. It made sense until all this nonsense happened. Like what was the point of doing all the work in future-proofing and saving time, if you were going to change it anyway.
this is a special kind of fuck up when you realize making the 3DS models so high poly, to future proof them in the first place, was a complete waste.
I could believe that if they didn't say they never plan to have every Pokemon in a game again. If it was just that certain issues cropped up in the development of this game why would they then decide that they are going to just do a curated list of Pokemon every game instead of trying to fix the issues in future titles?
Think about the number of animations for each Pokémon and move. It's insaneThings are not binary and dont extrapolate what I said and make it sound like I said something different. Updating your engine so it uses modern physics, modern shaders, better animation based solutions, different kind of lighting etc REQUIRES you to check every single old asset you are importing, thats unavoidable! Maybe the polycount needs to be changed, maybe the rigs are acting funky, maybe the textures dont work well with the new lights, maybe all new materials for every creature need to be made. Its a ton of fucking work that is oftentimes solved by just remaking the damn thing.
The biggest disconnect between fans and developers is that fans are always shocked when something DOESNT work. Developers are shocked when something DOES work because 99% of the time everything breaks at the slightest hitch. There is a VERY HIGH chance that your favorite most polished game is one minor bug away from crashing all the way to hell but you just don't know it. This happens all the way from prototyping to ship
I just went back and looked at some footage of Sun and Moon's double battles or even the trials when weather in involved, and the frame rate takes a huge, HUGE hit because of that, and the excuse people always gave was that the models were all high-poly. Nice to know it was for nothing.
I didn't even consider that and was just going off other posts, that's my mistake. I was under the impression the "over 500" just came down to GF, Nintendo, and Creatures developers, but didn't think about localization or marketing.Saying "over 500 people worked on Sun and Moon" is... such an overstatement when you talk into account that those credits include 8 different localization teams, and marketing.
To clarify, my point in the Dexit debate is that Game Freak is not afforded adequate resources to develop Pokemon games to the standard appropriate for games that sell as much as these do. Not that Game Freak are lazy, or anything like that. Just that they aren't given the budget they need. I don't think they're hacks, or anything like that. Just so that's clear.
This would be an acceptable argument if it wasn't so easy to match models up and see every single vertex edge being exactly the same.
You go a lot by the eye test. Theres always more going on under the hood than you think, especially shaders and materials ... plus things change, sometimes entire animation pipelines get overhauled to benefit future development, all old textures get scrapped to make new ones that work better with new shaders etc. Just saying "its an RPG and they sit still so whats the big deal" (sorry, paraphrasing) is pretty reductive. The game I work on is also mostly characters sitting around, over 170 of them and managing the workload associated with that many characters, their needs and potential updates is SO much workThis is Pokemon though, the physics and animation systems seem to be just as basic as they were on 3DS, the only thing here that really lines up with what you said is lighting/shaders, but both use Cel shading, it's not like we're going from cartoony to realistic with PBR.
This would be an acceptable argument if it wasn't so easy to match models up and see every single vertex edge being exactly the same.
I could believe that if they didn't say they never plan to have every Pokemon in a game again. If it was just that certain issues cropped up in the development of this game why would they then decide that they are going to just do a curated list of Pokemon every game instead of trying to fix the issues in future titles?
Then why remade the models to look exactly the same? Why not make them better so they can use them in the Switch 2 or whatever.Again.
Seven years (they were in development before that).
Used in 9 mainline titles.
Multiple spinoffs.
Multiple mobile games and handheld console apps.
Other games like Smash.
All places where these models have been used.
If they got to the end of the "future" they were proofing for, they earned their mileage. Leaping to the point that they were useless before they even got started with them or that they'd have to be incompetent to want to get more out of something else doesn't really acknowledge the extent to which these have been utilized. Going "what was the point if you were going to change it anyway" really misses the forest for the trees.
Then why remade the models to look exactly the same? Why not make them better so they can use them in the Switch 2 or whatever.
As already mentioned by others, we don't know what exactly "remake the models" means. We don't know how many of them needed to be remade, we know they touched up textures and stuff, etc. The models that look exactly the same might be the ones they didn't touch.Then why remade the models to look exactly the same? Why not make them better so they can use them in the Switch 2 or whatever.
Yep, and they redid them to only look maybe a smidge bit better instead of any real noticeable upgrade. And then slapped some of their old janky animations on top of them.
And this is supposed to be worth losing Pokemon over.
Great job, guys.
Sure but from the Pokémon that have been show so far, I feel some of them could get some work, like Arcanine or Gyarados.As already mentioned by others, we don't know what exactly "remake the models" means. We don't know how many of them needed to be remade, we know they touched up textures and stuff, etc. The models that look exactly the same might be the ones they didn't touch.
I don't think anyone can disagree that their entire messaging for this mess has been terrible.
I can, considering there's a large portion of their message was deliberately ignored for almost an entire month.
Considering every single translation from every single website that translates Famitsu interviews used the phrase "redo models" and not the phrase "from scratch," you can't in good faith say it was deliberately ignored.I can, considering there's a large portion of their message was deliberately ignored for almost an entire month.
Considering every single translation from every single website that translates Famitsu interviews used the phrase "redo models" and not the phrase "from scratch," you can't in good faith say it was deliberately ignored.
I don't think anyone can disagree that their entire messaging for this mess has been terrible.