-For the first encounter with William Birkin, they wanted to really emphasize the power that a G-Virus creature has, both as a destructive force on the move and how it corrupts a person. The fight takes place in the basement of the police station.
How he just thrashes the place in anger really sells this. Like, his lead pipe s more harrowing then ever.
-In terms of game design, Birkin's Form 1's weakness is obviously the eye, but when choosing weakpoints they tried to work with what was in the original designs rather than making alterations to the classic designs. They also worked to introduce the idea of Birkin's eye being his weakpoint in this first form, but things may get more.... Complicated in Birkin's later forms once this idea is introduced.
I noticed how fast his eye lides were moving and clothing. Perfect way to make an obvious weak point much more difficult to damage as I figure his eyelids are thick enough to reduce damage.
-There are Main Weapons and Sub Weapons in REmake 2. Main Weapons are things like the handgun, shotgun, while Sub Weapons are things like the knife and grenades. Sub Weapons often have two uses, one as an option in combat, and one as a defensive item, a concept they brought back from the remake of the original Resident Evil. They say there's more sub-weapons than we've seen.
Having your character try closing their ears would be a neat touch.
-Gunpowder from RE3/RE7 is in REmake 2, and with it you can make three kinds of bullets. You can simply use two weaker gunpowder to make handgun bullets, and a weaker gunpowder+stronger gunpowder to make Shotgun shells, and a stronger+stronger for another type of ammunition.
HHmm...does this mean no explosive/acid rounds? Funny enough, freeze rounds were in RE3.
In a new combination for the series, you may combine Red+Blue Herbs. Doing this not only makes you invulnerable to poison for a period of time, it also raises your defensive power by a lot for this period of time until it wears off.
This is coming off that hallucinogenic from RE7 that allowed you to see item locations for a period of time.
They mention the zombies in REmake 2 can act like they're dead for a while, only to get back up. They can look like they should be dead, but just keep going. They wanted to make players not always feel like they reliably know that the zombie is dead.
I actually hope this is procedurally generated. Like in on instance, that zom is active in one playthrough but then isn't in the next. Always keeping you on your toes.
-On the switchable original OST that's DLC for the game (part of the Deluxe Edition). They mention it's the original OST, but it does function different than how it did in the original RE2. In the original RE2 the music would change at room changes or key events, while playing the original OST in this version the music changes depending on the situation. They also say if you have the DLC you can switch the music back and forth in the middle of play. They also hint that with the original OST, the title screen may play the original "Resident Evil 2" announcer voice.
The legacy stuff behind a price point has pretty much been the sour point of this game. A triumph return yet also a dream come true yet somehow the past is not entirely brought along in one package.
-They want this game to show that behind-the-camera can be used really well for a horror game, and that the RE Engine can provide beautiful but twisted graphics and binaural sound design to unnerve the player. They say they know there's still many people who played the original fixed camera horror games and are impressed, and they haven't ruled out ever going back to the style yet, but they hope that users can experience this game with it's new perspective and come to love what they've done to realize horror from this perspective.
Was it ever confirmed that fixed-cameras were returning too?
-They were absolutely honored that REmake 2 was one of the first third-party Japanese games to win best of E3 awards ever, they want to aim to make more titles and E3 presentations to wow people like REmake 2 has.
...what beaten MGS2?
Uncharted: The Lost Legacy
...I forgot how much of a full game that was. Crazy how they turned DLC into a brand new adventure. Though, I have a feeling that game might be the exception then something to come for gaming.
Part of the reason I think they might go this way is that redoing RE3 as its own $60 game might come across as a little content-light. RE2 has the Claire campaign, the Leon campaign, the Hunk and Tofu bonus mode, and whatever this mysterious playtime-increasing thing is that they're hinting at, not to mention the possibility of something like Mercenaries or Extreme Battle Mode. RE3 having nothing but a Jill campaign could be a little tough to market as a full game, even if that campaign really was more fully-featured than any of RE2's. It would make total sense as a $40 standalone though.
Definitely agree that RE3 needs to be it's own game rather than an expansion. They could definitely flesh a lot of things out. Possibly give carlos more of a leading role. or play a lot of the ubcs members in more significance possibly, but definitely the framework and foundation that will be made in the RE2 remake will setup a pretty nice precedence to bring an RE3 remake...or at least i'd hope so knowing how well this title will be received on top of sales. Pace wise it would prob come out after RE8 for sure so not holding my breath of seeing anything in that regard anytime soon.
Then they need to make Resident Evil 3: Nemesis to be as well remembered as 1 and 2. Why rely on the past when you can forge your own destiny? 3 can be that game.
By the time they will be getting around to it, RE4 will be 15 years old, I can see them just going straight onto that one.
I just don't see there being a breakthrough to justify a remake beyond QOL stuff and being prettier when real time 3D gameplay finally got "good enough" at the end of the PS2 generation and RE4 was the prime example of that which lead to..well, what influences REmake 2.
Playing RE4 on a plane/toilet/beach is the ultimate life goal
Well...
they can do all the remake they want as long as they remake Code Veronica along the way.
I don't remember there was ever any sentiment of a remake for that when REmake1 came around.
Probably like in RE4 Mercs snapping necks and equipped with a TMP
What?
News Bot? Permabanned for his political comments in Etcetera as far as I remember.
What the hell?
While Capcom has never explicitly stated one way or the other, it is generally accepted that the original game is the official, canon version of events. That said, Capcom tends to play rather fast and loose with the canon to suit their needs at any given point.
For example, while REmake is overall considered canon over the original Resident Evil, Revelations 2 directly references dialogue and events from the original that were not present in the REmake.
Well, considering that REmake 1 still uses multiple endings and two separate campaigns, I suppose 1 will never be truly definitive.