I don't think that they ever fixed it on the PS4. I traded in my copy to put money towards Spyro, I didn't like the wonky jump physics.Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
They specifically came out and said they're not fixing that.I don't think that they ever fixed it on the PS4. I traded in my copy to put money towards Spyro, I didn't like the wonky jump physics.
lol
I seriously hope so and that they'll update the PS4 version with a patch.Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
Crash's Handling
Many fans have picked up on the fact that Crash's jump isn't quite the same as it was, particularly in the first game, Crash Bandicoot™. We carefully considered the choice to unify the design of these games, for example, how save and bonus rounds work, so that players could have a cohesive experience across all three games in the Crash Bandicoot™ N. Sane Trilogy.
The reason for that is because we want the best experience for all players, and Crash's handling falls into this category. We spent a lot of time studying the three titles and chose the handling from Crash Bandicoot™ 3: Warped as our Trilogy's starting point; it represented the most improved and modern approach as it gives players the most control.
We went through rounds of internal testing, user testing, and iterations to get each game's handling to just the right place. In the end, we ended up tuning jump differently for each game, so that the jump metrics are the same as the originals. However, there are a few subtle differences in Crash Bandicoot, chief among these being the fact that you fall more quickly upon release of the X button than you did in the original first game.
Collision and Physics
We've heard some questions about how Crash's model interacts with platforms and enemies. Our game engine features a different collision system than the original game, and combined with the addition of physics, certain jumps require more precision than the originals. Much like the handling, we iterated on collision and physics throughout development to make it fair to all players and as faithful to the original games as possible.
definitely looks heavily downgraded but still maintains the charm
PS4 version should be getting a patch. Xbox One version has HDR which the PS4 version lacks.I seriously hope so and that they'll update the PS4 version with a patch.
More importantly, did they add subtitles this time.
the fur, or lack thereof
Here's what they actually said about this, also, could you guys shout at VV instead of just complaining here? Thank you.
Source of the blog post
That's an upgrade
The proof is in your own OP. -.-
Crash Bandicoot on a Nintendo console... Never thought this would ever happen.
Also, isn't that a little ironic? Over the last years, many people asked "yo, when's Nintendo gonna go 3rd party?" - and quite of few voices you could here coming from a bunch of Playstation fans. And now this :)
This has already happened ages ago though? Like around the early 2000s.Crash Bandicoot on a Nintendo console... Never thought this would ever happen.
This has already happened ages ago though? Like around the early 2000s.
This has already happened ages ago though? Like around the early 2000s.
I fucking knew it! The whole time I was playing it I was like "why is this so much harder?"Did they fix this bullshit?
https://www.eurogamer.net/articles/...-harder-in-the-crash-bandicoot-n-sane-trilogy
Talk about gaming credential suicide. :(Crash Bandicoot on a Nintendo console... Never thought this would ever happen.
Also, isn't that a little ironic? Over the last years, many people asked "yo, when's Nintendo gonna go 3rd party?" - and quite of few voices you could here coming from a bunch of Playstation fans. And now this :)
The lack of fur is obviously notable, but I really don't see anything else in those screens that look like much of a downgrade
Unfortunately, no.