In the patch notes for the big Pirates of the Caribbean update that released earlier today:
Basically, prior to this update, Steam players were able to add two extra lines to a .ini file in order to increase the FoV maximum from 90 to 120. This was always considered against either Rare or Microsoft's terms of service or something, but nobody was ever really punished for it.
Rare support currently responds to complaints regarding the FoV with this:
The game is an always-online, cross-platform experience, and this change was likely made in order to bring balance between the various platforms the game supports. The biggest issue here is that players weren't just using this in order to gain an advantage, but to reduce motion sickness, an accessibility issue with Sea of Thieves that Rare has yet to do anything about since the game originally released in 2018.
What's your guys' take on this? Ideally, Rare would just increase the FoV limit on all platforms in order to maintain balance, but this would likely introduce performance issues on the previous gen Xbox. Is there an issue with a cross-platform multiplayer game having different FoV limits on each platform? Rare certainly doesn't seem to think it's an issue that PC players can have a better view distance setting than console players.
On Steam, players are no longer able to modify game files in order to exceed the maximum player field of view.
Basically, prior to this update, Steam players were able to add two extra lines to a .ini file in order to increase the FoV maximum from 90 to 120. This was always considered against either Rare or Microsoft's terms of service or something, but nobody was ever really punished for it.
Rare support currently responds to complaints regarding the FoV with this:
Ahoy there,
Thank you for your ticket.
The FOV modification for Steam players was never intentional and has been removed in order to restore the intended settings of Sea of Thieves.
There are no intentions to change this in future.
Best regards,
Sea of Thieves - Player Support
The game is an always-online, cross-platform experience, and this change was likely made in order to bring balance between the various platforms the game supports. The biggest issue here is that players weren't just using this in order to gain an advantage, but to reduce motion sickness, an accessibility issue with Sea of Thieves that Rare has yet to do anything about since the game originally released in 2018.
What's your guys' take on this? Ideally, Rare would just increase the FoV limit on all platforms in order to maintain balance, but this would likely introduce performance issues on the previous gen Xbox. Is there an issue with a cross-platform multiplayer game having different FoV limits on each platform? Rare certainly doesn't seem to think it's an issue that PC players can have a better view distance setting than console players.