A newly filed and published Sony Interactive Entertainment patent hints PlayStation Now, or perhaps the PlayStation 5, will support save state sharing across the PlayStation Network.
The patent explicitly describes click-to-play functionality similar to Google Stadia (xCloud is getting this too).
Filed - March 31, 2020
Published - July 17, 2020
Publication Number - 20200222802
https://patentscope.wipo.int/search/en/detail.jsf?docId=US299041392&tab=NATIONALBIBLIO
Note: This application claims priority under 35 U.S.C. § 119(e) of the U.S. Provisional Patent Application Ser. No. 62/357,114, filed Jun. 30, 2016 and titled, "PLAYSTATION NOW SHARED MOMENTS," which is hereby incorporated by reference in its entirety for all purposes.
Note #2: This might just be for Share Play and not any new feature on the PlayStation 5.
Essentially it seems to match up other patents I've seen before. Gamers can create their own custom segments of a game--think of them as gameplay slices, or save states--and share them over the PlayStation Network. Other games can click on the message and jump right into the game.
You'll essentially be able to create, edit, and share your own gameplay demos. The patent gives examples of snapping a gameplay slice of a particular level, editing it, and sharing it with friends. Anyone who clicks the link can resume your gameplay, complete with your progress, loadouts, etc.
The patent also mentions you'll be able to stream-share these clips from the cloud similar to Share Play.
(Conjecture) I believe this will fold into Sony's new DualSense Create button (which could be used to create these slices) and be a part of the PS5's new instant-access Activities section that was previously described in the now-edited GameReactor WRC-9 review. Sony has a few patents like these out in the wild now.
FIG. 4 shows an exemplary screenshot of a contact receiving a notification of shared content according to some embodiments.[/TD]
FIG. 3 shows an exemplary screenshot of contacts to share content according to some embodiments. The user is able to share the playable video game clip with any of his contacts. The user is able to share the video game with more than just contacts as well such as with the community or an activity feed. For example, the user is able to select to share the video with a friend with the username "Shiggy."
FIG. 1 shows an exemplary screenshot of a game according to some embodiments. In the example, a user plays a jetpack scene/level of a game which the user considered to be very exciting. The user selects share (e.g., by pressing a "share" button on a device, using a "share" voice command, selecting "share" on the screen) to share the jetpack scene/level with other users.
Here's the main claims of the patent:
The patent explicitly describes click-to-play functionality similar to Google Stadia (xCloud is getting this too).
Filed - March 31, 2020
Published - July 17, 2020
Publication Number - 20200222802
https://patentscope.wipo.int/search/en/detail.jsf?docId=US299041392&tab=NATIONALBIBLIO
Note: This application claims priority under 35 U.S.C. § 119(e) of the U.S. Provisional Patent Application Ser. No. 62/357,114, filed Jun. 30, 2016 and titled, "PLAYSTATION NOW SHARED MOMENTS," which is hereby incorporated by reference in its entirety for all purposes.
Note #2: This might just be for Share Play and not any new feature on the PlayStation 5.
Essentially it seems to match up other patents I've seen before. Gamers can create their own custom segments of a game--think of them as gameplay slices, or save states--and share them over the PlayStation Network. Other games can click on the message and jump right into the game.
You'll essentially be able to create, edit, and share your own gameplay demos. The patent gives examples of snapping a gameplay slice of a particular level, editing it, and sharing it with friends. Anyone who clicks the link can resume your gameplay, complete with your progress, loadouts, etc.
The patent also mentions you'll be able to stream-share these clips from the cloud similar to Share Play.
(Conjecture) I believe this will fold into Sony's new DualSense Create button (which could be used to create these slices) and be a part of the PS5's new instant-access Activities section that was previously described in the now-edited GameReactor WRC-9 review. Sony has a few patents like these out in the wild now.
FIG. 4 shows an exemplary screenshot of a contact receiving a notification of shared content according to some embodiments.[/TD]
FIG. 3 shows an exemplary screenshot of contacts to share content according to some embodiments. The user is able to share the playable video game clip with any of his contacts. The user is able to share the video game with more than just contacts as well such as with the community or an activity feed. For example, the user is able to select to share the video with a friend with the username "Shiggy."
FIG. 1 shows an exemplary screenshot of a game according to some embodiments. In the example, a user plays a jetpack scene/level of a game which the user considered to be very exciting. The user selects share (e.g., by pressing a "share" button on a device, using a "share" voice command, selecting "share" on the screen) to share the jetpack scene/level with other users.
Here's the main claims of the patent:
Sharing video game content without the video game content offering interactivity is a significant issue for the gaming community. If users receive a video of another gamer playing a video game, they may watch the video game segment and provide a comment, but the sharing and interaction is very limited. However, by providing the shared users the ability to play the video game at the video game segment which is shared increases the sharing interactivity dramatically. For example, a first user plays a video game, and shares a video game segment (e.g., playing Level X of Game Z) with his friends.
With interactive sharing, each of the friends is then able to play the video game segment as well, and possibly compete with each other (e.g., to see who earns the most points, does it the fastest/most creatively, or any other competitive manner).
The friends are then able to share their video game segments. The interactive sharing increases the level of sharing and the interest in sharing dramatically. Users much rather participate in gaming as opposed to simply watching others play. Further, users are able to learn from each other and pass on their knowledge/progress.
Click-to-Play
Sharing content is currently very popular. The way sharing content typically works is after a user views an interesting video or hears a song that he likes, the user sends an email or message to one or more friends, including a link to the content and commentary about the content. The one or more friends receive the message and select the link which enables the friends to watch/listen to the content.
Messages, including re-sharing messages, then go back and forth between the friends and possibly additional friends. For video game sharing, users are able to share videos of video game segments, but simply sharing a video of a video game segment lacks important aspects of video gaming.
Description
A video game sharing method and system enables users to share playable video game segments with users so that the users are able to view the video game segments or interactively play the video game segments. When shared, state information for the video game segments is included such that the users begin in the same position with the same relevant statistics. By enabling video game sharing, user enjoyment and video game popularity are increased.