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New Super Lucky's Tale | Review Thread

Oct 26, 2017
6,578
But if the reviewer happens to hate too easy or too difficult games, it's valid, don't you think? I mean, either extreme can definitely ruin one's enjoyment of a game.

I'm such a big fan of 3D platformers that I'll probably give this one a chance, but I am worried that it'll feel too mindless (like the Kirby games!) because of the lack of challenge.
Oh it's certainly with regards to the reviewers preferences and on how well the difficulty was handled. It's just that I notice much more ire if a more challenging game gets knocked down for being too hard rather than the other way around whereas I never saw either as a problem

Well I wouldn't call those mindless but, if a lack of a challenge is a concern, then, yeah, there are better options elsewhere if challenge is what you're looking for, if what reviews say is any indication
 

weekev

Member
Oct 25, 2017
2,958
Sounds like a game that's right down my alley! So glad this revised version turned out well.

I gotta ask though... what's up with the NWR review?



Is that a Star Fox reference? Does this game have any similarities to Star Fox whatsoever, or is it just a meaningless throwaway line?

But more importantly... what is this "no shortage of great 3D platformers" proclamation all about? Unless a bunch of Switch games in my favorite genre completely flew under my radar, the only great 3D platformer on the system is Odyssey. There's also a good one in A Hat in Time, and... what else (besides now New Super Lucky's Tale)?

If I'm missing out on a deluge of quality 3D Switch platformers, I need to know.
The Spyro remake is pretty good too.
 

Maximo

Member
Oct 25, 2017
2,913
Marking a Pretty good game down to 6/10 Because it isn’t very challenging seems rather mean spirited.
I wouldn't considered it mean spirited Platforms have evolved so there are outliers that focus on a good concept or outstanding story but most live and die purely by how good the gameplay is, what you do majority of the time is platforming and for a game like this it is entirely dependent on how good the platforming actually is and if he found it boring and not challenging that is a flaw of the game, its core gameplay.
 

FreddeGredde

Member
Oct 27, 2017
1,013
Oh it's certainly with regards to the reviewers preferences and on how well the difficulty was handled. It's just that I notice much more ire if a more challenging game gets knocked down for being too hard rather than the other way around whereas I never saw either as a problem

Well I wouldn't call those mindless but, if a lack of a challenge is a concern, then, yeah, there are better options elsewhere if challenge is what you're looking for, if what reviews say is any indication
I can't say I've noticed this ire you speak of, but it would make sense that people within hardcore game communities generally encourage challenge rather than lack thereof. A game that doesn't test the limits of its mechanics can feel unsatisfying to many.

That being said, I find both extremes problematic and prefer when games hit the right difficulty balance, and/or let you choose what works for you. :)
 

Bioshocker

Member
Oct 28, 2017
1,041
Sweden
The main problem with Super Lucky's Tale on Xbox One was the controls, which was far too loose for a platformer. Not obvious if they fixed that or not.
 

FutureLarking

Member
Oct 28, 2017
517
The main problem with Super Lucky's Tale on Xbox One was the controls, which was far too loose for a platformer. Not obvious if they fixed that or not.
Slightly different acceleration but it doesn't control much different than 3D Mario games do now. I actually really like, plus it looks pretty darn good too. It looks native res in both modes and is super clean, and it's nice to see that after having to play games like Crash & Spyro which are very definitely not native res.

Even though it's a simpler art style, I prefer the IQ to that of Luigi's Mansion 3. They're both fantastic though.
 

Bioshocker

Member
Oct 28, 2017
1,041
Sweden
Slightly different acceleration but it doesn't control much different than 3D Mario games do now. I actually really like, plus it looks pretty darn good too. It looks native res in both modes and is super clean, and it's nice to see that after having to play games like Crash & Spyro which are very definitely not native res.

Even though it's a simpler art style, I prefer the IQ to that of Luigi's Mansion 3. They're both fantastic though.
I thought the game was pretty charming, but I had big issues with the imprecise controls in Super Lucky's Tale. Mario is far better, Lucky is like he's walking on ice which made me give up after I'd died for like the 82nd time and it wasn't my fault. The camera didn't help either.

I'm playing Yooka-Laylee and the Impossible Lair right now, what a difference! What a gem of a game.