- Oct 26, 2017
I played the demo and this game it's totally my jam. I'll get it eventually for sure.
It was already a strong title on Xbox and PC, and this version is supposed to be substantially improved in terms of how it ends and how the camera is handled in a lot of areas. First-hand, I loved the underground puzzle levels in the original version.
It is easily the best one Liked a hat in time so far myself yooka laylee i never finished made it to the final boss and just kinda realized i was not enjoying the game and stopped
I know that New Super Lucky's Tale doesn't generate a lot of excitement or discussion around here, but as someone who has been pining for the return of 3D platformers other than Mario for years now I feel that New Super Lucky's Tale is the best and most authentic of all the recent attempts from indie developers over the last few years. Yes, the game is too easy. Yes, it runs at 30fps. But taken as a whole, the feeling that I get from playing it is the closest to how I felt playing the AA platformers of the PS1/PS2 eras.
Games like A Hat in Time and Yooka-Laylee have been at the forefront of an indie-led revival of the 3D platforming genre in recent years, and both of those games had their own share of successes and failures with regard to capturing the magic of the vibrant, kinetic platformers that they sought to reference and emulate. NSLT is similarly focused on evoking nostalgic memories of older 3D platformers, but I personally feel that it is more successful in doing so than any other indie effort within this genre.
The villainous family of cats standing in Lucky's way are all full of personality and endearing in their own ways.
The game might seem a bit uninspired or overly derivative at first glance, but once you start playing it for yourself you'll see that it's crammed full of charming characters, diverse and colorful locales, delightful music, and easy-but-fun platforming. Running and jumping around these cartoon worlds stuffed with hidden collectibles as a jubilant fox makes me feel like a kid again, and my 2.5-year-old son loves to watch it just as much as he's loved watching me play through various Mario games.
You know that Playful did something right when a game like this captures the fascination of my toddler son because other similar games have failed to. He loves anything Mario, but when I showed him the Crash and Spyro remakes he lost interest quickly. Something about those character designs or maybe even the core gameplay just didn't hold his attention like Mario and now Lucky consistently do.
Do you like exploring hub worlds with doors to the game's various themed levels? Because I sure do.
To those of us who have been around for decades and lived through the last years of AA development on the PS2/Xbox/GameCube, a game like NSLT might seem like a comfy, albeit derivative return to an older style of game. But I could totally see younger kids getting into this game with fresh eyes now and looking back on it very fondly as their first memorable 3D platformer experience alongside games like Mario Odyssey.
I'll share this video that I came across as well because I think it does a good job conveying the passion of the team and their mission to create a new game with classic 3D platforming sensibilities:
It's a pretty significant re-envisioning overall.
It would be good to have all these improvements in the 60fps version of the game.It's a pretty significant re-envisioning overall.
- Improved controls.
- Tons of levels have been redesigned
- All of the DLC has been merged into the main game
- Story has been totally redone
- New character introductions/cutscenes
- Vastly improved, freely controllable camera for the 3D levels
- Probably a bunch of other stuff I'm forgetting
No need to go back. New Super Lucky's tale is the definitive version of the Lucky's Tale concept. These have more been iterations/expansions that sequels.So on which note:
Super Lucky's Tale
New Super Lucky's Tale
Are they three different games, or are some expanded remakes of others? I've never quite been sure.
I rather enjoyed the demo and am considering picking it up, but was wondering if I ought to go backwards to an earlier title in the name of completeness first.
Well, it's kind of like Spyro or other hub-and-spoke 3D platformers. You have hub worlds to explore, and the doors to the various levels are accessed from the hubs. Each hub world is themed, and all of the levels within it match that theme and follow an overarching plot/context. There are some 2D and auto-runner levels that are more strictly linear, which you might not like given your preference. The bigger 3D levels are pretty large playgrounds, however, and I find nearly all of them to have a lovely sense of scale that encourages exploration.
There's a demo out there. It wasn't strictly linear, but did guide you towards clear routes which were in themselves somewhat linear; Ratchet and Clank's level design is probably a reasonable point of comparison.
Just keep in mind that the demo is a limited slice of the relatively small introductory area. Later levels are much larger.
Interesting. I guess I'll give that demo a go when I got the time.Well, it's kind of like Spyro or other hub-and-spoke 3D platformers. You have hub worlds to explore, and the doors to the various levels are accessed from the hubs. Each hub world is themed, and all of the levels within it match that theme and follow an overarching plot/context. There are some 2D and auto-runner levels that are more strictly linear, which you might not like given your preference. The bigger 3D levels are pretty large playgrounds, however, and I find nearly all of them to have a lovely sense of scale that encourages exploration.
I guess that's debatable, but what if it's better in twenty different ways but worse in only one? Isn't that still the overall best version of the game? I guess it depends on how much you weight that one inferiority compared to all of the improvements.
I see where you're coming from with regard to it looking like an amalgamation of generic 3D platformer tropes from the 90's mascot era of gaming. I thought the same thing about the previous iterations of Lucky's Tale on Xbox, and even going into this re-imagining on Switch I wasn't expecting anything earth-shatteringly original.