I doubt I’ll buy it just yet, but my experience of playing it on the Wii U led me to believe that it’s the best 2D Mario - and by extension the greatest 2D platformer - ever created. It’s a shame that the previous NSMB games led to a bit of franchise fatigue, because it’s so much better. Even the art, while similar, improves leaps and bounds over its predecessors for a far more visually appealing game.
I can understand why this sparsely upgraded port isn’t exactly drawing raves, but it’s a shame that the perception of the game itself as an uninspired fourth entry to a series that didn’t need one persists in some circles.
I think moreso than that, it comes from most gamers not being able to handle such "complex" controls. Mario Maker taught us most players don't even know there's a run button, or that you don't have to let go of the run button to jump. Make a level in Mario Maker that requires the twirl and it will be Super Expert.
Ok, played for 2 hours having a blast. I do not understand people complaining about the art or that it is bland. My first impression is that it is Odyssey level aesthetic in its own form. I was playing Mario Run all day while waiting, that for comparison is bland.
I will say the music wah thing is annoying. Listening to GFW Radio instead.
Thank you! Some times I feel like I'm being weird for liking the aesthetics of the game. Sure there is room for more but in the end the approach works and for the Mario gameplay I believe the simpler approach works better.
I am still the weird kind that enjoyed the music though :P
Will probably pick this up this weekend along with the Vesperia remaster.
Really excited to dig back into this - seems like the perfect Switch title to play on the train into work. I owned the Wii U version but don't really have a lot of memory of it. I think it just came out at a time that I was busy and I just never got around to putting much time into it. Excited to revisit.
Very, VERY early impressions since I only played 1-1 before going into work, but I forgot how much I like this game. Controls well, the level design is solid, and despite the tired art style it doesn't look bad.
Music sucks, there's no way around it. Just the same midi garbage that's been in these NSMB games forever. I'd argue it's the part of the aesthetic that's aged the worst. Gonna play this with some of my own music blaring on my speaker at home instead.
Jump button to twirl doesn't bother me too much from my time testing it out. I used ZR to pull it off more often than not and that generally feels better. Haven't accidentally bumped the jump button on accident. But I still don't like the change much.
I haven't played it since I got my Wii U. I loathe the NSMB series on principle, but the gameplay and level design in this entry is undeniable. I'd love to revisit those elements and give this game a fresh look detached from the Wii U launch disappointment/proximity to NSMB 2.
On the other hand, I forced myself to listen to the NSMB U soundtrack on YouTube a couple days ago just to see if it's as bad as I remembered. It was somehow worse.
Blah. It's amazing how music and art design can decimate the status of a game from "masterpiece" to "mediocre." But I'm still tempted to buy.