Ignorant American, is supermarket in Europe the equivalent of a grocery store or more of a Target or department store? When I hear supermarket in the US I think grocery, which I've never seen a grocery store carry games.
Ignorant American, is supermarket in Europe the equivalent of a grocery store or more of a Target or department store? When I hear supermarket in the US I think grocery, which I've never seen a grocery store carry games.
The bosses are the weakest part of the game by far.The levels are alright but the bosses have been awful and are all beaten the same exact way
There's some hints of originality on the bosses front toward the end but it's tragically shortlived. Once you hit a more interesting boss idea (and isn't easily cheesed like Boom Boom and the Koopalings are), the game is basically over.The levels are alright but the bosses have been awful and are all beaten the same exact way
Ignorant American, is supermarket in Europe the equivalent of a grocery store or more of a Target or department store? When I hear supermarket in the US I think grocery, which I've never seen a grocery store carry games.
lol so true. This is gonna be a big seller for the life of the Switch. Unless they release another game in the NSMB line.
I finished the game as Mario on Wii U but for Switch I'm playing as Toadette and having a good time. I'm basically pretending this is the sequel to Super Princess Peach we deserved but never got.
LOL those games are so different, I wouldn't even try to pretend that.I finished the game as Mario on Wii U but for Switch I'm playing as Toadette and having a good time. I'm basically pretending this is the sequel to Super Princess Peach we deserved but never got.
oh fuck. I haven't gotten a single freeze yet. But I'd be so pissed if that happened. I did lose about three levels and 20 lives worth of progress when I quit-to-dash out of frustration on one level.Man, FUCK this game's archaic save system. I just 100% completed 4 stages, then the game locked up during the following fortress. I was forced to hard reset my Switch, and when I reopened the game, none of the progress was saved!! Ughhhhh
I was actually surprised it froze since Nintendo games are usually so polished. It was after I used the moving block/gear system in the fortress to crush those 3 Dry Bones. Hopefully I don't hit any other issuesoh fuck. I haven't gotten a single freeze yet. But I'd be so pissed if that happened. I did lose about three levels and 20 lives worth of progress when I quit-to-dash out of frustration on one level.
Wonder when that's coming to switch. Maybe this fall so they have a big Mario game.So playing this has given me the urge to play Mario 3d World again.
Don't know but it definitely should come out. That being said I most likely won't get it as I have it digitally on the Wii U which I still have as I fired it up and redownloaded the game. I bought this physically on the Wii U and sold it which is why I picked this one up again.Wonder when that's coming to switch. Maybe this fall so they have a big Mario game.
Man, FUCK this game's archaic save system. I just 100% completed 4 stages, then the game locked up during the following fortress. I was forced to hard reset my Switch, and when I reopened the game, none of the progress was saved!! Ughhhhh
I understand that it offers an old school challenge but for me the actual fun starts after beating the game and unloking the unlimited save because then you can focus on completing the levels without the stress of save. So yeah maybe they should be done with it. A no save could be an alternative classic mode that would only save at the start of each world.There were posters actually defending the quick save, because they simply couldn't wrap their head around the fact that it's a dumb system.
Like Tropical Freeze, heck Returns evens, has a proper save feature and that doesn't change the challenge what so ever, so why is Mario sticking to the dumb backward system?
I understand that it offers an old school challenge but for me the actual fun starts after beating the game and unloking the unlimited save because then you can focus on completing the levels without the stress of save. So yeah maybe they should be done with it. A no save could be an alternative classic mode that would only save at the start of each world.
I defended it. I still do. It works fine.There were posters actually defending the quick save, because they simply couldn't wrap their head around the fact that it's a dumb system.
Like Tropical Freeze, heck Returns evens, has a proper save feature and that doesn't change the challenge what so ever, so why is Mario sticking to the dumb backward system?
I will fight for Super Mario Land 2 until the end of time. Put up your dukes.
Totally agree with you on both. The throwing you back on map was really annoying in both this and Tropical Freeze. Should have quick retry button.If the fun doesn't start until you have free saves because of the stress why not just have free saves from the start? It doesn't make much sense to have to play through once before you're free to enjoy playing it.
It just seems like an antiquated system exacerbated by the annoyance of kicking you back to the map after losing a life. Hopefully the next one they rethink a lot of this.
That's the thing. It's been designed to work this way. They could easily just take the end-game's save method and apply it everywhere, but this is the way they intended for it to work. The addition of the quick save is actually the improvement here over what earlier games had. I'm guessing in their minds they didn't want people to stockpile extra lives, which you can do anyway since the game gives them out so frequently.It's technically functional, sure. But what are the pros of this system versus the cons? Is there any real benefit to this system not being tweaked to make the experience better for players?
The problem is that there's just no point the castle/house saves if quick saving exists. It seems to exist in this form because this is how it worked in SMW, but the question becomes "why are we modeling a game's systems after one from 1991 in the year 2012." If they're going to negate the whole point of it... then maybe they should've reexamined why it was that way to begin with.That's the thing. It's been designed to work this way. They could easily just take the end-game's save method and apply it everywhere, but this is the way they intended for it to work. The addition of the quick save is actually the improvement here over what earlier games had. I'm guessing in their minds they didn't want people to stockpile extra lives, which you can do anyway since the game gives them out so frequently.
Alright, here's my argument:It's technically functional, sure. But what are the pros of this system versus the cons? Is there any real benefit to this system not being tweaked to make the experience better for players?
Yeah that would be a much better away to introduce new people. The lives system is very archaic.Kind of wish they had a pure "braindead" mode for her to kind of just never die/have unlimited lives, or just go into bubble upon falling. They can flag this playthrough as not counting towards real progress on leaderboards or whatnot, but as is, she loses her 5 lives quickly and is very upset when she stops respawning.
I've just finished World 5, all coins so far, and my opinion hasn't really changed much on this game. It's more of the same in the "New" 2D Mario series. It definitely looks dated on the Switch, and I still think Nintendo should have ported 3D World instead as I'd be having a lot more fun with that.
I also totally resent the non-existent "Deluxe" element in the game. That annoys me. But all said and done, onto World 6 I march...
Mario games, as awesome as they are, hold on to too much of the past. Why do we still have a large score counter taking up space? Who cares about that now.