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BRSxIgnition

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Oct 25, 2017
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Those would be my guesses as well. Hopefully they add some new unit types too - an aerial unit would be really cool.

Not sure if an aerial unit would work with the time period Valkyria (Pre-2) is set in, and jet pack anything would be really silly, IMO.

Those new silhouettes are now making me lean into thinking it's going to be Raita lol.

While a lot of people will hate that because of his dealings in doujins/pornography, his designs in the original game were absolutely top notch. Raita when dialed back and working hard on less scandalous material really pays off.

Oh yeah, BTW, if this hasn't been brought up yet:

https://sega.jp/topics/171113_soft_2/

"PC/Home Game"

Whatever this is, it's at worst a Switch exclusive given handhelds would generally fall under "Home Game" IIRC. Which is fine by me since it's still an HD system.

I'd love a Valkyria game on Switch - heck, if they list PC, at worst it'd be a PC/PS4/Switch reveal (Unless they go all in on XB.)
 

Xenosaga

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Oct 27, 2017
11,976
The way they have been teasing with world wide langauges it's obviously not a mobage.
The fact that it has Korean language in the site makes me feel it will at least have PS4 as one of it's platforms.
 

Turtleboats

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Nov 13, 2017
1,797
Whatever this is, it's at worst a Switch exclusive given handhelds would generally fall under "Home Game" IIRC. Which is fine by me since it's still an HD system.
While it would be a left field reveal for the Switch, I wouldn't be too shocked either; especially as someone earlier on in this thread mentioned Media Vision has worked with Nintendo in the past (FE series.) Also Sega has a pretty chummy relationship with Nintendo these days.

I can't really see Sega giving the team a huge budget for VC. VC 2/3 being on portables might make more sense for this next mainline to be portable too especially after ACR flop.
 
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Nightengale

Nightengale

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While a lot of people will hate that because of his dealings in doujins/pornography, his designs in the original game were absolutely top notch. Raita when dialed back and working hard on less scandalous material really pays off.

I love Raita's work. His weapon, tank, architecture, uniform, clothing design are top-notch. He's far more than just a character designer.

My first and foremost preference would be for him to return, and I'm saying this even as I feel that the Raita is today has gotten more outlandish in his 'taste' of body proportions vs several years ago. IMO, what he brings to the table outweighs the negatives.
 

Sanox

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Oct 25, 2017
10,533
Raita is amazing. Yes he has a very stylized artstyle but that only really shows in very few characters in VC anyway.

Really hope he returns
 

chroeser

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Oct 27, 2017
296
Germany
It features guns, thats something, the first thing we saw with VR was a giant sword and a bride princess.

This makes me hopefull, it's the real deal. And now I pray for a reasonable budget.
 

Yunyo

Member
Oct 25, 2017
2,824
Still keeping my expectations in check for now. If it will just be silhouette releases up until the day of reveal... well, could be worse.
 

chrominance

Sky Van Gogh
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Oct 25, 2017
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I hope they pare back to the original 5 classes and only add 1-3 new ones that actually add functionality, instead of VC2 & 3's breaking up the original classes into like a dozen other classes and adding classes that make no sense in the context of WWII + light fantasy elements.

I never liked the weird armored fencer classes. They never made a lick of sense to me and I'd be happy to see them gone.
 

sinonobu

Member
Oct 25, 2017
3,027
The way they have been teasing with world wide langauges it's obviously not a mobage.
The fact that it has Korean language in the site makes me feel it will at least have PS4 as one of it's platforms.
Yeah PS4 seems a lock since it's getting Asian localization.

The question is whether if it's coming to other platforms or not.

(I would've said Steam is also locked but last game skipped Steam and was released on Xbox One so I have no clue)
 

BRSxIgnition

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Probably a bit early to be doing this, but with all of the Raita talk earlier, I wanted to compare the art styles for the primary Shock Trooper, Scout, Commander, and Tank Commander throughout the mainline games. (Added Sharpness to help view the silhouettes.)

For the purposes of this comparison, Valkyria Chronicles 1 uses game-engine profile images, while the examples for 2 & 3 use 2D profile images.

At least in terms of how grounded these silhouettes seem to be at first glance, it seems to be between Valkyria Chronicles 1 and Valkyria Chronicles 3?


rp5V21C.png
 

Suzuki Yu

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Oct 25, 2017
336
Jeddah
I can't really see Sega giving the team a huge budget for VC. VC 2/3 being on portables might make more sense for this next mainline to be portable too especially after ACR flop.
actually they should go all out with this one and make something big enough to build momentum in light of the recent successes on PC/PS4 front.
that is the only logical thing to do IMO to keep + maximizing your current fan-base.
 

TC McQueen

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Oct 27, 2017
2,592
I love Raita's work. His weapon [] design are top-notch.
It was pretty good for the default starting guns in VC1 (IIRC, only one of the rifles has some weird magazine/receiver geometry), then it went into bizarro territory, what with the water jackets on tons of guns that don't need them. I say let the guy design more guns... just make him watch tons of Forgotten Weapons videos first.
I never liked the weird armored fencer classes. They never made a lick of sense to me and I'd be happy to see them gone.
Oh yeah, Fencers and the music guys made zero sense as part of a WW2+ era style game. They'd fit better in a prequel set before the war Welkin and Isara's dads fought in.
 

Ricen-Beans

Member
Oct 27, 2017
299
I wish i could see all the images people are posting :(

But still, I'm hyped. Hoping for PS4 or Switch. If it's both I'm going to have a hard time choosing which platform to get it on. Considering I'd love it on the go but I've always associated VC to PlayStation.
 

Frunkle

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Oct 25, 2017
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Currently on 15-b in VC1 and I gotta say, this game has it's flaws. If it's a new VC then I hope they fix some of the gameplay.
 

TC McQueen

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Oct 27, 2017
2,592
Honestly, PC, PS4, and Switch would be a winning combo of platforms. They know they have an audience on PC and PS4, so supporting them is a no brainer (well, it would be if it wasn't SEGA Japan), and the Switch is pretty popular worldwide (and Japan too). Plus the Switch's portability makes it easier to get more time in with the game, whereas console and PC players have to carve out time to play in their schedules.
 

LordGorchnik

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Oct 30, 2017
3,283
Okay after all these updates I am actively monitoring this thread. Really hoping for some great news come the 20th.
 

TC McQueen

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Oct 27, 2017
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Currently on 15-b in VC1 and I gotta say, this game has it's flaws. If it's a new VC then I hope they fix some of the gameplay.
Yeah, Valkyria Chronicles has a good foundation for future games' gameplay, but there are a lot of things that could be revised.

It doesn't help that playing it after XCOM:EU and XCOM 2 highlights how clunky a lot of the equipment related systems are. Seriously, I don't get why guns have a lot of debuffs that could be better handled by grenades/ammo types.
 

Deleted member 643

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Honestly I liked the gameplay in VC2 and VC3 more than VC1. Loved the faster pacing with being able to ping units around the map thanks to the forts
 

Yunyo

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Oct 25, 2017
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Yeah, VC1 definitely has its flaws. But you could really see the potential of the game's systems. The portable entries went their own way and only inherited the basic skeleton of VC so we never really got a true sequel that improved upon what VC1 founded. So if this is a console entry I am curious to see what design direction they will take.
 

BRSxIgnition

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Yeah, VC1 definitely has its flaws. But you could really see the potential of the game's systems. The portable entries went their own way and only inherited the basic skeleton of VC so we never really got a true sequel that improved upon what VC1 founded. So if this is a console entry I am curious to see what design direction they will take.

I'd argue that VC1's primary flaws can be reduced to four specific things, those being:
  1. General Balance: The combination of a Scout's Firepower + AP was incredibly OP, as were some later Abilities.
  2. Class Equipment: More options for expansion such as new grenade types, armor types, etc. would do wonders for player choice. Imagine an armor type that can be equipped on soldiers that increases AP but drastically reduces defense, or vice versa!
  3. Difficulty Spikes: The original game had very notable spikes like those in Chapter 7 and Chapter 15b that required specific strategies to circumvent, limiting player options.
  4. Grading System: The original game based its scores - and therefore resources - far too heavily on the number of turns needed to complete an objective. Something more general would work better for player choice.
It's still an amazing game and one of my all-time favorites despite all of these, but if the improvements listed were implemented, hoo boy, would it be amazing or what?
Logically it should be PS4, PC, Switch, so let's hope.


You leave my Alicia alone!

Hoping for those platforms as well - and let's face it. Alicia is great, but as a class, scouts need to be dialed back.

Here's hoping that our heroine is a scout in the teaser image, and that pistols being the new default means their power has been reduced in comparison to the super soldiers they no-doubt end up becoming during anyone's play-through of VC1.
 
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TC McQueen

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Oct 27, 2017
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It's still an amazing game and one of my all-time favorites despite all of these, but if the improvements listed were implemented, hoo boy, would it be amazing or what?
I agree that having multiple grenade and armor types would do a lot for the game, but I feel like that needs to be paired with trimming down the guns. There's just no need for 3 types of guns with like 10 incremental stat boosts, plus special royal weapons, plus captured enemy gear.

Also, give snipers decent movement AP. I had to use that godawful command line mod tool to set sniper AP to something that made them capable of moving five feet instead of one.

Giving soldiers active abilities would be nice. Sure passives are great, but it'd be nice to be able to lay down some suppressing fire to ruin a bad guy's aim and things of that sort.
Here's hoping that our heroine is a scout in the teaser image, and that pistols being the new default means their power has been reduced in comparison to the super soldiers they no-doubt end up becoming during anyone's play-through of VC1.
I'm kind of leery about that, actually. Unless snipers get something like XCOM's squad sight ability and scouts get lots of stealth abilities or something, I think a pistol primary is too dramatic a reduction in firepower. I'd be fine with Scouts having SMGs, Shocktroopers having BAR equivalents/LMGs or Assault Rifles (they literally could've existed way earlier in real life), and everybody else keeping their VC1 loadout.
 

BRSxIgnition

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I agree that having multiple grenade and armor types would do a lot for the game, but I feel like that needs to be paired with trimming down the guns. There's just no need for 3 types of guns with like 10 incremental stat boosts, plus special royal weapons, plus captured enemy gear.

Agreed - there was often a single 'good' choice in any given situation in regards to guns, so if they focus on simplifying the base gun options to those in the first place while boosting equipment options such as Grenades/Armor/Bullets through R&D, I believe that would be best.

Also, give snipers decent movement AP. I had to use that godawful command line mod tool to set sniper AP to something that made them capable of moving five feet instead of one.

I feel like tying this into the Armor AP Adjustment would work well - it wouldn't be fair if a one-hit-kill unit can get whatever vantage point it wants instantly, but if it could be augmented with the use of light armor meant specifically for Snipers that increases AP, it could be earned, while still having drawbacks of its own. It would feel more worth it, IMO?

Giving soldiers active abilities would be nice. Sure passives are great, but it'd be nice to be able to lay down some suppressing fire to ruin a bad guy's aim and things of that sort.

I'm not sure what I think about this, or how it would work within the BLiTZ system. If every class had their own active ability in addition to passive individual traits on a per character basis, that could work? I think the closest VC1 got to this was the Engineer's repairing abilities.

I'm kind of leery about that, actually. Unless snipers get something like XCOM's squad sight ability and scouts get lots of stealth abilities or something, I think a pistol primary is too dramatic a reduction in firepower. I'd be fine with Scouts having SMGs, Shocktroopers having BAR equivalents/LMGs or Assault Rifles (they literally could've existed way earlier in real life), and everybody else keeping their VC1 loadout.

I think SMGs would make them too close to Shocktroopers unless Shocktroopers are upgraded to have more powerful weapons in turn, which just pushes the problem to another class. Pistols would make them more unique (as Engineers already have rifles) and could be further buffed by larger caliber bullet upgrades and a perhaps something stealth active ability?

So many possibilities. Maybe it'd be better to tone down this talk or we'll just get disappointed no matter what they give us.
 
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TC McQueen

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Oct 27, 2017
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I feel like tying this into the Armor AP Adjustment would work well - it wouldn't be fair if a one-hit-kill unit can get whatever vantage point it wants instantly, but if it could be augmented with the use of light armor meant specifically for Snipers that increases AP, it could be earned, while still having drawbacks of its own. It would feel more worth it, IMO?
IIRC, I just modded the snipers to have the same AP as the class with the second worst AP (Lancers? I don't remember), and that was actually pretty balanced in that snipers could get to cover, but whether they had sight lines on the enemy heavily depended on map geometry. That said, mobility enhancing armor with less damage protection is a fine idea too - XCOM uses it pretty extensively - but it's something that should be an augment of a decent base AP, not something that exists just to make a class not be a burden.
I'm not sure what I think about this, or how it would work within the BLiTZ system. If every class had their own active ability in addition to passive individual traits on a per character basis, that could work? I think the closest VC1 got to this was the Engineer's repairing abilities.
Yeah, it's kind of hard to figure out how to add things to BLiTZ (IIRC, this is something even the developers commented on). I think you could Mass Effect 3 MP/Mass Effect: Andromeda style 3 hot key abilities just by shuffling some of the existing controls to different buttons, but I'm not sure.

In fact, I wouldn't be surprised if BLiTZ gets replaced by something totally different, like a more XCOM style turnbased combat system, just due to how much more room for soldier control and customization it provides.
I think SMGs would make them too close to Shocktroopers unless Shocktroopers are upgraded to have more powerful weapons in turn, which just pushes the problem to another class. Pistols would make them more unique (as Engineers already have rifles) and could be further buffed by larger caliber bullet upgrades and a perhaps something stealth active ability?
Well yeah, that's why I suggested giving Shocktroopers BARs/Assault Rifles. That way you have a progressive elevation in firepower from the Scouts to the Shocktroopers to the Engineers. Giving the Scouts pistols, unless they're suppressed hand cannons or something, feels like a massive gulf between them and the rest of the classes in firepower, and making it more dangerous to use them as actual scouts, because they might not be able to kill anyone if they're found.
So many possibilities, jeez. Maybe it'd be better to tone down this talk or we'll just get disappointed no matter what they give us.
I kinda agree, but on the other hand, it's been a decade since the most mainstream game in the series came out, so it's only natural to talk about how they could improve things and what they might've learned (hopefully) from similar genre games.
 

BRSxIgnition

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Is there a Valkyria GAF/Era discord server to talk about all this with in real time? The wiki server invite seems to be down now.

I can make one if there isn't one already. (Assuming this reveal doesn't turn out horrible?)
 
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Yunyo

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Oct 25, 2017
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Well, I think the fanbase size is too small and the games themselves are largely single player offerings, meaning that such a discord would likely become inactive very quickly. Even general RPG discords tend not to have tons of activity (despite decent sized member counts) outside of people shitposting in the general channels.

I think a forum thread alone suits us just fine.
 

Chasing

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Oct 26, 2017
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Well the one on the left certainly seems to be the most scout-looking of the bunch.
 

Weiss

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It's going to be a prequel so Selvaria can show up, isn't it.
 
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Nightengale

Nightengale

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There's too many new introduction characters for it to be a gacha game too now, lol.

Gacha games have a lean cast of OGs because they don't want to have too many 'originals', they want you to roll for popular waifus from the main games.

I wonder about the character on the right side, doesn't like any of the previous classes in the Chronicles series.

... I don't think it's necessarily a class? Chances are all the shown silhouttes are the major story characters of this new game, and that silhouette is for a character who's a dancer or something.
 

BRSxIgnition

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The one on the far right may either be a Valkyria or Princess of some kind?

The one on the far left is an engineer, I think. It looks like they have a bag on.
 
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