Think they should reduce the amount of games they publish each year and focus on big franchises or unique projects. That way each game can get marketing and attention needed to hopefully raise sales. The shove as many as possible out and hope one does well is a bad way of running a business.
i agree. it's one of their problems though. i would do the following:
1. support disgaea. this means bringing back the prinny franchise, making crossovers with different things (like having laharl in a fighting game or adell in fire emblem heroes or something), and turning new ideas into disgaea games. they actually did this with infinite loop, a vn released in 2008, where they took the core idea and made disgaea infinite around it. and actually give a shit again when they do their ports/remakes. this used to be the case through 2014, but they stopped that, stranding disgaea d2 on the ps3, and not adding anything new to the steam releases or disgaea 5 on switch.
2. make sure other franchises are planned in advance and have support with regularity. this means making sure the sequel to the biggest game they had in years actually comes out somewhere when people would be excited about it and not four years later, and other older titles are supported when it counts (makai kingdom, soul nomad, phantom brave sequels, etc). they don't need to make a disgaea game every year, but they could rotate out franchises so that disgaea gets a new major release every three years while something else headlines the other two years.
3. keep the internal indies program going. this actually has been working out for them for the most part. i think it's the passion that goes into it that makes even mediocre games feel worthwhile. they've had some success come out of here like yomawari and the liar princess and the blind prince so this isn't really a problem.
4. stop doing low-effort games. no more vns unless they're going to be the next danganronpa (and i don't mean exile election). uta no prince-sama is the exception.
5. this is tied to point #4 and kinda #1 but plan out franchises better. the princess guide shouldn't exist. either the game was made during the development of penny-punching princess - and in this case why would you not just make a sequel to penny-punching princess -
or, it was made after penny-punching princess had already released and bombed - in which case, why would you think the missing ingredient was... more characters and less streamlined gameplay?
6. actually support the markets that support them. this means the west and switch. don't release labyrinth of galleria for only ps4 and ps vita in japan in 2020 (this should be obvious). it also means actually figuring out mobile games if they really think japan is going to be there for them on the platform, and not going with the cheapest available option.
i just want more soul nomad, man.