Complete opposite. Broke GP records and reinvigorated the franchise. 5 has the best SP in the series, the Coalition moved the story telling and acting forward in a way others have not, combined with some of the best visuals this gen. Really cemented Coalition as one of the best TPS studios around.
The hub worlds. While abit empty. Were a great for world building imo. It felt way more i was on Sera then any other game.
I have noticed the narrative on Gears 5 changed very quickly from "its amazing! the best Gears ever!" to "its kinda alright" so I don't think this is very accurate.
I don't think Era is a good place to measure a game's popularity tbh. But sure, agree to disagree sounds reasonable to me
This was such a shitty part on insane difficulty. Hated the sand open-world level as a whole. The Coalition need longer development time. They finished Gears 5 in 2.5 years, right? That's short time for a big budget AAA game these days. Gears 5 was rather buggy, open-world levels exploration wasn't as rewarding as one would expect, The Coalition had to reuse all enemies from previous games because yeah, lack of time.
At this point i'm really not sure what they should do with Gears 6.
I have noticed the narrative on Gears 5 changed very quickly from "its amazing! the best Gears ever!" to "its kinda alright" so I don't think this is very accurate.
I have noticed the narrative on Gears 5 changed very quickly from "its amazing! the best Gears ever!" to "its kinda alright" so I don't think this is very accurate.
After the awful dialogue in Gears 5 I'm inclined to agree. Best moments were the opening and ending levels. Everything else was none for the better. Gears is best linear.Absolutely the wrong direction for this franchise. Just make it a balls-out shooter with insane graphics and VFX. No one wants or cares about the story in Gears Of War. Open world is a terrible idea. We just want to blow shit up in brilliantly designed levels with great weapons. The end.
Gears 4 is dreadful yes, so I don't disagree that 5 is the far better game of those two.Having played 4 right before 5, 5 is definitely the far better game.
I thought the open world bits were fine in Gears 5, because they helped give a rest between the frantic linear shooting sections. But they could have been way better too.
I'm on the fence tbh for future installments. I'm not usually a fan of open world and RPG stuff being shoved in to a game, but they weren't exactly intrusive in Gears 5. But if the next edition of Gears was a spin off, rather than Gears 6, and mixed things up a bit with more of a RPG focus, that would be fine. As long as we eventually get a Gears 6 too. But also would beg the question: why not a new IP instead?
Having done the same, I disagree completely.Having played 4 right before 5, 5 is definitely the far better game.
That story choice really felt off to me in 5. Not sure I want more of it.
Please... That is garbage.
Gears of War is something relatively simple and the last thing this (another franchise!) needs is production/vision bloat. I'm tired of AAA being so high-risk that developers start to throw everything into the kitchen sink to justify its production in some misguided catch-all ideal of "now we ensure ANY type of gamer wants to play!".
Gears doesn't need "choices".
It doesn't need "Open World".
It's not an RPG, COME ON! xD
I didn't like the decision you have to make in Gears 5 (How are they going to continue in Gears 6?)
And I would be totally fine with that. Let them make a new IP where all this open world RPG stuff with player choices will be natural. Trying to shoehorn something loved and proven into a different thing just because you're tired of making the old game again is the wrong way to make a sequel.
As usual, either they'll ignore your decision (pretty much like Gears 5 story ignored everything what happened in 4) or they'll write off both ways beyond that decision off screen, between 5 and 6.Though I have not played the story yet, I do know about the decision you have to make and yes, I too wonder how are they going to continue that in the next Gears. Will our choice have an impact or will they just say, "This is what happened..."
Agreed 100%. I didn't even mind the hub sections that much, but IMO they should really limit this to maybe one such area, because otherwise it's just padding. I hated controlling the skiff too and let my SO handle that, because it was just so annoying.Absolutely the wrong direction for this franchise. Just make it a balls-out shooter with insane graphics and VFX. No one wants or cares about the story in Gears Of War. Open world is a terrible idea. We just want to blow shit up in brilliantly designed levels with great weapons. The end.
Yep. I just finished 3 before playing 5, the leap in story, gunplay, pacing, chaos and creativity is ... generational (ofcourse), but it didn't feel that way with 4.meh. I feel like the Tomb Raider games did a good job adding open world and rpg elements to their games and wish they would do something in that style.
Having played 4 right before 5, 5 is definitely the far better game.
So your using the first 2 weeks as a barometer now? It fell like a rock by end of September. It's got the biggest drop off, and since MS isn't sharing actual sales for the game, we have no clue now because GP muddy's the numbers.
Just because "you" didn't like the changes, doesn't mean everybody else hated it too. The story in 5 answered more questions about the Locust than the original trilogy did.Absolutely the wrong direction for this franchise. Just make it a balls-out shooter with insane graphics and VFX. No one wants or cares about the story in Gears Of War. Open world is a terrible idea. We just want to blow shit up in brilliantly designed levels with great weapons. The end.