That was used in a tongue in cheek because of the way microsoft was marketing Scorpio
They did these for few months around pro launch which is quite understandable to explain the point of these consoles to consumer aka more power than base .don't know where u get that idea from that all their marketing was like thay.they never mentioned PS4 is 40% stronger than x1 from 2013 to 2016 but u collectively leave those out .
That was used in a tongue in cheek because of the way microsoft was marketing Scorpio
Sorry isnt true ...they was touting it too also if they didn't needed seen that all the media did for them during the resolutiongateThey did these for few months around pro launch which is quite understandable to explain the point of these consoles to consumer aka more power than base .don't know where u get that idea from that all their marketing was like thay.they never mentioned PS4 is 40% stronger than x1 from 2013 to 2016 but u collectively leave those out .
The same as you when people don't agree with you and show your old posts.Why some of you have this anxiety to push other to ignore people? If you don't like him ignore him ...ask others to do it is no correct man
Mental gymnastics?where that even come from ? Added to ignore list .byeI never said all there marketing was like that. Don't misstate what I say please.
Leave stuff out? Your mental gymnastics are really far out.
Just except the truth and move on.
Lol, no it was not.
What? He have been arguing the same points for pages that have nothing to do with next gen consoles.Why some of you have this anxiety to push other to ignore people? If you don't like him ignore him ...ask others to do it is no correct man
I'm not shy of my old post I've preferences as everyone else...but always try to rationalize and say the things from my prospective .....this doesn't paint me as someone weird like you try to make it pass from days..and I dont go around to call fanboy who dosn't think like me...But please let close this discussion here I'm sure we both look stupid perpetuating it ).The same as you when people don't agree with you and show your old posts.
This thread will go up and down until new info come....I say to lets try not to kill each other before it happen))))What? He have been arguing the same points for pages that have nothing to do with next gen consoles.
Unlikely, but possible.
based on details within the Ariel leak, i suspect we will get 2 different ram pools, so maybe 20GB GDDR6 and 4GB DDR4?
The price is independent from the actual cost, so it is possible.
Wouldn't it make sense, from a cost-saving point of view, to have a separate pool of slower (cheaper) memory for the OS?The price is independent from the actual cost, so it is possible.
But, I personally think you don't need so much memory for executing games.
8GB of VRAM is still enough storage in the PC space even with ultra settings.
Give it some headroom add +2GB
Give the system and UI some space +4GB
Give the non gaming apps some +2GB which can be allocated to a game if needed
I think 10GB to 12GB for games is enough for 4K gaming.
The memory may be cheaper but you need an extra memory interface on your SOC which makes that part more expensive. You also need the lanes on your board and I am nor sure if you are running into issues there to have enough space to implement those two memory controllers on the same silicon. So you save on one end but you also add cost and complexity on the other side of the equation.Wouldn't it make sense, from a cost-saving point of view, to have a separate pool of slower (cheaper) memory for the OS?
The price is independent from the actual cost, so it is possible.
But, I personally think you don't need so much memory for executing games.
8GB of VRAM is still enough storage in the PC space even with ultra settings.
Give it some headroom add +2GB
Give the system and UI some space +4GB
Give the non gaming apps some +2GB which can be allocated to a game if needed
I think 10GB to 12GB for games is enough for 4K gaming.
Wouldn't it make sense, from a cost-saving point of view, to have a separate pool of slower (cheaper) memory for the OS?
I think it will either be this or a 16/4 split.based on details within the Ariel leak, i suspect we will get 2 different ram pools, so maybe 20GB GDDR6 and 4GB DDR4?
Short answer, yes.
Long answer. Back in 2013 8GB of GDDR5 (using 16 4Gb modules) cost sony around $88. Going to 8 8Gb modules would bring that cost down to around $60. GDDR6 is around 30% more expensive but at double the capacity per module. So 16GB of GDDR6 will cost them around $78 today. So 24GB of GDDR6 will cost them around $120. Very possible if they are willing to take a loss on each console sold.
I don't see them ding it though, I am willing to be pleasantly surprised but I see them going for 16GB max + 4GB of DDR3/4 RAM. This is already being done in the PS4pro (8GB+1GB DDR3). This way their total RAM budget comes in at around $100. And 16GB is enough, just look at what the PS4 does with 5GB and the 1X with 9GB.
This is where I settled at for realistic expectations.
RDR2 uses higher texture on the X it's a news to me. Where coming from?Given the reports on how NVidia's 2080 can hit its VRAM limits and cause stuttering at 4K, An issue the 11gb 1080ti and 16gb Radeon VII dot have to worry about, I think your estimates are too conservative.
Alternatively, if we take a title like RDR2, we know it's usually higher resolution textures on the XBX than the XB1, PS4 & PS4Pro and it does fit within the XBX's 12 gbs. However, it's a current gen title.
Looking ahead, we're going to see more demand for more types of textures (SSS, PoM, Displacement, flow maps) as well as higher resolution textures across a larger pool of dynamic objects at once. And larger shadow cache. Alongside that, I there's likely to be more demand for voxel grids for visuals and VFXs (indirect lighting, fog & clouds,, wind). Then there's the chance for more destructive (not Crackdown / Red Faction) scenery (think Arkham Knight). And I wouldn't be surprised if it became more common for NPCs to have things like clothes built in separate layers for more realistic movement and damage effects (similar).
But I do expect some of the texture demands to be offset by the increasing use of tech light HLods and Virtual Texturing though.
I also expect animation to improve significantly on the next generation through the use of more animations and motion matching to create more nuanced and intelligent reactions to the world around the player. And further demand for more persistence for unique information (wounds, environmental destruction, character dynamics, movement & resting of physics objects, etc).
I expect 16gb is the minimum we need for games to feel like a generation ahead, not just visually, but in terms of deeper, smarter worlds.
Many of us are hoping this is the case, especially if we're dealing with 16gb or less memory.
They can't increase that slower ram completely though - they still need some main ram if they're keeping the same OS. Maybe they could get it down to 2GB so 16GB GDDR6 giving 14GB usable and 3GB reserved for OS, with a pool of 2-4 GB slower ram for the rest of the OS
i think that the fact that Sony was so heavily involved in the Navi R&D process bodes well for substantial gains from the new architecture, even if its GCN. We dont know if Cerny and his team were invovled in the nitty gritty design discussions, but the fact that Navi was delayed so many times is good news for console owners, both PS5 and Xbox Two fans. Both Sony and MS engineers have a lot of experience working alongside AMD engineers by now, and there is no doubt in my mind and that the combine might of Sony, MS and AMD engineers working exclusively on the Navi should produce some great results.So to steer back to discussing specs. I had a little time and I read through a couple pages of the console speculation thread on b3d and now I think it's entirely possible that Navi either won't be GCN, or the last iteration of GCN will be a significant improvement over previous versions regarding power efficiency.
Overall, my feelings towards next-gen consoles are positive again.
i think that the fact that Sony was so heavily involved in the Navi R&D process bodes well for substantial gains from the new architecture, even if its GCN. We dont know if Cerny and his team were invovled in the nitty gritty design discussions, but the fact that Navi was delayed so many times is good news for console owners, both PS5 and Xbox Two fans. Both Sony and MS engineers have a lot of experience working alongside AMD engineers by now, and there is no doubt in my mind and that the combine might of Sony, MS and AMD engineers working exclusively on the Navi should produce some great results.
I am actually hopeful for some kind of Ray Tracing cores. AMD CEO has said they are working on it, and its entirely possible that it might make its way into next gen consoles.
Just a rumor from a forbes contributor.
Yep... Those ram specs, push the 8+TF, good CPU, 2TB HDD running at 7200 rmps, and 4k Bluray.... I think that would be an amazing console.
Same Forbes article that is pretty much our only source for all this conjecture,
So the next architecture that will be in ALL amd GPU's line is created FOR Sony....okaySame Forbes article that is pretty much our only source for all this conjecture,
https://www.forbes.com/sites/jasone...nys-playstation-5-vega-suffered/#da7aafe24fda
Which brings us to, in my eyes, the more interesting revelation. According to my sources, Navi isn't just inside the Sony PS5; it was created for Sony. The vast majority of AMD and Sony's Navi collaboration took place while Raja Koduri -- Radeon Technologies Group boss and chief architect -- was at AMD.
__________________________________________________________________
Both Sony and MS have been closely working with AMD going back to last gen spec design. The mid gen console designs for both consoles had Polaris and Vega features IIRC. I expect them to be working even more closely for next gen consoles.
So the next architecture that will be in ALL amd GPU's line is created FOR Sony....okay
I don't even understand what this "contributor" was thinking
Same Forbes article that is pretty much our only source for all this conjecture,
https://www.forbes.com/sites/jasone...nys-playstation-5-vega-suffered/#da7aafe24fda
Which brings us to, in my eyes, the more interesting revelation. According to my sources, Navi isn't just inside the Sony PS5; it was created for Sony. The vast majority of AMD and Sony's Navi collaboration took place while Raja Koduri -- Radeon Technologies Group boss and chief architect -- was at AMD.
__________________________________________________________________
Both Sony and MS have been closely working with AMD going back to last gen spec design. The mid gen console designs for both consoles had Polaris and Vega features IIRC. I expect them to be working even more closely for next gen consoles.
Wccftech has reported that story juste before this Forbes contributor.
https://wccftech.com/exclusive-amd-navi-gpu-roadmap-cost-zen/
More like it was created with Sony's specifications in mind and AMD will made those things standard across all Navi products.. just like Vega was "created for Apple", no?
If this is true then Sony must've had some nice ideas and designs in mind. Going by Cerny's patents, I think they did.
RDR2 uses higher texture on the X it's a news to me. Where coming from?
Wccftech has reported that story juste before this Forbes contributor.
https://wccftech.com/exclusive-amd-navi-gpu-roadmap-cost-zen/
This was written by wccftech.com first. I know you have a huge enthusiasm for Xbox but it shouldn't surprise you that Sony has invested their coffers into AMD and PS5 with exclusivity and customization patents.So the next architecture that will be in ALL amd GPU's line is created FOR Sony....okay
I don't even understand what this "contributor" was thinking
Apologies, just double checked this and the higher res textures are on both Pro and XBX, compared to the base platforms. I thought it was just the latter.
https://www.eurogamer.net/articles/digitalfoundry-2018-red-dead-redemption-2-face-off
This is a good point that I see too often ignored by people who say 16GB is what they definitely will go with.Given the reports on how NVidia's 2080 can hit its VRAM limits and cause stuttering at 4K, An issue the 11gb 1080ti and 16gb Radeon VII dot have to worry about, I think your estimates are too conservative.
Alternatively, if we take a title like RDR2, we know it's usually higher resolution textures on the XBX than the XB1, PS4 & PS4Pro and it does fit within the XBX's 12 gbs. However, it's a current gen title.
Looking ahead, we're going to see more demand for more types of textures (SSS, PoM, Displacement, flow maps) as well as higher resolution textures across a larger pool of dynamic objects at once. And larger shadow cache. Alongside that, I there's likely to be more demand for voxel grids for visuals and VFXs (indirect lighting, fog & clouds,, wind). Then there's the chance for more destructive (not Crackdown / Red Faction) scenery (think Arkham Knight). And I wouldn't be surprised if it became more common for NPCs to have things like clothes built in separate layers for more realistic movement and damage effects (similar).
But I do expect some of the texture demands to be offset by the increasing use of tech light HLods and Virtual Texturing though.
I also expect animation to improve significantly on the next generation through the use of more animations and motion matching to create more nuanced and intelligent reactions to the world around the player. And further demand for more persistence for unique information (wounds, environmental destruction, character dynamics, movement & resting of physics objects, etc).
I expect 16gb is the minimum we need for games to feel like a generation ahead, not just visually, but in terms of deeper, smarter worlds.
Both Ms and Sony console have different exclusive customizationThis was written by wccftech.com first. I know you have a huge enthusiasm for Xbox but it shouldn't surprise you that Sony has invested their coffers into AMD and PS5 with exclusivity and customization patents.
During PS4 launch Cerny commented on hardware customizations and how they are exclusive to PS4. And it shouldn't surprise you Sony is willing to open their checkbook for it
And a bit more clickbait stuff:
What to expect from the PlayStation 5
https://www.theverge.com/2019/2/19/18231205/sony-ps5-playstation-5-rumors-specs-games
I'm not sure I'd classify this as clickbait, but I'm a fan of The Verge. Seems like a level-headed take on some top-level details that we've already covered. It's worth remembering that there's a very large majority who aren't exactly thinking about next-gen consoles on a day to day basis like us. For those folks, articles like this are a good primer.
so ms will have some cerny's patents? :D all of this sound like an incredible bs from that forbes contributor...
probably some rumors from his "source" was hinting at the usual own customization that sony and ms will do ...(like always happen)
Apple got vega gpu a year later than those get released everywhere else.........sound very very bad for an exclusive product :)
I don't know where you want arrive ..what change for the others gpus in other product if everyone is getting their customization? This is what will happen you know right ?You...realize this is a common thing? That Vega was factually credited with Apple in mind and then the features they came up with were incorporated into the general architecture. Outside of the ones that were specific to apple patents of course
Navi exclusive for Sony?
Doubt its 8TF then, with Xbox supposedly using vega and gets better TF on old architecture.
How many times this comes up in this thread and has to be send into land of myths? Too often!Navi exclusive for Sony?
Doubt its 8TF then, with Xbox supposedly using vega and gets better TF on old architecture.
Eh we are into Misterx level ahahhHow many times this comes up in this thread and has to be send into land of myths? Too often!
so ms will have some cerny's patents? :D all of this sound like an incredible bs from that forbes contributor...
probably some rumors from his "source" was hinting at the usual own customization that sony and ms will do ...(like always happen)
Apple got vega gpu a year later than those get released everywhere else.........sound very very bad for an exclusive product :)