Okay, thanks for this response.
Because that rumor is bullshit I think.If Sony really worked so closely with AMD on Navi why would they let MS use it?
The original story came from a forbes contributor. Not digital foundry. https://www.eurogamer.net/articles/...d-next-gen-graphics-tech-built-for-ps5-reportCare to show your working for this? It was reported by some reputable sites (including Digital Foundry who I know you trust a lot these days)
Yes, I know. But DF tend to get their ducks in a row from other sources before posting rumours.The original story came from a forbes contributor. Not digital foundry. https://www.eurogamer.net/articles/...d-next-gen-graphics-tech-built-for-ps5-report
If we're going to believe that 1TB ssd rumor, what if these slides where real after all..
I actually don't see Anaconda and PS5 differing too much in specs. If PS5 really had these specs, if MS still wanted to keep their 'strongest system' crown, they would really have to overspend and overcharge to create a system stronger than the one above, and I don't think that it would sit right with investors and MS upper management... unless they also have a second system that's much cheaper to make and would make a profit from day one to make up for the higher end system 🤔.
People think that console manufacturers are incorporating Nasa dark matter space age shit into there consoles.
But at the end of the day its rather straightforward.
I think the biggest mystery is price.
$399 just isn't the same in consumer electronics as it was in 2013.
It's going to be an 8 core zen variant, it will have a 11-15tflop gpu and 16-24gb of GDDR6, graphics will be Similer to tech demos made on gtx 1080s.
Its going to like that, I can almost guarantee it.
Yes, I know. But DF tend to get their ducks in a row from other sources before posting rumours.
The original story came from a forbes contributor. Not digital foundry. https://www.eurogamer.net/articles/...d-next-gen-graphics-tech-built-for-ps5-report
Anandtech said:AMD stated that, at this time, there will be no version of the current Matisse chiplet layout where one of those chiplets will be graphics. We were told that there will be Zen 2 processors with integrated graphics, presumably coming out much later after the desktop processors, but built in a different design. Ultimately APUs are both mobile first as well as lower cost parts (usually), so different design decisions will have to be made in order to support that market.
This doesn't sound terrible to me. I've got an eight year old PC running a 1070. I'd hope next gen consoles have better performance than that at least.
Not sure if this has any barring on the console APUs, but:
https://www.anandtech.com/show/1385...nt-on-matisse-cpu-tdp-range-same-as-ryzen2000
Not sure if this has any barring on the console APUs, but:
https://www.anandtech.com/show/1385...nt-on-matisse-cpu-tdp-range-same-as-ryzen2000
Discrete GPU and CPU?!This statement about no APUs is interesting, considering there actually were rumors about PS5 not having an APU in the past.
Its not the first time we had rumors about this. There was an article from 2017 that mentioned a source within the industry told them it is discrete gpu instead of APU, iirc there was also a rumor from a chinese forum that mentioned the same. Maybe this really is happening.
I guess discrete means potential for bigger gpu die right? Or alternatively, using 2 small dies rather than one large die might be cost effective.If they go with discrete parts then would that make a Pro model several years later easier to design? I'm trying to think of advantages of ditching APUs this time, aside from having a bigger GPU (right?).
While this is probably true the difference between the capability of the top and bottom end of what you posted is pretty significant.People think that console manufacturers are incorporating Nasa dark matter space age shit into there consoles.
But at the end of the day its rather straightforward.
I think the biggest mystery is price.
$399 just isn't the same in consumer electronics as it was in 2013.
It's going to be an 8 core zen variant, it will have a 11-15tflop gpu and 16-24gb of GDDR6, graphics will be Similer to tech demos made on gtx 1080s.
Its going to like that, I can almost guarantee it.
If they go with discrete parts then would that make a Pro model several years later easier to design? I'm trying to think of advantages of ditching APUs this time, aside from having a bigger GPU (right?).
People think that console manufacturers are incorporating Nasa dark matter space age shit into there consoles.
But at the end of the day its rather straightforward.
I think the biggest mystery is price.
$399 just isn't the same in consumer electronics as it was in 2013.
It's going to be an 8 core zen variant, it will have a 11-15tflop gpu and 16-24gb of GDDR6, graphics will be Similer to tech demos made on gtx 1080s.
Its going to like that, I can almost guarantee it.
Pros:What are the pros and cons of having a discrete GPU/CPU instead an APU?
Pros:
Better overall yield
More fine-grain binning of parts for performance
More parts per wafer
Theoretical increase in max economical die size
Cons:
Increased packaging costs
More power spent on IO
Unknown latency impacts
Yes, they would mostly be performance gains by going chiplet unless the additional latency has a performance impact.Thanks!
And could it be any performance differences or it would only affect yield/economic aspects?
Navi will 100% not be Sony exclusive. It might have some Sony exclusive Vr features, or something like that.
The reason ray tracing is so highly regarded is because it's an actual physical approximation of how light reflects in environments. Rasterization is just an approximation. One that we've gotten very good at, mind you.I have a question. I keep hearing how ray tracing is the holy grail for graphics, and while I don't doubt how important it will be going forward, is it THE holy grail or A holy grail? Are there other future techs we are anticipating that are equally as amazing but just aren't talked about as much? Just curious. Thanks for any answers! :)
The reason ray tracing is so highly regarded is because it's an actual physical approximation of how light reflects in environments. Rasterization is just an approximation. One that we've gotten very good at, mind you.
Once we get there, it will be about increasing the number of light sources, increasing ray density, increasing number of bounces, better modeling of how surfaces reflect (roughness, e.g.) but the base technique remains the same.
I understand that part of things, I'm just curious if there are other technologies on the horizon that would be viewed as being equally as game changing as ray tracing. I can't say I've heard of any and just wanted to ask if there was anything else that would also be considered "the next big thing".
Game physics still has a long way to grow in terms of physical accuracy. Persistent world states, including physical destruction.
Game AI can improve a lot. Imagine AI that could learn and wasn't a static set of behaviors. Imagine NPCs that could be programmed with abstract ambitions and goals. As AI grows in the commercial and research world, there will be a wealth of research to pull from for making AI that are more human like, can process their surroundings, do path-finding, and a whole host of other "normal" human behaviors.
A lot of these things are somewhat inscrutable in the sense that it's not a feature tick box we can all objectively see and measure. These kinds of advances will come to define what "feels" next gen.
Game physics still has a long way to grow in terms of physical accuracy. Persistent world states, including physical destruction.
Game AI can improve a lot. Imagine AI that could learn and wasn't a static set of behaviors. Imagine NPCs that could be programmed with abstract ambitions and goals. As AI grows in the commercial and research world, there will be a wealth of research to pull from for making AI that are more human like, can process their surroundings, do path-finding, and a whole host of other "normal" human behaviors.
A lot of these things are somewhat inscrutable in the sense that it's not a feature tick box we can all objectively see and measure. These kinds of advances will come to define what "feels" next gen.
Only 1TB for a next-gen console? SSD or not, that's gonna be a big no-no.Brad Sams is hearing that Anaconda will have an SSD of up to 1 TB .
Only 1TB for a next-gen console? SSD or not, that's gonna be a big no-no.
I hope they take another look at audio, if they could bring spatial audio similar to "Steam Audio" and bake it into AMDs TrueAudio then I would be extremely happy.
With the more powerful CPU, I believe this would be the best timing for it.
I'm tired of hearing sounds directly through 3 meter thick concrete wall, when it should be propagate from a window or other openings.
However, I doubt we'll get this feature. Simply because it isn't a visual improvement and most people probably wouldn't notice.
Only 1TB for a next-gen console? SSD or not, that's gonna be a big no-no.
This doesn't sound terrible to me. I've got an eight year old PC running a 1070. I'd hope next gen consoles have better performance than that at least.
Brad Sams is hearing that Anaconda will have an SSD of up to 1 TB .
So the leaked slides we all poopooed due to the SSD and high amounts of RAM....we have a Japanese analyst on a japanese language site saying Sony is looking to greatly increase the ram in ps5 and MS might have a 1tb ssd. Maybe we should look at those slides again
Game physics still has a long way to grow in terms of physical accuracy. Persistent world states, including physical destruction.
Game AI can improve a lot. Imagine AI that could learn and wasn't a static set of behaviors. Imagine NPCs that could be programmed with abstract ambitions and goals. As AI grows in the commercial and research world, there will be a wealth of research to pull from for making AI that are more human like, can process their surroundings, do path-finding, and a whole host of other "normal" human behaviors.
A lot of these things are somewhat inscrutable in the sense that it's not a feature tick box we can all objectively see and measure. These kinds of advances will come to define what "feels" next gen.