Kaioken x10-ish.
Interesting.PS4 Jaguar is Goku fighting Frieza at Kaio-Ken x10.
PS5 Zen2 is Super Saiyan Goku.
Wut? My post was about bc.Nope. Cerny said that 8TF was the mininum for 4K years ago. Doubt they target something that low 4 years later.
Interesting.
How big will the jump be if we go to 8-12 tf in DBZ power levels?
Wut? My post was about bc.
Btw on your topic people continue to take that Cerny words as universal law ..Im not drinking it....i suspect it was just an esagerare way to downplay xbx specs..because there are been multiple proof that he was wrong ,... But that's my take on it
Wut? My post was about bc.
Btw on your topic people continue to take that Cerny words as universal law ..Im not drinking it....i suspect it was just an esagerare way to downplay xbx specs..because there are been multiple proof that he was wrong ,... But that's my take on it
PS4 is Super SaiyanInteresting.
How big will the jump be if we go to 8-12 tf in DBZ power levels?
reads to me like there wont be any major event until after june 2019?And with our decision to do fewer games -- bigger games -- over longer periods of time, we got to a point where June of 2019 was not a time for us to have a new thing to say. And we feel like if we ring the bell and people show up here in force, people have expectation "Oh, they're going to tell us something."
...Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
Richard's right, the architecture and roadmaps are so well-known that making a leak is too easy. This is probably bullshit, though I totally want it.
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
GDC.Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
Mod there didn't ban the guy who posted this or anything,he was commenting on it and i agree:this sounds way too expensive.This is $499 box,i think there is no way Sony can sell this for $399 next year.If they do it would be absolutely fantastic! :)
It's surprising how transparent they're being. Honestly admitting that they're not doing a conference because they don't want to disappoint.from the new shawn layden interview:
reads to me like there wont be any major event until after june 2019?
if true then i feel like late 2020 is becoming pretty likely.
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
Is there any Ram configuration that could actually give you 20GB?
lol 12.6 tflops. The Radeon 7 is a 300w GPU at 7nm. 1.4Ghz gives it a 11.1 tflops of performance. 1.7Ghz gives you 13 tflops. Even with a 25% performance increase thanks to the improvements in the Navi architecture, you are not going to get 12 tflops of performance in a console GPU.Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
For 299 with a additional controller as gift right? 14.2 tf ...sure ahhahSomebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
It says the 4GB is a different RAM type, but it doesn't matter now, the bitrate they list sounds a little too high to be possible.
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
For 299 with a additional controller as gift right? 14.2 tf ...sure ahhah
Wel, 8 tflops on a Navi GPU should give you more than a Polaris based 8 tflops GPU if rumors are to be believed. They said Navi architectural improvements will bring them in line in Nvidia Tflops which gives you roughly 25-33% more for the same tflops. Which means an 8 tflops Navi GPU could be the same as a 10-11 tflops Polaris or even Vega GPU.Nope. Cerny said that 8TF was the mininum for 4K years ago. Doubt they target something that low 4 years later.
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! (Reddit leak) The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3) (Gonzalo leak)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided) (ErebusEpsilon leak)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS (OsirisBlack)
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
PS4 is SSJ1
PS4 Pro / XBX is Buff SSJ1 Trunks
PS5/Anaconda is SSJ2 Gohan
Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
Devkits tend to be more powerful than the actual retail hardware, aren't they?
if he was talking about dev kits then he would know their performance level considering he claims to have one lol.Devkits tend to be more powerful than the actual retail hardware, aren't they?
Oh, I didn't take away from his post that he actually has one.if he was talking about dev kits then he would know their performance level considering he claims to have one lol.
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Better specs too.The X1X devkit has 24GB VRAM iirc.Devkits tend to be more powerful than the actual retail hardware, aren't they?
It says the 4GB is a different RAM type, but it doesn't matter now, the bitrate they list sounds a little too high to be possible.
Correct. 24MB GDDR5 + 44CUs instead of 40CUs.
Oh certainly, but then we get the question of what's more important - going all-out with those systems to the point that 60fps is impossible, or just doing better than this gen. I feel like, if all developers actually did commit to 60fps being an option in all their games, the leftover CPU power would still be enough to create incredibly complex and stunning games far beyond what we're playing now.
We'll have to see what happens - it's been pointed out that, actually, a LOT of games are being made at 60fps these days. Lately almost all big FPS games, multiplayer titles, character action games, sports games, remasters, etc are 60fps. It frequently feels like practically all genres are transitioning to at least having performance modes, except for Sony's big titles (and some of those have performance modes on Pro), and, of course, open-world games. That's the situation with shitty CPUs, so I'll be interested to see what happens with much better CPUs. There's also the matter of 60fps being the bare minimum needed for VR, which may well have knock-on effects.
I mean 1.6 to 3 is almost a 2x increasse, than a extra 30% per clock gives it a extra 60%. even if we assume a 2x increase to get to 60fps, not fully true, there is this a 60% extra power for devs to use. unless the game dev is caculation everything per frame, they should not be, its not a 2x increase for getting 60fps. done right, I would argue its clossers to a 1.5 incresse in cpu power needed.We're not talking about an exponential increase in CPU perf, more a scaling factor of 2-3x.
If you take a current gen game that is CPU bound (and many are), double the framerate, then you only have 0 to 1x jaguar compute performance to leverage for increased simulation complexity. It's nowhere near as large an increase as you seem to be suggesting.
The issue with performance options is that for CPU bound games, running at twice the framerate isn't even possible for a game designed for 30fps. In which case, the mere act of choosing to include performance mode doesn't come for free but requires you to specifically design your game for 60fps then scale back for 30fps play. If a game doesn't even benefit all that much from 60fps, then sacrificing your perf. budget to just to provide an option starts to make less and less sense.
Also the game genres you cite as being 60fps have generally been 60fps every gen since forever, primarily because it makes most sense for many games in those genres.
If anything I'd argue a much lower proportion of games this and last gen are 60fps, as in the PS2 generation and before 60fps was pretty much ubiquitous across all games.
I understand why some gamers want 60fps, but adding in the option doesn't come without a cost, be that a reduction in the scope of the dev's vision for the game, a simplification mechanics or reduction in simulation complexity, i.e. all the sacrifices required to design for 60fps from the outset.
I think we'll have to see, because we may have reached a plateau in CPU computational demand for games in the most popular genres, in which case the extra perfornance Zen brings can more or less provide 60fps "for free" (which is what I think you're assuming).
I personally suspect we're not there yet, and devs will have been cultivating ideas for the last 6yrs that they've been itching to unleash but haven't been able to do so because of the current gen weak CPUs. This turning out to be the case, I wouldn't want devs to rein in their ambition for the sake of 60fps that doesn't matter to games in many genres.
To be fair the only game which runs at 4K with good fps on the X it's RDR2 in my memories. The other AAA you mentioned are not even 4k native and most lean to run less stable on the X. So if you want to use this argue against Cerny, it seems indeed he was right.RDR2 isnt the only X1X game running at native 4k either. Anthem is running at native 4k, Wolfenstein, Doom, Both Rise and Shadow of Tomb Raider are native 4k, Halo 5, Gears 5, Forza 7 and Horizon 4 are native 4k. thats a lot of high profile titles running at native 4k on a 6 tflops GPU.
Besides, Cerny is a great engineer but not prone to mistakes. He doubled down on checkerboarding with the Pro which isnt used as often as i would like. A lot of devs just settle for 1440p. Even Sony's exclusives like Spiderman, SOTC and Uncharted top out at 1440p which is infruriating because thats only 3.7 million pixels. not even double the number of pixels a base PS4 can output at 1080p. RDR2's checkerboarding solution was a debacle which is crazy because i thought Cerny put in a dedicated checkerboarding chip in the Pro hardware.
They key reason why so many Pro games settle for 1440p is the memory bandwidth which has now become the bottleneck. Cerny didnt see that coming. OR he did and he just couldnt do anything about it because the hardware just wasnt ready at the time. I fear we are going to see the same thing next gen. With Vega GPUs consuming so much power to deliver 10-12 tflops, AMD just hasnt been able to give Cerny a 12-14 tflops monster even with Navi and 7nm improvements. Sony will undoubtedly force a $399 hardware budget
I mean 1.6 to 3 is almost a 2x increasse, than a extra 30% per clock gives it a extra 60%. even if we assume a 2x increase to get to 60fps, not fully true, there is this a 60% extra power for devs to use. unless the game dev is caculation everything per frame, they should not be, its not a 2x increase for getting 60fps. done right, I would argue its clossers to a 1.5 incresse in cpu power needed.
the thing holding vrr back is its only in high end tvs sadly. tv makers know thech core will pay a premuim for it, so no need to include it as a baseline. I dont think 60fps will be the standerd, but I do think it will be more common. not every game needs more complex ai/physics.If a game is very much CPU bound then yeah a 2x increase in perf is required to execute the same amount of computation in half the frame time. CPUs often evaluate some computation at greater than the output framerate, e.g. physics are often calulated at 2+x the framerate.
Regardless, your example is even less generous than mine. Fundamentally it all depends on what the game is doing and that's not something you can know even if you wanted to base it on what current-gen games are doing today.
I just think this expectation that Zen will bring ubiquitous 60fps gaming is a little misplaced. It'll depend fully on what devs decide to do with it and i'd be willing to bet hard cash that outside of twitch shooters/fighters/racers, devs will have a lot of ideas of how to use that jump in performance that doesn't include 60fps.
At the end of the day, if VRR and enabled TVs become commonplace, devs will be able to shoot for consistent 40, 45, 50, 55 fps rates and not have to worry.
also my guess didnt include the addition of logical threads that zen ads, so your talking a almost double of power assuming 2+ cores worth of power assuming thats true.the thing holding vrr back is its only in high end tvs sadly. tv makers know thech core will pay a premuim for it, so no need to include it as a baseline. I dont think 60fps will be the standerd, but I do think it will be more common. not every game needs more complex ai/physics.
BS. There's no way to get that memory speed with a 320-bit bus width (20GB GDDR6).Somebody posted this on B3D forum today:
"PS5 dev kits in the wild and i've some good news for you
System will be revealed close to E3 2019 in Sony's Special event with some mind-blowing tech demos and a few megatons and a release date for Q1-Q2 2020! The Last of Us Part 2's motion matching in 4K 60fps is a joy to watch!
Specifications:
CPU: 8Core/16Threads at 3.2Ghz (boost) Zen2 (this is the biggest improvement we've ever seen CPU-wise, even bigger than PS2 to PS3)
GPU: Fully NAVI-Based GPU with some AMD's next generation arch features at 12.6tf to 14.2tf (GPU clock still undecided)
Memory: 24GB - 20GB GDDR6 at 880Gb/s - 4GB DDR4 reserved for OS
2tb HDD"
anexanhume Colbert BitsandBytes and other guys who post there,what do you think? :)
Sounds too good to be true i guess...
It also has a fast HDD transfer Port to support a faster build & Test pipeline. Many fancy things ....And if i remember well, that white dev kit looked damn nice with some fancy little display.