Hmm, a question regarding Stadia. Say for a moment that next gen consoles are much more powerful than most expect, say 15TF or so, if a multi-plat game is made for those consoles that pushes them to their limits how would that work on Stadia? Would it be more likely the game would be toned down to run on one 10.7TF Stadia instance or more likely they'll just toss it on there and let 2 instances run it? I guess it'd be up to the dev when porting it over, but I wonder if that might be something that crops up. Not to mention what if next gen consoles have 24 or 32GB of RAM, and even more powerful CPUs than a single Stadia instance? If the dev isn't willing to pay for 2 Stadia instances for their title does that mean Stadia will wind up with a lesser version of the game? Or if they are willing to pay for 2 instances does that mean the cost might be shifted to the consumer?