That confirms nothing .rumor says memory is cable of handling a console gpu of upto 17 TF .not that it is 17tf.PS5 sounds to be likley way more powerful than anaconda
have a nice day
That confirms nothing .rumor says memory is cable of handling a console gpu of upto 17 TF .not that it is 17tf.PS5 sounds to be likley way more powerful than anaconda
have a nice day
Yeah, the conversation around what isn't possible for RAM setup and price of the PS5 is basically pointless because we have no way of accounting for those things. What seems too expensive RAM wise may not be as bad for Sony, and loss may not be something they shy away from considering how much better they are doing financially.Considering the info we've got so far, I've read worse fan dreams... RAM can change. Price, I'd caution again against making assumptions about these things because we don't know what sort of deals they're getting and if they think they can justify the losses.
But the leaker gets the 2019 q2 "small reveal" info right.
Somone might be able to guess ray tracing + 8k upscale, but to get the date and the fact that it's a small reveal correct is far to specific to be a guess,
It seals the deal for me, Sony are going all out.
We'll probably get a bit more insight into their goals for this new fiscal year. That may provide something to add to discussion.So Sony's end of fiscal year 2018 report comes out this Friday the 26th. Anyone think we may get some more clues from their reports and/or earnings call?
I have to agree, so far all of the things that leak have predicted have come true. How lucky do you have to be to get literally everything correct about there reveal we got? Not only the info in the reveal, but also the timing and style of the reveal?
In the same world where the first gonzolo leak gave us 8 tflops at 1ghz. Back then, the assumption was that the CU count was 64.
64 CU x 64 SP x 2 x 1.0Ghz = 8 tflops
So if you believed that number back them and were part of the 8 tflops doom and gloom team then you should also believe the latest leak would give us 14 tflops.
If you weren't then yes you have more of a reason to be skeptical.
As for Navi lite, i just don't see why the would settle for 48 CUs after shrinking the die by 2.3x. It just doesn't make sense. Especially since they were able to double the cu count for the pro without breaking the $399 price barrier. They no longer have to stick to that price point and should be able to easily push 56-64 CUs for the reasons i gave above.
Lastly, the same leak that posted that chart said that there would be no hardware ray tracing in Navi 10. Only in Navi 20 which is due out next year. So we can assume that the ps5 gpu will be borrowing some of the Navi 20 features.
Software sells. Its proven that exclusives (or the perception of exclusivity) matters. If Lockhart is $399 and PS5 $499 it doesn't automatically mean that the nXbox will sell better by default, at all.Base PS4 and X1 still sell vastly better then the mid gens for a reason
People,kids and families in council estates, the projects and other low income areas are going to get the cheapest console which plays the latest games.
Spider-Man sold 9M copies (physical and digital) and bundles were included in that number.Software sells. Its proven that exclusives (or the perception of exclusivity) matters. If Lockhart is $399 and PS5 $499 it doesn't automatically mean that the nXbox will sell better by default, at all.
Spider-Man sold something like 9 million PS4 bundles by itself in the first 3 and a half months IIRC.
I have to agree, so far all of the things that leak have predicted have come true. How lucky do you have to be to get literally everything correct about there reveal we got? Not only the info in the reveal, but also the timing and style of the reveal?
It cannot be played on last gen because it has a much better CPU and a SSD. It's like your asking how a game can be played on a RTX 2060 instead of a RTX 2080.
I thought 64 *was* a hard limit for vega? They were hitting diminishing returns above 56CU I thought which is why Vega 64 isn't a lot better than 56 but uses a lot of power to push through
One question - I was told that doubling the number of SPs per CU would not help, as it would just halve the number of CUs you could have before diminishing returns set in. Doesn't that mean that the 'CU limit' is actually more of an SP limit?
I agree, it should be as low as possible. The whole point of it is to undercut all the advanced stuff going on with PS5 and Snek. If they are around the $499 mark, Lock will benefit by being $200-300 lower than that.A lot people in here are posting Lockhart spec and price both of which are way too high IMO. There has to be a noticeable and strategical difference between Lockhart and Anaconda if you're gonna launch both at the same time (which for the record I don't even think they should do). To me it's a bad strategy to have 2 SKU's that heavily resemble a mid-gen hardware refresh spec at launch. But if MS really is insisting on 2 SKUs Lockhart needs to be clearly distinguishable by the consumer from Anaconda, having them separated by $200 and ~3-4 teraflops simply doesn't do that.
In order to truly go after separate consumers Lockhart should be viewed as a an entry level streaming box perhaps with some basic 'traditional console' capabilities to play games at 1080p..and it shouldn't be a penny over $199. Anaconda would of course be the opposite..most likely a $499 console potentially sold at loss which would be quite the beast depending how much of a hit MS is willing to take per console.
Maybe these are my personal thoughts on what should happen versus what actually will who knows.
Software sells. Its proven that exclusives (or the perception of exclusivity) matters. If Lockhart is $399 and PS5 $499 it doesn't automatically mean that the nXbox will sell better by default, at all.
Spider-Man sold something like 9 million PS4 bundles by itself in the first 3 and a half months IIRC.
Probably better - it wouldn't need a Qualcomm chip like the Quest, but wireless connection tech, a much higher resolution screen, eye-tracking, etc would almost certainly mean $399 at least.
Honestly, the PSVR2 as described sounds like what I want and expect, but the price is bullshit.
There is no credible rumor. If you man that pastebin leak: that PSVR2 would be crazy, basically a OculusQuest with eye tracking and the power of the PS5 instead of a mobile Chip, for $250. That's absolutly impossible, though.
Edit: I forgot an FOV of 220°, doubling the Quest lol
What interview is that?The highest end performance speculation almost never happens, so until we get some really compelling information that says different, 10-12 teraflops feels realistic. There are plenty of other things Sony can spend finite resources on past just teraflops.
On an unrelated note, that Peter Rubin interview is worth a listen. Some pretty safe to extrapolation from it:
- Juicy dev-kit leaks are coming very soon and that's part of why the Wired article exists.
- PS5 really is aiming for a higher price point, likely not cripplingly high, but more than $399.
- Sony is holding off telling as much as possible, and are opting to show quite a bit instead, they are just waiting until there is enough to show.
No FP64 would be one guess.Google translate:
"Navi 10 and Navi 10 LITE are identified, but as long as GFX ID is different, they should be completely different GPUs. I think that the meaning of LITE is not that the number of CU is small, but that the element of Navi is thin in the architectural sense."
Hmm...what do you make of this Anex?
That's an interesting question. Games with Pro support will run as on the Pro or the backward is just for PS4 assets at higher res?So with Gonzalo, can CPUs be told to run at any clock speed between their minimum and maximum? IE, if the 1.6ghz is for PS4 compatibility an the 3.2ghz speed is for PS5 games, can it be told to run at 2.1ghz for PS4 Pro compatibility?
It has to do with the GPU front-end. Basically there are things called shader engines. These feed tasks to the CUs. Basically in the GCN there are 4 of them, each only able to effectively support 16 CUs. Adding More will require a ar bigger redesign of the entire architecture.Can someone explain why 64 CUs is a Navi limit?
We should easily get more CUs just by going from 16nm to 7nm
This is how much power you chip can safely use before the heatusing that power kills it.i dont get it. what is this tdp limit and where can i find some info on this?
Appreciate it.I'm not sure, but maybe it's in this one. http://n4g.com/news/2257993/playsta...ubin-45-mins-podcast-interview-gamertag-radio
Just started listening.
A lot people in here are posting Lockhart spec and price both of which are way too high IMO. There has to be a noticeable and strategical difference between Lockhart and Anaconda if you're gonna launch both at the same time (which for the record I don't even think they should do). To me it's a bad strategy to have 2 SKU's that heavily resemble a mid-gen hardware refresh spec at launch. But if MS really is insisting on 2 SKUs Lockhart needs to be clearly distinguishable by the consumer from Anaconda, having them separated by $200 and ~3-4 teraflops simply doesn't do that.
In order to truly go after separate consumers Lockhart should be viewed as a an entry level streaming box perhaps with some basic 'traditional console' capabilities to play games at 1080p..and it shouldn't be a penny over $199. Anaconda would of course be the opposite..most likely a $499 console potentially sold at loss which would be quite the beast depending how much of a hit MS is willing to take per console.
Maybe these are my personal thoughts on what should happen versus what actually will who knows.
So with Gonzalo, can CPUs be told to run at any clock speed between their minimum and maximum? IE, if the 1.6ghz is for PS4 compatibility an the 3.2ghz speed is for PS5 games, can it be told to run at 2.1ghz for PS4 Pro compatibility?
PS4 refresh
PS5 memory and storage systems
- sometime between september and november
- 199
- fabbed on samsung 7nm EUV
- best wafer pricing in the industry
- die size 110mm²
- no PRO refresh, financially not viable yet
- too close to PS5 as well
- 24 GB RAM in total (20 GB usable by games)
- 8 GB in form of 2 * 4-Hi stacks HBM2
- Sony got "amazing" deal for HBM
- in part due to them buying up bad chips from other customers which can't run higher then 1.6 Gbps while keeping 1.2v.
- HBM is expected to scale down in price a lot more than GDDR6 over the console lifetime
- Samsung, Micron and SK Hynix already shifting part of their capacity towards HBM due to falling NAND prices
- Sony will be one of the first high volume customers of TSMCs InFO_MS when mass production starts later this year (normal InFo already used by Apple in their iPhone)
- InFO_MS brings down the cost compared to traditional silicon interposers - has thermal and performance advantage as well
- InFO_MS allows them to drive their 1.6 Gbps chips @ 1.7 Gbps (435 GB/sec.) without having to increase the voltage above 1.2v
- HBM is more power efficient compared to GDDR6 - the savings were invested into more GPU power
- additional 16 GB in form of DDR4 @ 256 bit for 102.4 GB/sec.
- 4 GB reserved for OS, the remaining 12 GB usable by games
- memory automatically managed by HBCC and appears as 20 GB to the developers
- HBCC manages streaming of game data from storage as well
- developers can use the API to take control if they choose and manage the memory and storage streaming themselves
- memory solution alleviates problems found in PS4
- namely that CPU bandwidth reduces GPU bandwidth disproportionately
- 2 stacks of HBM have 512 banks (more banks = fewer conflicts and higher utilization)
- GDDR6 better than GDDR5 and GDDR5x in that regard but still less banks than HBM
- at the same time trying to keep CPU memory access to slower DDR4
- very satisfied with decision to use two kinds of memory for price to performance reasons
- allowed them to go below ~50 GFLOPs per GB/sec. bandwidth but still keep above 40 GFLOPs per GB/sec.
Software sells. Its proven that exclusives (or the perception of exclusivity) matters. If Lockhart is $399 and PS5 $499 it doesn't automatically mean that the nXbox will sell better by default, at all.
Spider-Man sold something like 9 million PS4 bundles by itself in the first 3 and a half months IIRC.
Cerny is a must.Whenever Sony decises to do unveil the PS5 for real I hope we will get something like this
With a real Cerny-talk
That's the one, thanks for posting it.I'm not sure, but maybe it's in this one. http://n4g.com/news/2257993/playsta...ubin-45-mins-podcast-interview-gamertag-radio
Just started listening.
If I m not mistaken ddr4 will be split between cpu and gpu but hbm2 will be all given to gpu.gpu need much faster ram compared to cpu.ddr4 is good enough for cpu.Just finished reading the whole thread, I saw a lot on TFs but I don't think anything was answering this:
Can anyone explain the red RAM counts to me? I get that there are potentially split allocations & types of RAM but I am unclear on the roles for the allocations.
I've seen 20GB of the 24 being usable by developers for games and 4 for OS before but here I am seeing;
24GB == "8GB in form of 2x 4-Hi stacks of HMB2" + "additional 16GB in form of DDR4"
"additional 16GB in form of DDR4" == "4GB reserved for OS" - "12GB usable by games"
So what is going on with the HBM2 8GB? How does that get utilised theoretically vs the DDR4? And what does that get mean for devs vs how is it exposed to them?
Also can anyone give a refresher on the green line - what was "wrong" with the memory solution in PS4? I thought the shared mem pool fixed a lot of the problems the PS3 had? Is it a bus/latency thing?
Sorry if already covered.
He never predicted specs correct ? Just that ps5 is a 4k 60 fps monster in his leak
Just finished reading the whole thread, I saw a lot on TFs but I don't think anything was answering this:
Can anyone explain the red RAM counts to me? I get that there are potentially split allocations & types of RAM but I am unclear on the roles for the allocations.
I've seen 20GB of the 24 being usable by developers for games and 4 for OS before but here I am seeing;
24GB == "8GB in form of 2x 4-Hi stacks of HMB2" + "additional 16GB in form of DDR4"
"additional 16GB in form of DDR4" == "4GB reserved for OS" - "12GB usable by games"
So what is going on with the HBM2 8GB? How does that get utilised theoretically vs the DDR4? And what does that get mean for devs vs how is it exposed to them?
Also can anyone give a refresher on the green line - what was "wrong" with the memory solution in PS4? I thought the shared mem pool fixed a lot of the problems the PS3 had? Is it a bus/latency thing?
Sorry if already covered.
Person who leaked many info about ps5 and said Sony is skipping e3 before Sony confirmed they r skipping e 3
Whenever Sony decises to do unveil the PS5 for real I hope we will get something like this
With a real Cerny-talk
During the CEO Keynote, Dr. Lisa Su and other high-profile guests will highlight new details of upcoming products and showcase how the industry is building a new high-performance computing ecosystem that will push technology to the next level.
Just finished reading the whole thread, I saw a lot on TFs but I don't think anything was answering this:
Can anyone explain the red RAM counts to me? I get that there are potentially split allocations & types of RAM but I am unclear on the roles for the allocations.
I've seen 20GB of the 24 being usable by developers for games and 4 for OS before but here I am seeing;
24GB == "8GB in form of 2x 4-Hi stacks of HMB2" + "additional 16GB in form of DDR4"
"additional 16GB in form of DDR4" == "4GB reserved for OS" - "12GB usable by games"
So what is going on with the HBM2 8GB? How does that get utilised theoretically vs the DDR4? And what does that get mean for devs vs how is it exposed to them?
Also can anyone give a refresher on the green line - what was "wrong" with the memory solution in PS4? I thought the shared mem pool fixed a lot of the problems the PS3 had? Is it a bus/latency thing?
Sorry if already covered.
Small .that's around 15% .Abit of resolution /fps at Max with next gen enginesWhat do you think the visual difference will be between 12 and 14tflops?
"There is no concrete date for the first unveiling of PlayStation 5 has been outlined yet. But as per the source, Sony will possibly go for April 2019 to showcase the console for the first time ever."Person who leaked many info about ps5 and said Sony is skipping e3 before Sony confirmed they r skipping e 3
I agree, and I've said as much. 3 SKU's make no sense.
Make the Lockhart the Streambox, and price it cheap.
Small .that's around 15% .Abit of resolution /fps at Max with next gen engines
Small .that's around 15% .Abit of resolution /fps at Max with next gen engines
So just a couple of months ago Shawn Layden did a keynote at the D.I.C.E summit where he noted that Sony learnt the painful lessons with PS3 and its many failures with price being the worst thing.
So they now plan a $500-$600 system? Makes sense!