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Next-gen PS5 and next Xbox speculation launch thread - MY ANACONDA DON'T WANT NONE

Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 37 1.8%
  • 9 teraflops

    Votes: 51 2.4%
  • 12 teraflops

    Votes: 902 42.7%
  • 14 teraflops

    Votes: 497 23.5%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 443 21.0%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 184 8.7%

  • Total voters
    2,114
Oct 8, 2018
2,940
Yes, given the power constraints of console form factor, I think it's likely we will see GPUs very Similer to these 2019 mid range navis in the next gen consoles.
well, we know that gonzalo is using navi 10 lite, which is based off the navi 10, that is supposed to be closer to the higher end of the range.
 
Oct 27, 2017
3,067
Germany
Hold up. You made me think. What if this was all, including Spencer's comments about Xbox targeting the "performance leader", a plot and provocation by Microsoft to pushing Sony to price the PS5 at 499 while MS put Lockhart at 299 and Anaconda at 399. IS THIS THE 4K 60FPS CHESS CLOUD VR TACTICS AT REDMOND?
This makes up for a good conspiracy theory!
 
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Nov 12, 2017
2,620
Hold up. You made me think. What if this was all, including Spencer's comments about Xbox targeting the "performance leader", a plot and provocation by Microsoft to pushing Sony to price the PS5 at 499 while MS put Lockhart at 299 and Anaconda at 399. IS THIS THE 4K 60FPS CHESS CLOUD VR TACTICS AT REDMOND?

...yeah, I don't know how that would even work. I still believe it will be Lockhart < PS5 < Anaconda.



Not that I saw. Next legit info regarding next-gen hardware is expected at Computex because Zen 2 from AMD. If not, the expectation will be at E3.
I'm calling this from weeks ...all the talk from Phil Spencer is/was trying to pull Sony in the TF war.....if they follow ...then they will go 499 leaving the biggest part of the market to Lockhart ........but I don't think Sony is this naive to follow ..they will stick smartly to 399
 
Feb 10, 2018
10,991
I hope they are the same price and within 5% of each other power wise.
And digital foundry show identical performance 99% of the time.
I suppose then fans will just argue about the graphics of exclusives lol.
Unfortunately Console wars are inevitable.
 
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Oct 26, 2017
2,781
I hope they are the same price and within 5% of each other power wise.
And digital foundry show identical performance 99% of the time.
I suppose then fans will just argue about exclusives lol.
Unfortunately Console wars are inevitable.
Uhhh.. if the machines are near identical, then the differentiator IS the exclusives.
 
Oct 27, 2017
3,852
Scotland
The thread, and posts like that, become easier to reconcile when you remember Reset is a US centric forum.

It's the only reason why posts outlining why Xbox might dominate next gen or those painting the market leader as underdogs aren't laughed out of the room.
Who says Xbox is going to dominate next gen? Who is painting Playstation as the underdog? Honestly, who?

PS5 will outsell Xbox hardware WW easily, like it's not even a valid question.

Who will be the most powerful was I thought the point of this thread? Dont worry your NPD threads are safe, lol.
 
Oct 26, 2017
9,561
A 4-5 TF Lockhart would be far closer (or better) to the Xbox One X.
It would blow away the XB1X. The SSD and CPU alone would be a generation ahead, allowing for vastly superior performance as well as the ability to run next gen games that the 1X won't be able to do.
 
Oct 28, 2017
560
Yeah, I suppose anything is possible if people want to go there. Heck, maybe this is a clue that Microsoft is actually going with post Zen 2 and post Navi architectural stuff that isn't ready enough to put into the early dev kit. See, I can play this game too :)
Actually no. Having a devkit with Zen 1 isn't really something terrible in any sense. It's just an alpha devkit.

No one was even assuming from that 4chan post that Scarlett will be using Zen 1. I'm not even saying that I believe that 4chan post, just that a Zen 1, Vega 64 alpha devkit isn't really anything out of the ordinary.
Hell, Zen1/Vega is straight-up what I assumed both companies would be using in their early devkits from the start. Seemed quite obvious.
To be honest, I wouldn't be surprised if Scarlett alpha devkits were using Zen 1/+ with nVidia GPUs (not saying they are, just speculating).

Xbox One / Durango dev kits were running Intel CPUs and nVidia GPUs (1, 2, 3) so it's not out of the question.

Machine Learning, variable rate shading, ray tracing - if these technologies are believed to be supported on the Scarlett consoles, and AMD's new gen GPUs aren't ready yet, then using something like an RTX 2070/2080 in alpha kits would perhaps make more sense than using Vega, since it has support for those features and Vega doesn't.

Probably clear based on the above speculation, but I also don't think Scarlett will be using a Vega derivative as the GPU - either Navi or AMD's next gen. I don't think Vega (even a modified one) makes sense.

We know final hardware will be AMD based, and we know that Danta is the name of the Anaconda dev kit, but we don't know what's inside Danta.
 
Feb 10, 2018
10,991
Thanks for reply! Seems Sony will have to decide which is more important for them then.
Sony have said they believe in a big traditional leap.
PS4's will be treated like the PS3 was.
I think they will go $399 to be competitive to both ms sku's. I don't think they will want to leave such a big gap price between PS5 + lockhart. It just does not make sense from a business point of view.
 
Oct 25, 2017
4,162
It would blow away the XB1X. The SSD and CPU alone would be a generation ahead, allowing for vastly superior performance as well as the ability to run next gen games that the 1X won't be able to do.
Yeah, I'm just not putting it as something definite until we get more info.

To be honest, I wouldn't be surprised if Scarlett alpha devkits were using Zen 1/+ with nVidia GPUs (not saying they are, just speculating).

Xbox One / Durango dev kits were running Intel CPUs and nVidia GPUs (1, 2, 3) so it's not out of the question.

Machine Learning, variable rate shading, ray tracing - if these technologies are believed to be supported on the Scarlett consoles, and AMD's new gen GPUs aren't ready yet, then using something like an RTX 2070/2080 in alpha kits would perhaps make more sense than using Vega, since it has support for those features and Vega doesn't.

Probably clear based on the above speculation, but I also don't think Scarlett will be using a Vega derivative as the GPU - either Navi or AMD's next gen. I don't think Vega (even a modified one) makes sense.

We know final hardware will be AMD based, and we know that Danta is the name of the Anaconda dev kit, but we don't know what's inside Danta.
Lol, it won't be the first time they do it but I think a Vega 64 would suffice.
 
Oct 27, 2017
354
Seattle
Oct 27, 2017
3,852
Scotland
29.1% of the people who voted in this poll thread along with whoever wrote the article, one would assume:

https://www.resetera.com/threads/en...o-dominate-the-next-console-generation.88445/

We were swimming in this nonsense back around the end of last year when the reality is we still don’t have any real evidence one way or another.
Fucking hell, 70% of people think the opposite and right now Xbox is riding that goodwill train hard with BC and Game Pass which might cloud some peoples judgement and of course uberfans would go with Xbox anyway.

PS5 will sell more hardware than Xbox - fact. Who releases the more powerful is what is open to debate.
 
Oct 25, 2017
5,956
Who says Xbox is going to dominate next gen? Who is painting Playstation as the underdog? Honestly, who?

PS5 will outsell Xbox hardware WW easily, like it's not even a valid question.

Who will be the most powerful was I thought the point of this thread? Dont worry your NPD threads are safe, lol.
Lol? I barely visit NPD threads.

Are you seriously asking me for proof of this when there's over two next gen threads worth of posts (plus the usual fanboy bickering from all sides)? There's been posts like that. There's been worse posts then that. There's been equally bad posts from PS fanboys.

I can certainly dredge them up for you, I'd just hate to waste my time for looking up posts to prove... what? That fanboyism is a thing on the Reset from PS and Xbox fans?
 
Feb 10, 2018
10,991
The only way big performance differences are possible at the same BOM is if one goes more custom.
And that risks making development harder for 3rd parties.
So if Sony is within 10% of anaconda, it isn't that MS will look foolish, it will be a case where Sony has gone with $499 and sacrificed some value in order to play the power game.

If the 1X was not $499 and ms were not doing 2 sku's I don't think $499 would be as accepted.
 
Last edited:
Oct 27, 2017
3,852
Scotland
Lol? I barely visit NPD threads.

Are you seriously asking me for proof of this when there's over two next gen threads worth of posts (plus the usual fanboy bickering from all sides)? There's been posts like that. There's been worse posts then that. There's been equally bad posts from PS fanboys.

I can certainly dredge them up for you, I'd just hate to waste my time for looking up posts to prove... what? That fanboyism is a thing on the Reset from PS and Xbox fans?
Well that's my point, when did we start to validate the opinion of extreme fanboys on this site? We never have or at least I hope we aren't. These are the minority opinions on here though right? Like my favourite football blog always ends on: ignore the nonsense, the irrelevant and the noise :)
 
Oct 27, 2017
1,557
Having an SSD is really nice and I'll be satisfied with even a bog standard SSD in the consoles, however there's loads of rumours suggesting a custom SSD (for PS5 anyway) and I hope they didn't have to sacrifice noticeably better CPU/GPU hardware to include this tech so it fits within their pricing target. Having an SSD will improve the experience dramatically but I'd take a standard SSD + better GPU hardware over a custom super-fast SSD + inferior GPU hardware myself.
For the PS5, what exactly can be sacrificed in the CPU/GPU when you know it is using 3rd gen 7nm Zen 2 and Navi (Sony customized) to include a custom SSD that is faster than what is currently on the market?

For your example, using a bog standard SSD is like trying to say you would prefer a SATA3 SSD + better GPU than a NVMe m.2 SSD + inferior GPU. I do not agree with that as there is the NVMe SSD would provide a greatly improved performance and speed over the SATA3 SSD. From the Wired article, Cerny was a little specific about raw speeds and I/O, so it doesn't seem like it will be a slouch of a SSD.

We would already be getting a vastly improved console on the CPU/GPU alone, so what can a better CPU/GPU with an inferior storage solution (speed/performance-wise) at the same price point?
 
Oct 25, 2017
5,956
Well that's my point, when did we start to validate the opinion of extreme fanboys on this site? We never have or at least I hope we aren't. These are the minority opinions on here though right? Like my favourite football blog always ends on: ignore the nonsense, the irrelevant and the noise :)
I mean, we don't validate those posts. My initial post was merely pointing out one aspect of the US centricness of the site.
 
May 19, 2018
383
For the PS5, what exactly can be sacrificed in the CPU/GPU when you know it is using 3rd gen 7nm Zen 2 and Navi (Sony customized) to include a custom SSD that is faster than what is currently on the market?

For your example, using a bog standard SSD is like trying to say you would prefer a SATA3 SSD + better GPU than a NVMe m.2 SSD + inferior GPU. I do not agree with that as there is the NVMe SSD would provide a greatly improved performance and speed over the SATA3 SSD. From the Wired article, Cerny was a little specific about raw speeds and I/O, so it doesn't seem like it will be a slouch of a SSD.

We would already be getting a vastly improved console on the CPU/GPU alone, so what can a better CPU/GPU with an inferior storage solution (speed/performance-wise) at the same price point?
I have a SATA SSD in my PC right now and even though my hardware is a bit outdated (including a 6 year old processor), it's still rapid as hell when loading into games that are stored on the SSD. Anything faster than this I would say is pointless if actual graphical performance is hindered due to the hardware being limited because of the trade-off cost of having that tech.
 
Jan 10, 2019
269
Can we please keep these console warz type posts to a minimum here?
That wasn't a console wars post. It was commenting on the general theme in the thread, I didn't even post an opinion on which would be more powerful - we don't know. Just slightly funny that people are so quick to lap up MS PR when they hint their console is better (which of course they would), and also dismiss anyone who suggests any other possibility.

At the moment we don't have enough concrete, and non-biased, info to conclude much. The idea that Sony are incompetent technically when compared to MS is again quite funny. More of what MS would want people to believe, rather than necessarily the truth.
 

VX1

Member
Oct 28, 2017
3,340
Europe
A little bit off topic but Ubisoft announced today that they are going to “ramp up our capabilities for the upcoming generation of consoles”, “enter into new gaming genres, segments, & business models, create new IPs & new experiences”, and finally “capture the streaming & cloud gaming opportunities

Ubi will be all over Stadia i guess.

 
Mar 17, 2018
3,002
That wasn't a console wars post. It was commenting on the general theme in the thread, I didn't even post an opinion on which would be more powerful - we don't know. Just slightly funny that people are so quick to lap up MS PR when they hint their console is better (which of course they would), and also dismiss anyone who suggests any other possibility.

At the moment we don't have enough concrete, and non-biased, info to conclude much. The idea that Sony are incompetent technically when compared to MS is again quite funny. More of what MS would want people to believe, rather than necessarily the truth.
I don't think anyone has stated that, seems to be the opposite actually.
 
Oct 27, 2017
1,423
Guaranteed high speed reads is going to be a game changer.

Imagine if a game could stream data in so fast that you don't even realise it.
Imagine if you have games where buildings are to scale and you can walk into almost any building and some kind of procedural generation generates a real sized interior before you get there and you don't even realise.
Imagine if levels or worlds could freely transform their states and much larger scale in real time on some Inception-type shit. Or immediate scene changes like in Dead Space hallucinations / Silent Hill etc.
Imagine if NPCs/vehicles/animals could be so detailed and varied that you would never realise they were based on the same base models and never saw duplicates.
Imagine you can fast travel, reload, respawn etc at the same speed it takes you to pass the game and open a menu.
Imagine if you have a racing game where you could "chain" together collections of levels that switch between each other in a kind of playlist in real time.
Imagine being able to do all of that while using a whole bunch of 4K assets.


Imagine if it was safe for a dev to do all of that and a bunch of other things none of us could even think of yet, because they can guarantee that the reads a more than enough to handle it.


There's huge potential if high read speeds become the base standard. From efficiencies in RAM because you don't need to store as much at one time, to "no loading times", to almost anything limited by dev imagination.
 
May 19, 2018
383
There's huge potential if high read speeds become the base standard. From efficiencies in RAM because you don't need to store as much at one time, to "no loading times", to almost anything limited by dev imagination.
Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.
 
Oct 25, 2017
4,162
Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.
You wouldn't lose up to 20% of performance, and the game development capabilities opens up, as some has described.
 
Jan 21, 2019
355
Guaranteed high speed reads is going to be a game changer.

Imagine if a game could stream data in so fast that you don't even realise it.
Imagine if you have games where buildings are to scale and you can walk into almost any building and some kind of procedural generation generates a real sized interior before you get there and you don't even realise.
Imagine if levels or worlds could freely transform their states and much larger scale in real time on some Inception-type shit. Or immediate scene changes like in Dead Space hallucinations / Silent Hill etc.
Imagine if NPCs/vehicles/animals could be so detailed and varied that you would never realise they were based on the same base models and never saw duplicates.
Imagine you can fast travel, reload, respawn etc at the same speed it takes you to pass the game and open a menu.
Imagine if you have a racing game where you could "chain" together collections of levels that switch between each other in a kind of playlist in real time.
Imagine being able to do all of that while using a whole bunch of 4K assets.


Imagine if it was safe for a dev to do all of that and a bunch of other things none of us could even think of yet, because they can guarantee that the reads a more than enough to handle it.


There's huge potential if high read speeds become the base standard. From efficiencies in RAM because you don't need to store as much at one time, to "no loading times", to almost anything limited by dev imagination.
Imagine fighting games, where upon choosing characters, they just jump into the stage that you chose beforehand. No loading, the just enter from each side.

Imagine fast travel being diagetic, so that you get to fast travel yourself by turning into a bird or something and dashing over the overworked final fantasy 6 style.

No more pushing carts or searching for ladders, more more squeezing through tight gaps, no more cutscenes, no more ultra slow opening of doors. All of these are tricks so that the game loads the next area as you approach it. This in turn means gigantic draw distances, opener world and levels, crazy amount or detail density.

The SSD benefits every aspect of game design.
 
Oct 27, 2017
8
When folks ask "Why?" instead of "Why not?" when it comes implementing additional features that improve quality of life features for consumers, it is a fair assessment.

With the 360, it was proprietary because that aspect baked into the design of the console, unlike Xbox one where swapping out internal HDD is possible without adversely affecting the console (otherwise that possibility would not have been possible in the first place). So, voiding warranty (when PS3 and 4 has been allowing it from day 1) is something that ought not to be repeated with their next console, unless, swapping the storage is either not made possible due to how the system is set up or can potentially damage the system.
It will be down to cost, it is an expensive addition to the design. The console needs a more complex shell and additional connectors. It also needs nand flash to store a replacement OS.

The PS4 accepts a new drive and images it itself from what I read, the Xbox would need to do the same and copy over the many gigs that is the OS. The One S swap I believe needs the data from the OS drive copying over as well as the partition setup so the only similarly is the Xbox one does not actively lock hard drives as heavily as the 360, the functionality to support a drive swap is not there at this time.
 
Oct 26, 2017
9,561
Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.
Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
 
Aug 23, 2018
1,296
That wasn't a console wars post. It was commenting on the general theme in the thread, I didn't even post an opinion on which would be more powerful - we don't know. Just slightly funny that people are so quick to lap up MS PR when they hint their console is better (which of course they would), and also dismiss anyone who suggests any other possibility.

At the moment we don't have enough concrete, and non-biased, info to conclude much. The idea that Sony are incompetent technically when compared to MS is again quite funny. More of what MS would want people to believe, rather than necessarily the truth.
To be honest, these jibes about 'Microsoft PR' and your entire last sentence are the type of content that aren't really cool.

Let it alone. The specs will come out before any preorders are made anyway, so there's nothing to be gained from mere PR spin if the hardware/silicon isn't there to back it up.
 
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Jan 21, 2019
355
Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
The custom software might be a decompression solution. Ryzen would do wonders for that. I can also imagine a boost mode like the switch has know, where devs can clock up the CPU during short bursts to speed up decompression and loading.
 
Oct 27, 2017
1,557
I have a SATA SSD in my PC right now and even though my hardware is a bit outdated (including a 6 year old processor), it's still rapid as hell when loading into games that are stored on the SSD. Anything faster than this I would say is pointless if actual graphical performance is hindered due to the hardware being limited because of the trade-off cost of having that tech.
NVMe delivers greatly improved speeds over SATA. By stating your hardware is outdated, lets me know that you either have never seen what an NVMe can do over SATA or do not understand the improvement of the tech over SATA.

Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.
Going with something over SATA is not going to break the bank as there will be newer tech within the consoles in general. For example, SATA2 was in XB1/PS4 at launch because they were using 5400rpm HDDs. Developers, or at least Insomniac, had to account for users who may have slow HDDs read/write speeds on these SATA2 controllers. That affected the file game size, performance, and speed of the game, etc. Going with an SSD in general would be an improvement on those fronts, but improving the loading times of the games would be a great selling point.

I'll put it to you this way, if MS went SATA3 vs Sony's NVMe on SSDs, marketing/article-wise this would turn into a version of "resolution-gate" of SSDs.
 
Oct 25, 2017
3,390
A little bit off topic but Ubisoft announced today that they are going to “ramp up our capabilities for the upcoming generation of consoles”, “enter into new gaming genres, segments, & business models, create new IPs & new experiences”, and finally “capture the streaming & cloud gaming opportunities

Ubi will be all over Stadia i guess.

They were the pilot game for Stadia (AC: Odyssey). This is no surprise.

Also with 3 AAA titles to hit by March next year that haven’t been announced, bet they’ll be in big on cross gen titles.

https://www.imgtec.com/powervr-ray-...g&hootPostID=0318b67c9e0e511dea25f13083b17c75

Imagination/PowerR was the first to launch GPU hybrid rasterizing/raytracing they have tons of patent and it seems they have more step acceleration than RTX and now they license their technology.


http://cdn2.imgtec.com/whitepapers/powervr/ray-tracing/powervr-shining-a-light-on-ray-tracing.pdf





It’s a shame AMD wasn’t in a position to buy ImgTec. After selling Arduino to Qualcomm, the TBDR patents alone are tremendous value. Could have absorbed ImgTec, Caustic and MIPS IP.
 
May 19, 2018
383
You wouldn't lose up to 20% of performance, and the game development capabilities opens up, as some has described.
Well again as far as the rumours are going it seems there will be custom solutions from one or either company but it depends how much this "secret sauce" will cost each of them. As for development capabilities I don't think it would do much. Devs for a start would have to target the lowest common denominator which is going to be PC gamers who will still be using conventional HDD or slower SSD than "secret sauce" SSD tech, and they aren't going to make a game which won't run well on this hardware because it's designed for some super-fast custom console hardware. Secondly, if last gen and this gen are anything to go by most devs won't give a jack about this special sauce. Just look at the CELL where devs never bothered to spend time optimizing for it or the half floats in the PRO as another example. We have no guarantees devs will suddenly spend time optimizing for this hardware when history has shown they never did so before.

Microsoft sacrificed CU count in the X1 because of the "secret sauce" ESRAM which turned out to be meaningless. I'm not saying this tech will take up die space but it could effect the BOM.

Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
I hope it's something like StoreMI and not really an expensive custom solution.
 
Nov 2, 2017
207
Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
My theory is a hybrid HDD and SSD, with the SSD being kinda hardwired to the RAM. Some kind of custom solution for how they communicate that allows for a faster SSD system that plug in and out SSDs on PC can’t achieve.
So you could swap out the HDD for more space but the SSD would straight up be ‘welded down to metal’ so to speak for very fast transfers of data.

(I’m also imagining some custom Sony software solution that allows games to store some basic upfront info on the SSD for all the games you have on the console. So you can start playing while it hot-swaps some of the data from the HDD for the rest of the game. Kinda like how you were suppose to be able to play a game on PS4/X1 before they were done installing... but better and actually work. But hey I’m just making crap up.)
 

VX1

Member
Oct 28, 2017
3,340
Europe
They were the pilot game for Stadia (AC: Odyssey). This is no surprise.

Also with 3 AAA titles to hit by March next year that haven’t been announced, bet they’ll be in big on cross gen titles.



It’s a shame AMD wasn’t in a position to buy ImgTec. After selling Arduino to Qualcomm, the TBDR patents alone are tremendous value. Could have absorbed ImgTec, Caustic and MIPS IP.
Yup,ImgTec sold to some Chinese fund,ARM to that Japanese SoftBank guy...really baffles me that UK government allowed that.US or any other European gov. would block those sales.
 

i-Lo

Avenger
Oct 31, 2017
7,833
Not America
formasymphonic Talking about blazing fast storage solutions, I wanted to digress for a moment to that Spiderman GDC talk. Having watched the conference in its entirety, starting from the topic of Asset Duplication slide onward, the presenter talked a lot of disc space, which I took to be, BD. Later he was talking about the bandwidth for streaming data off of the disc (and its rotational speed and seek times)-

Now, what I am confused about is why is anything other than cutscenes being streamed from the disc? I was under the impression that games on BD are still pretty much copied on to the internal storage and that the disc is simply needed as a check of authenticity to run the game.

We had 12 gb in 2017 .so in 2020 it would be lame indeed
Just wanted to point out that AFAIK, between 3 and 4 GB (I know it was 4GB for S and Base Xbox one) is reserved for OS functionality. As such, should the next gen consoles come equipped with 16GB GDDR6 on board and at worst, 4GB is reserved for OS functionality at all times, it will mean 3 to 4GB of additional faster RAM over X and a hefty 6.5GB of the same over PS4 Pro, as well as 7GB over base consoles, usable for games.

It will be down to cost, it is an expensive addition to the design. The console needs a more complex shell and additional connectors. It also needs nand flash to store a replacement OS.

The PS4 accepts a new drive and images it itself from what I read, the Xbox would need to do the same and copy over the many gigs that is the OS. The One S swap I believe needs the data from the OS drive copying over as well as the partition setup so the only similarly is the Xbox one does not actively lock hard drives as heavily as the 360, the functionality to support a drive swap is not there at this time.
Ah, thank you for the informative read. So in retrospect, my initial position of requesting that the next gen Xbox should address this issue does not seem unrealistic if, provided MS coughs up the dough, it has a bare bones OS stored in a separate and embedded NAND chip.
 
May 19, 2018
383
NVMe delivers greatly improved speeds over SATA. By stating your hardware is outdated, lets me know that you either have never seen what an NVMe can do over SATA or do not understand the improvement of the tech over SATA.
What I meant was the loading times are so fast already (like literally a few seconds in recent games or even unnoticeable in older games like Skyrim:SE with mods) and sacrificing hardware in this chase for a few second faster loading time sounds silly to me. You said so yourself that NVMe is much faster and I'll take your word for that. If my SATA SSD is already insanely fast (it's an 850 EVO) then these consoles will have absolutely no problems if they're using the faster NVMe SSD so why would they need to go even further with more custom hardware? Everything comes at a cost my man. We both know this.

Going with an SSD in general would be an improvement on those fronts, but improving the loading times of the games would be a great selling point.
As I said before, both are rumoured to be using NVMe SSD from literally every rumour from both sides you can find that even mentions storage.
 
Jan 21, 2019
556
It's not really either / or.

If you can swap the internal drive and use an external one, your net benfit is greater because you can use both a larger internal drive as well as a big external one. There's no downside to it.

Since consoles only support a single external drive, only being able to use that option for storage expansion gives you one less degree of freedom. It's objectively worse (under the premise that a non-replaceable internal drive goves no inherent advantages).

Next-gen with specialised SSD solutions for data caching / streaming will be a different kettle of fish though, because a bespoke/non-standard solution can provide tangible inherent advantages that are more than worth sacrificing the ability to expand the internal storage by a user-replaceable drive.
I have 3 externals, two of which are faster than the internal storage and one that's bigger than any internal can be. I have lost no degrees of freedom, though I give credit that Sony allowed externals later in the gen. That's this gen.

According to Cerny, nothing I can buy will be faster than the internal ssd shipping in the ps5. Hence, we agree that there is definitely no benefit next gen. So why? Unnecessary and adds complexity where it is unneeded.
 
Oct 27, 2017
16
On it. Thanks for pointing it out! I realize some posts that'd be nice to recall probably get lost over pages and pages of discussion. The discussion is really diverse but that's the beauty and interest of it, haha.





For the last couple of days, I've been wondering if next-gen consoles will be using an actual SSD or if there will be some kind of 'catch' as apparently Cerny didn't directly/explicitly mention PS5 having an SSD but "something more specialized" instead, so I'm appreciating this storage discussion.

I didn't consider the implications of someone replacing the SSDs with slower SSDs(if there's an actual SSD as I know it) or something like that, which would probably make some games unplayable.
I think it will be solderd to the ps5. Just like on apple laptops. Those ssds are superfast.