PS4 success (vs XB1 failure) was mainly possible because of the idea to use a fast (but not too fast) unified memory pool (from the dev perspective) so it allowed a beefier GPU, etc.. In the end PS4 was actually the most balanced console, specs, easy for devs, even cheaper to make than XB1, etc. I think unified memory pool is still probably the most important spec asked by devs today (well before super fast loadings obviously :P).
So now suddenly PS5 could have a memory architecture very similar to XB1 ? (Yes 8GB HBM + 16 GB very slow DDR4, just a bit faster than XB1 DDR3, is exactly that: XB1 2.0). After all those years of threads discussing and mostly agreeing upon this ? I know that the simple mention of HBM make it look sexy and all, because it could be the memory of the next gen (PS6 and XB?).
But those specs are exactly that: XB1 2.0. The biggest problem of the XB1 was not the esram, which was fine, it's the DDR3 which was way too slow for 2013 games: 68 GB / s particulary shared with the CPU with contention.
What are developers are going to do with 16 GB of 100 GB/s ram shared with hungry Zen 2 (so not much faster than XB1 DD3) in 2020 and after ? Store the audio ? And 400 GB / s for the main bandwidth is too slow. They can get more than 600 GB / s by using GDDR6, while having 3 times more ram (24 GB).