It breaks so many norms of minimalist/obelisk like designs that consoles have been trending towards. Looks like it belongs with the boomerang controller to me.
Yeah, I expect the next PS to look more like a Mac Mini than anything else, really.
It breaks so many norms of minimalist/obelisk like designs that consoles have been trending towards. Looks like it belongs with the boomerang controller to me.
To be precise: 9.216 Navi TF or 11.52 Vega teraflops.
Where have I seen 11.52 before...
I check this thread so many times a day, always hoping for some new leak or rumour. It's been a wild 400 pages of (mostly) baseless speculation and it's been fun to sit back and enjoy the ride. But I'm ready for some concrete facts now, please. :)
Dropping truth bombs all up in here.The newest concrete facts I can give are that the new Xboxis coming at some date after today.
And that the new PlayStationis made by Sony.
Except that the ostensible range for Microsoft would be much bigger from minimum to maximum specs. From GTX 670 to GTX 2080Ti is about 5x the TF, plus architectural advantages. If Xbox Two is ~11 TF then from Xbox One S to that is about 8x the TF, plus architectural advantages.Take Metro Exodus on PC for example.
Metro Exodus PC specs
OS: Windows 7 (SP1 or newer) | 8 (9200 or newer) | 8.1 (9600 or newer) | 10.
CPU: Intel Core I5-4440 or equivalent.
RAM: 8GB.
GPU: GeForce GTX 670 | GeForce GTX 1050 | AMD Radeon HD 7870.
VRAM: 2 GB.
Yet those base specs didn't stop them from creating a game that punishes even a 2080ti at max settings with RT on. The lower spec machines will just have scaled back visuals. Won't hurt the high end machines.
Vr was and still his in it's very early infancy ...I think he did the right choice .Phil promised VR and lied, not really a foreign thing for him to do.
Vr was and still his in it's very early infancy ...I think he did the right choice .
Think it was the right thing to do, they need to get their enthusiast fans excited about the Xbox brand again.I think it was the right choice for the Xbox One seeing how underpowered that system is but I'll be disappointed if VR doesn't become a part of Microsoft's next gen plans. Have you seen the Sony patents for PSVR 2? They are really insane and awesome if they actually happen of course. I think VR will be a big deal eventually and I think Microsoft will need to jump in eventually before they fall way behind and can never catch up. Even Nintendo is doing VR these days (cardboard).
Microsoft won't "fall way behind" with VR because they are already doing VR work with WMR.I think it was the right choice for the Xbox One seeing how underpowered that system is but I'll be disappointed if VR doesn't become a part of Microsoft's next gen plans. Have you seen the Sony patents for PSVR 2? They are really insane and awesome if they actually happen of course. I think VR will be a big deal eventually and I think Microsoft will need to jump in eventually before they fall way behind and can never catch up. Even Nintendo is doing VR these days (cardboard).
So if Navi is a 7tf GPU and has been confirmed built with PS5 in mind then why do so many of you think the PS5 will be higher then 7tf? I imagine I am missing a crucial detail so that is why I am asking.
It's already like that today, disc install stuff then is only used as a dongle at launch. You meant to not have to put it in the console each time ? Sony has a patent for digital license exchange, but I will believe when I could use it.I'm hoping they allow you to install to HDD from disc, I like having physical but the convenience of digital is so much better.
We're down to 7TF now?
I wonder if we can get get to 6 or below in this thread so the PS5 has a less powerful GPU than the Xbox One X. We can do it. We have the lack of technology!
Comparing to ps pro still great result 😁We're down to 7TF now?
I wonder if we can get get to 6 or below in this thread so the PS5 has a less powerful GPU than the Xbox One X. We can do it. We have the lack of technology!
Microsoft won't "fall way behind" with VR because they are already doing VR work with WMR.
From a business perspective its a better idea to wait until 3rd parties are fully on board with VR, when at least 1/2 of the major publishers release at least 1 AAA game per year on VR.
Engine displacement might be a better analogy. Just a simple calculation for the volume of the cylinders. Likewise, TFs are a simple calculation for the "capacity" of the GPU to do compute tasks. But how much power you get out of those cylinders and the GPU is going to depend on other factors like how much air you can squeeze into the cylinder (turbo/supercharged), and how well you can feed those stream processors data.
That doesn't really make sense. If others companies didn't embrace VR, then a business case would never develop. MS just hasn't pursued that direction yet. I am not sure how you can really read that as a good or bad strategy. It is just the way they have done it.
Vr was and still his in it's very early infancy ...I think he did the right choice .
PS4 already has UHD drive which discs are limited to 50G.We'll I hope the PS5 will have a UHD Drive this time, they made need to use the 75-100GB disc's this time.
What is the poin of the Lockhart if you are going to continuing release the titles on current generation? Makes zero sense.
I've been driving an electric vehicle for more than six years, and that's all we own now. If you're paying attention you can learn a whole lot more about the physics of driving when your car captures extensive efficiency statistics! It's also why I'm thoroughly amused when there are statements here like "give two engineers the same challenge and they'll come up with roughly equivalent designs." Tell that to the folks I worked with who bought a Fisker when I bought a Tesla. Good engineering is often obvious in hindsight, but opinions can vary wildly during design and even in the early stages of consumer adoption.
Can you believe we'll have some actual news to discuss in about a week and a half? Whether Microsoft goes all out and gives us details or just drops a few hints, it's going to be an eventful E3.
It's already like that today, disc install stuff then is only used as a dongle at launch. You meant to not have to put it in the console each time ? Sony has a patent for digital license exchange, but I will believe when I could use it.
i am sure this was posted already but whatever
255mm^2, RTX 2070 performance (RTX 2070 die size is 445mm^2)
also its 23mm^2 larger than a RX 480/580 which is the equvialent to the GPU in the X1X, so i guess its possible to fit that in a console?
Downclocked version of this navi 255mm^2 is max what we can expect from ps5It's highly possible indeed. What I wonder about is the clockspeed. I'm not sure they'll be able to reach full clocks in a console form factor.
They are already way behind. If they only want to provide a headset for third parties, they'll still need easy to use tools and APIs. But If they want to create compelling content for VR, they'll need games and gaming tools they don't have.Microsoft won't "fall way behind" with VR because they are already doing VR work with WMR.
From a business perspective its a better idea to wait until 3rd parties are fully on board with VR, when at least 1/2 of the major publishers release at least 1 AAA game per year on VR.
with the x1x they had more CUs but a lower clocks and ended up very close performance wise to the consumer card boost performance, so i think its possible we will get that performance level.It's highly possible indeed. What I wonder about is the clockspeed. I'm not sure they'll be able to reach full clocks in a console form factor.
AMD's new GPU archThat's apt i guess.. this is a tech thread where I've followed very little of all the abbreviations thrown around. Might as well reflect that in the title :D
Whats RDNA referring to again?
Nothing and you can look at it in many ways, one would be a low volume console could be sold on lower margins or greater loss if they have a high volume no loss or small profit SKU out. I.e subsidise Anaconda with LockhartIf Anaconda is targeting a $500 price point and PS5 is also targeting $500 in what way does having a lower end SKU ensure Anaconda is more powerful?
Sorry missed this, no hard evidence on a release date.What 's the chance of the Xbox 2 getting released in 2019 with Vega "Custom AMD GPU" inside? Is there any hard evidence that rules out 2019 launch of the new Xbox? It will be the most powerful game console, at least in 2019, so there's no contradiction.
They are already way behind. If they only want to provide a headset for third parties, they'll still need easy to use tools and APIs. But If they want to create compelling content for VR, they'll need games and gaming tools they don't have.
Since he is boss at Xbox (5 years ago), Spencer is trying to build first party studios at the level of Sony First party studios. That's great and I can't wait to see the next Halo. But has he succeeded yet ? It will take more years for that. It's not only about money and will. You need years to build coherent teams, trust, ideas and hardware. You need experience.
And VR gaming is much harder than traditionnal AAA gaming. Sony has being doing AR and VR games respectively since 15 and 8 years ago. For instance some from the Astro bot team have being doing AR gaming since Eye pet, in 2004. Astro bot concept has being created in Playroom, which development started in 2011. And the hardware has being designed also because of the games they were developing. The idea of the social screen came from the development team while they were making Playroom.
VR is such a niche product......I honestly struggle to see why anyone would put so much emphasis on it at current moment in time.They are already way behind. If they only want to provide a headset for third parties, they'll still need easy to use tools and APIs. But If they want to create compelling content for VR, they'll need games and gaming tools they don't have.
Since he is boss at Xbox (5 years ago), Spencer is trying to build first party studios at the level of Sony First party studios. That's great and I can't wait to see the next Halo. But has he succeeded yet ? It will take more years for that. It's not only about money and will. You need years to build coherent teams, trust, ideas and hardware. You need experience.
And VR gaming is much harder than traditionnal AAA gaming. Sony has being doing AR and VR games respectively since 15 and 8 years ago. For instance some from the Astro bot team have being doing AR gaming since Eye pet, in 2004. Astro bot concept has being created in Playroom, which development started in 2011. And the hardware has being designed also because of the games they were developing. The idea of the social screen came from the development team while they were making Playroom.