formasymphonic Talking about blazing fast storage solutions, I wanted to digress for a moment to that Spiderman GDC talk. Having watched the conference in its entirety, starting from the topic of Asset Duplication slide onward, the presenter talked a lot of disc space, which I took to be, BD. Later he was talking about the bandwidth for streaming data off of the disc (and its rotational speed and seek times)-
Now, what I am confused about is why is anything other than cutscenes being streamed from the disc? I was under the impression that games on BD are still pretty much copied on to the internal storage and that the disc is simply needed as a check of authenticity to run the game.
We had 12 gb in 2017 .so in 2020 it would be lame indeed
Just wanted to point out that AFAIK, between 3 and 4 GB (I know it was 4GB for S and Base Xbox one) is reserved for OS functionality. As such, should the next gen consoles come equipped with 16GB GDDR6 on board and at worst, 4GB is reserved for OS functionality at all times, it will mean 3 to 4GB of additional
faster RAM over X and a hefty 6.5GB of the same over PS4 Pro, as well as 7GB over base consoles, usable for games.
It will be down to cost, it is an expensive addition to the design. The console needs a more complex shell and additional connectors. It also needs nand flash to store a replacement OS.
The PS4 accepts a new drive and images it itself from what I read, the Xbox would need to do the same and copy over the many gigs that is the OS. The One S swap I believe needs the data from the OS drive copying over as well as the partition setup so the only similarly is the Xbox one does not actively lock hard drives as heavily as the 360, the functionality to support a drive swap is not there at this time.
Ah, thank you for the informative read. So in retrospect, my initial position of requesting that the next gen Xbox should address this issue does not seem unrealistic if, provided MS coughs up the dough, it has a bare bones OS stored in a separate and embedded NAND chip.