• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.

Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 43 1.9%
  • 9 teraflops

    Votes: 56 2.4%
  • 12 teraflops

    Votes: 978 42.5%
  • 14 teraflops

    Votes: 525 22.8%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 491 21.3%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 208 9.0%

  • Total voters
    2,301
Status
Not open for further replies.

Kyoufu

Member
Oct 26, 2017
16,582
Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.

Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
 

Pryme

Member
Aug 23, 2018
8,164
That wasn't a console wars post. It was commenting on the general theme in the thread, I didn't even post an opinion on which would be more powerful - we don't know. Just slightly funny that people are so quick to lap up MS PR when they hint their console is better (which of course they would), and also dismiss anyone who suggests any other possibility.

At the moment we don't have enough concrete, and non-biased, info to conclude much. The idea that Sony are incompetent technically when compared to MS is again quite funny. More of what MS would want people to believe, rather than necessarily the truth.

To be honest, these jibes about 'Microsoft PR' and your entire last sentence are the type of content that aren't really cool.

Let it alone. The specs will come out before any preorders are made anyway, so there's nothing to be gained from mere PR spin if the hardware/silicon isn't there to back it up.
 
Last edited:
Jan 21, 2019
2,902
Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
The custom software might be a decompression solution. Ryzen would do wonders for that. I can also imagine a boost mode like the switch has know, where devs can clock up the CPU during short bursts to speed up decompression and loading.
 

Wandu

Member
Oct 27, 2017
2,162
I have a SATA SSD in my PC right now and even though my hardware is a bit outdated (including a 6 year old processor), it's still rapid as hell when loading into games that are stored on the SSD. Anything faster than this I would say is pointless if actual graphical performance is hindered due to the hardware being limited because of the trade-off cost of having that tech.

NVMe delivers greatly improved speeds over SATA. By stating your hardware is outdated, lets me know that you either have never seen what an NVMe can do over SATA or do not understand the improvement of the tech over SATA.

Both companies are using NVMe SSD according to pretty much every rumour in existence right now. That should be it though, no more money wasted on custom tech which can limit the capabilities of the GPU e.g. losing 20% of performance compared to the competition because you had to opt for a lower CU count due to the trade-off cost off having this other tech. Honestly if either company does that I will say they're stupid. I wouldn't take inferior resolution or performance for reducing 5 seconds loading time to 1 second.

Going with something over SATA is not going to break the bank as there will be newer tech within the consoles in general. For example, SATA2 was in XB1/PS4 at launch because they were using 5400rpm HDDs. Developers, or at least Insomniac, had to account for users who may have slow HDDs read/write speeds on these SATA2 controllers. That affected the file game size, performance, and speed of the game, etc. Going with an SSD in general would be an improvement on those fronts, but improving the loading times of the games would be a great selling point.

I'll put it to you this way, if MS went SATA3 vs Sony's NVMe on SSDs, marketing/article-wise this would turn into a version of "resolution-gate" of SSDs.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
https://www.imgtec.com/powervr-ray-...g&hootPostID=0318b67c9e0e511dea25f13083b17c75

Imagination/PowerR was the first to launch GPU hybrid rasterizing/raytracing they have tons of patent and it seems they have more step acceleration than RTX and now they license their technology.


http://cdn2.imgtec.com/whitepapers/powervr/ray-tracing/powervr-shining-a-light-on-ray-tracing.pdf

TynCQFs.jpg


i4S4SA9.jpg


hcCnt4T.jpg
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
A little bit off topic but Ubisoft announced today that they are going to "ramp up our capabilities for the upcoming generation of consoles", "enter into new gaming genres, segments, & business models, create new IPs & new experiences", and finally "capture the streaming & cloud gaming opportunities"

Ubi will be all over Stadia i guess.

img_9654.jpg
They were the pilot game for Stadia (AC: Odyssey). This is no surprise.

Also with 3 AAA titles to hit by March next year that haven't been announced, bet they'll be in big on cross gen titles.

https://www.imgtec.com/powervr-ray-...g&hootPostID=0318b67c9e0e511dea25f13083b17c75

Imagination/PowerR was the first to launch GPU hybrid rasterizing/raytracing they have tons of patent and it seems they have more step acceleration than RTX and now they license their technology.


http://cdn2.imgtec.com/whitepapers/powervr/ray-tracing/powervr-shining-a-light-on-ray-tracing.pdf

TynCQFs.jpg


i4S4SA9.jpg


hcCnt4T.jpg

It's a shame AMD wasn't in a position to buy ImgTec. After selling Arduino to Qualcomm, the TBDR patents alone are tremendous value. Could have absorbed ImgTec, Caustic and MIPS IP.
 

'V'

Banned
May 19, 2018
772
You wouldn't lose up to 20% of performance, and the game development capabilities opens up, as some has described.
Well again as far as the rumours are going it seems there will be custom solutions from one or either company but it depends how much this "secret sauce" will cost each of them. As for development capabilities I don't think it would do much. Devs for a start would have to target the lowest common denominator which is going to be PC gamers who will still be using conventional HDD or slower SSD than "secret sauce" SSD tech, and they aren't going to make a game which won't run well on this hardware because it's designed for some super-fast custom console hardware. Secondly, if last gen and this gen are anything to go by most devs won't give a jack about this special sauce. Just look at the CELL where devs never bothered to spend time optimizing for it or the half floats in the PRO as another example. We have no guarantees devs will suddenly spend time optimizing for this hardware when history has shown they never did so before.

Microsoft sacrificed CU count in the X1 because of the "secret sauce" ESRAM which turned out to be meaningless. I'm not saying this tech will take up die space but it could effect the BOM.

Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.
I hope it's something like StoreMI and not really an expensive custom solution.
 

TheSentry42

Member
Nov 2, 2017
1,249
Actually we don't know what PS5's SSD is and the way they described it, it doesn't sound like a conventional NVME SSD. I'm very curious what Mark Cerny meant in the Wired interview about it being faster than any PC SSD on the market today and that it has custom software.

My theory is a hybrid HDD and SSD, with the SSD being kinda hardwired to the RAM. Some kind of custom solution for how they communicate that allows for a faster SSD system that plug in and out SSDs on PC can't achieve.
So you could swap out the HDD for more space but the SSD would straight up be 'welded down to metal' so to speak for very fast transfers of data.

(I'm also imagining some custom Sony software solution that allows games to store some basic upfront info on the SSD for all the games you have on the console. So you can start playing while it hot-swaps some of the data from the HDD for the rest of the game. Kinda like how you were suppose to be able to play a game on PS4/X1 before they were done installing... but better and actually work. But hey I'm just making crap up.)
 

VX1

Member
Oct 28, 2017
7,000
Europe
They were the pilot game for Stadia (AC: Odyssey). This is no surprise.

Also with 3 AAA titles to hit by March next year that haven't been announced, bet they'll be in big on cross gen titles.



It's a shame AMD wasn't in a position to buy ImgTec. After selling Arduino to Qualcomm, the TBDR patents alone are tremendous value. Could have absorbed ImgTec, Caustic and MIPS IP.

Yup,ImgTec sold to some Chinese fund,ARM to that Japanese SoftBank guy...really baffles me that UK government allowed that.US or any other European gov. would block those sales.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
formasymphonic Talking about blazing fast storage solutions, I wanted to digress for a moment to that Spiderman GDC talk. Having watched the conference in its entirety, starting from the topic of Asset Duplication slide onward, the presenter talked a lot of disc space, which I took to be, BD. Later he was talking about the bandwidth for streaming data off of the disc (and its rotational speed and seek times)-

Now, what I am confused about is why is anything other than cutscenes being streamed from the disc? I was under the impression that games on BD are still pretty much copied on to the internal storage and that the disc is simply needed as a check of authenticity to run the game.

We had 12 gb in 2017 .so in 2020 it would be lame indeed

Just wanted to point out that AFAIK, between 3 and 4 GB (I know it was 4GB for S and Base Xbox one) is reserved for OS functionality. As such, should the next gen consoles come equipped with 16GB GDDR6 on board and at worst, 4GB is reserved for OS functionality at all times, it will mean 3 to 4GB of additional faster RAM over X and a hefty 6.5GB of the same over PS4 Pro, as well as 7GB over base consoles, usable for games.

It will be down to cost, it is an expensive addition to the design. The console needs a more complex shell and additional connectors. It also needs nand flash to store a replacement OS.

The PS4 accepts a new drive and images it itself from what I read, the Xbox would need to do the same and copy over the many gigs that is the OS. The One S swap I believe needs the data from the OS drive copying over as well as the partition setup so the only similarly is the Xbox one does not actively lock hard drives as heavily as the 360, the functionality to support a drive swap is not there at this time.

Ah, thank you for the informative read. So in retrospect, my initial position of requesting that the next gen Xbox should address this issue does not seem unrealistic if, provided MS coughs up the dough, it has a bare bones OS stored in a separate and embedded NAND chip.
 

'V'

Banned
May 19, 2018
772
NVMe delivers greatly improved speeds over SATA. By stating your hardware is outdated, lets me know that you either have never seen what an NVMe can do over SATA or do not understand the improvement of the tech over SATA.
What I meant was the loading times are so fast already (like literally a few seconds in recent games or even unnoticeable in older games like Skyrim:SE with mods) and sacrificing hardware in this chase for a few second faster loading time sounds silly to me. You said so yourself that NVMe is much faster and I'll take your word for that. If my SATA SSD is already insanely fast (it's an 850 EVO) then these consoles will have absolutely no problems if they're using the faster NVMe SSD so why would they need to go even further with more custom hardware? Everything comes at a cost my man. We both know this.

Going with an SSD in general would be an improvement on those fronts, but improving the loading times of the games would be a great selling point.
As I said before, both are rumoured to be using NVMe SSD from literally every rumour from both sides you can find that even mentions storage.
 

Expy

Member
Oct 26, 2017
9,861
The dev kits might have NVMe to mimic what the console would have. But doesn't necessarily mean it'll use NVMe.
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
It's not really either / or.

If you can swap the internal drive and use an external one, your net benfit is greater because you can use both a larger internal drive as well as a big external one. There's no downside to it.

Since consoles only support a single external drive, only being able to use that option for storage expansion gives you one less degree of freedom. It's objectively worse (under the premise that a non-replaceable internal drive goves no inherent advantages).

Next-gen with specialised SSD solutions for data caching / streaming will be a different kettle of fish though, because a bespoke/non-standard solution can provide tangible inherent advantages that are more than worth sacrificing the ability to expand the internal storage by a user-replaceable drive.
I have 3 externals, two of which are faster than the internal storage and one that's bigger than any internal can be. I have lost no degrees of freedom, though I give credit that Sony allowed externals later in the gen. That's this gen.

According to Cerny, nothing I can buy will be faster than the internal ssd shipping in the ps5. Hence, we agree that there is definitely no benefit next gen. So why? Unnecessary and adds complexity where it is unneeded.
 

Jurassic579

Member
Oct 27, 2017
274
On it. Thanks for pointing it out! I realize some posts that'd be nice to recall probably get lost over pages and pages of discussion. The discussion is really diverse but that's the beauty and interest of it, haha.





For the last couple of days, I've been wondering if next-gen consoles will be using an actual SSD or if there will be some kind of 'catch' as apparently Cerny didn't directly/explicitly mention PS5 having an SSD but "something more specialized" instead, so I'm appreciating this storage discussion.

I didn't consider the implications of someone replacing the SSDs with slower SSDs(if there's an actual SSD as I know it) or something like that, which would probably make some games unplayable.
I think it will be solderd to the ps5. Just like on apple laptops. Those ssds are superfast.
 

Rikimaru

Member
Nov 2, 2017
851
formasymphonic Talking about blazing fast storage solutions, I wanted to digress for a moment to that Spiderman GDC talk. Having watched the conference in its entirety, starting from the topic of Asset Duplication slide onward, the presenter talked a lot of disc space, which I took to be, BD. Later he was talking about the bandwidth for streaming data off of the disc (and its rotational speed and seek times)-

Now, what I am confused about is why is anything other than cutscenes being streamed from the disc? I was under the impression that games on BD are still pretty much copied on to the internal storage and that the disc is simply needed as a check of authenticity to run the game.
He talked about HDD, not BD.
 

Wandu

Member
Oct 27, 2017
2,162
What I meant was the loading times are so fast already (like literally a few seconds in recent games or even unnoticeable in older games like Skyrim:SE with mods) and sacrificing hardware in this chase for a few second faster loading time sounds silly to me. You said so yourself that NVMe is much faster and I'll take your word for that. If my SATA SSD is already insanely fast (it's an 850 EVO) then these consoles will have absolutely no problems if they're using the faster NVMe SSD so why would they need to go even further with more custom hardware? Everything comes at a cost my man. We both know this.

As I said before, both are rumoured to be using NVMe SSD from literally every rumour from both sides you can find that even mentions storage.

850 EVO is/was great for its time! As prices are going down on SSDs at a consumer level, the cost is minimal for SATA and NVMe (SATA still cheaper) is what I was getting at for current tech. My guess is that going a specialized or even NVMe route of SSD probably won't be a huge factor vs a SATA SSD solution.

The dev kits might have NVMe to mimic what the console would have. But doesn't necessarily mean it'll use NVMe.

This. The Wired article never stated that it was NVMe for PS5. It talked about improvements to the raw speeds, I/O mechanisms (this is huge IMO), and software stack. This to me hints that this custom SSD could possibly proprietary, or just something not on the market yet. However, that software stack is Sony's own customization.
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
Well again as far as the rumours are going it seems there will be custom solutions from one or either company but it depends how much this "secret sauce" will cost each of them. As for development capabilities I don't think it would do much. Devs for a start would have to target the lowest common denominator which is going to be PC gamers who will still be using conventional HDD or slower SSD than "secret sauce" SSD tech, and they aren't going to make a game which won't run well on this hardware because it's designed for some super-fast custom console hardware. Secondly, if last gen and this gen are anything to go by most devs won't give a jack about this special sauce. Just look at the CELL where devs never bothered to spend time optimizing for it or the half floats in the PRO as another example. We have no guarantees devs will suddenly spend time optimizing for this hardware when history has shown they never did so before.

Microsoft sacrificed CU count in the X1 because of the "secret sauce" ESRAM which turned out to be meaningless. I'm not saying this tech will take up die space but it could effect the BOM.


I hope it's something like StoreMI and not really an expensive custom solution.
When it comes to the Cell devs didn't know how to optimise for it because it's vastly different than any other system on the market lol. Take it this way, one dev team had to took hours to find out how to even turn it on at first.

Come to think of it, Sony first party games can probably use it better than MS first party devs considering that MS is looking to also release their games on the PC.
 

anexanhume

Member
Oct 25, 2017
12,913
Maryland
Yup,ImgTec sold to some Chinese fund,ARM to that Japanese SoftBank guy...really baffles me that UK government allowed that.US or any other European gov. would block those sales.
At least we can say that the licensing extends beyond architecture and goes to patents as well. Apple is basically using their GPU architecture without fear of reprisal, so it seems unlikely they'd be the main customer here. It wouldn't be surprising if this was a sign of AMD adopting it.
 

Turkey

Member
Oct 27, 2017
17
Ah, thank you for the informative read. So in retrospect, my initial position of requesting that the next gen Xbox should address this issue does not seem unrealistic if, provided MS coughs up the dough, it has a bare bones OS stored in a separate and embedded NAND chip.

It's a fair request, but if they are going SSD then it becomes more complex as a minimum performance will be required. The current gen have very generic laptop HDDs, it would be hard to replace them with something all that worse, next gen hopefully that will not the be the case at all.

As a snide side remark god only knows how slow the Xbox is would be to reinstall, ;) it was pretty slow on first setup but in retrospect it would only need a bootloader of sorts of we assume an internet connection is required to update the OS.

It would be nice but I hope they work on the awful game install times and slow dash before worrying about HDD swaps. If they can do that as well it's a good bonus that nobody would say no to
 
Oct 27, 2017
4,642
formasymphonic Talking about blazing fast storage solutions, I wanted to digress for a moment to that Spiderman GDC talk. Having watched the conference in its entirety, starting from the topic of Asset Duplication slide onward, the presenter talked a lot of disc space, which I took to be, BD. Later he was talking about the bandwidth for streaming data off of the disc (and its rotational speed and seek times)-

Now, what I am confused about is why is anything other than cutscenes being streamed from the disc? I was under the impression that games on BD are still pretty much copied on to the internal storage and that the disc is simply needed as a check of authenticity to run the game.

Remember that nothing runs off the disc this gen. Discs are actually kind of pointless after first use, as everything runs off the HDD. The size of the disc though is still a problem because no one really wants to have to ship a game on multiple discs if they don't have to. The duplication of assets is to reduce the seek time as the game needs to find where they are stored on the HDD.

eg — rather than have one central location (on disc) where say, a fire hydrant or a type of bush is stored, every zone where a one is needed has its own bush/fire hyrdrant and they LoD as Spidey is within the 3-zone proximity like the video shows (with additional detail textures loading depending on how far you are from the ground etc). Its just faster for them to pull a file that is already in a section that the game is looking in.

The way he worded it was confusing though.
 

rokkerkory

Banned
Jun 14, 2018
14,128
With ram prices falling quickly now, it would be disappointing if the bare minimum is less than 16GB for lockhart.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
It's a fair request, but if they are going SSD then it becomes more complex as a minimum performance will be required. The current gen have very generic laptop HDDs, it would be hard to replace them with something all that worse, next gen hopefully that will not the be the case at all.

As a snide side remark god only knows how slow the Xbox is would be to reinstall, ;) it was pretty slow on first setup but in retrospect it would only need a bootloader of sorts of we assume an internet connection is required to update the OS.

It would be nice but I hope they work on the awful game install times and slow dash before worrying about HDD swaps. If they can do that as well it's a good bonus that nobody would say no to

Fair enough pertaining to the new performance baseline requirements if the storage is indeed divided into a non removable primary and removable secondary SSD storage.

And yea, completely agreed on the OS operation speed. At times, on the X, it absolutely chugs. Furthermore, it is egregious in comparison to my Pro (and my laptop) both of which are running Samsung Evo SSDs. For a while I have been contemplating whether buying a regular SSD (now that prices are plummeting, even in Canada) and bolt it to an USB 3.0 compatible enclosure.

Remember that nothing runs off the disc this gen. Discs are actually kind of pointless after first use, as everything runs off the HDD. The size of the disc though is still a problem because no one really wants to have to ship a game on multiple discs if they don't have to. The duplication of assets is to reduce the seek time as the game needs to find where they are stored on the HDD.

eg — rather than have one central location (on disc) where say, a fire hydrant or a type of bush is stored, every zone where a one is needed has its own bush/fire hyrdrant and they LoD as Spidey is within the 3-zone proximity like the video shows (with additional detail textures loading depending on how far you are from the ground etc). Its just faster for them to pull a file that is already in a section that the game is looking in.

The way he worded it was confusing though.

Yep, that's what I thought. Thank you for the clarification.
 

'V'

Banned
May 19, 2018
772
850 EVO is/was great for its time! As prices are going down on SSDs at a consumer level, the cost is minimal for SATA and NVMe (SATA still cheaper) is what I was getting at for current tech. My guess is that going a specialized or even NVMe route of SSD probably won't be a huge factor vs a SATA SSD solution.
The big question is how much of their allocated budget will this tech take up. I'm all for fast storage solutions (hence why I bought an SSD myself) but I would prefer the money I'd be spending on the console (at lets say $500) is going towards the absolute best CPU/GPU possible with those taking priority rather than, for example, CU count being reduced as a trade-off since the companies want super-fast SSD tech rather than using standard NVMe tech. You can't realistically push for the best visuals and RT whilst simultaneously limiting yourself from the best GPU hardware within your budget because your spending money on super-fast storage over a more capable GPU for RT.
That is, of course, unless Sony are willing to go for the absolute best GPU possible (e.g. 60 CU part) as well as this tech and are going to take a hit on every unit sold e.g. similar to what they did with the PS3 which was a $300 loss per unit IIRC.

When it comes to the Cell devs didn't know how to optimise for it because it's vastly different than any other system on the market lol. Take it this way, one dev team had to took hours to find out how to even turn it on at first.

Come to think of it, Sony first party games can probably use it better than MS first party devs considering that MS is looking to also release their games on the PC.
Without a doubt the first party devs will do wonders with the consoles and extract the best from them. The real deal is in the multiplats though and if devs are willing to take advantage of this tech if it really is special sauce tier that no other platform has.
 
Jan 20, 2019
10,681
Sony have said they believe in a big traditional leap.
PS4's will be treated like the PS3 was.
I think they will go $399 to be competitive to both ms sku's. I don't think they will want to leave such a big gap price between PS5 + lockhart. It just does not make sense from a business point of view.

The PS5 is not gonna be affected by the Lockart and they are not gonna change their plan because of it, if they are going for the 499€ they are not gonna change to 399 just because of the lockart. Your business point is also wrong, because the lockart will not affect the ps5 sales.
 

inpHilltr8r

Member
Oct 27, 2017
3,243
He talked about HDD, not BD.
Indeed. Spidersman is streaming so much from the hard drive, that they had to use spinning disc tricks (like using duplicates to minimise seeking) to speed it up. Then they had to remove a lot of the duplicates to fit on a BD again. It's a great talk, I thoroughly reccomend it.

So yes, that SSD comparison was already against a HDD.
 
Oct 27, 2017
4,642
Devs for a start would have to target the lowest common denominator which is going to be PC gamers who will still be using conventional HDD or slower SSD than "secret sauce" SSD tech, and they aren't going to make a game which won't run well on this hardware because it's designed for some super-fast custom console hardware.

It's going to be interesting to see what a high base level for next-gen consoles does for PC requirements. PC's will of course always have the higher ceiling but the median & base requirements will definitely have to rise in time. During the cross-gen portion of the era, yes you are right that they will still have to make allowances for lower spec hardware. But thats no different from what we see every gen any way. its only really about 2-3 years in that we start seeing what new hardware can really do and get pushed beyond what existing hardware is capable of.

However first & second parties will be able to push the boundaries much earlier / much further than third parties will. We shouldn't write them off just yet.

Indeed. Spidersman is streaming so much from the hard drive, that they had to use spinning disc tricks (like using duplicates to minimise seeking) to speed it up. Then they had to remove a lot of the duplicates to fit on a BD again. It's a great talk, I thoroughly reccomend it.

So yes, that SSD comparison was already against a HDD.

Yeh Its crazy to think about the levels a modern AAA game has to go to to make things feasible. At one point in the vid, he mentions that they had to have like 400 copies of the same bush in different places on the disk.
 

Bradbatross

Member
Mar 17, 2018
14,197
The PS5 is not gonna be affected by the Lockart and they are not gonna change their plan because of it, if they are going for the 499€ they are not gonna change to 399 just because of the lockart. Your business point is also wrong, because the lockart will not affect the ps5 sales.
Of course it will.. They'll all affect eachothers sales because they're competitors.
 
Oct 27, 2017
4,642
Anything less than 16Gb Lockhard and 24Gb Anaconda/PS5 would be a huge disappointment. Even then it's the smallest RAM leap of any generation.
More RAM would be great but high-speed SSD can offset some of that though. There's definitely less need to hold as much as you can in memory when you can just find/read what you need significantly faster than on a HDD.
 

Doctor Avatar

Member
Jan 10, 2019
2,594
Didn't Brad sams say that Lockhart has half gpu and half ram of anaconda ?

Half the RAM would, I think, make it much more difficult to run next gen games - especially when we're talking open world stuff. Half GPU and 16Gb would be something I could imagine, but half RAM would mean it has the same RAM as the XBX, and probably something similar in TFLOPS (6-7).

So is Lockhart just an XBX with Zen 2 instead of Jaguar then?
 

Bradbatross

Member
Mar 17, 2018
14,197
No, it won't and that is not what the user sugest.

The user sugest that Sony needs to go for 399 because of the lockart and that is not true because like i said, the lockhart will not affect the ps5 sales if one is 299 and the other 499.
A competitor that offers an extremely similar product at a lower price point is going to affect the sales of your product.
 

Hey Please

Avenger
Oct 31, 2017
22,824
Not America
The real question when it comes to RAM, is how much is actually usable for games and whether either or both manufacturers rely on a separate pool of RAM for OS for specific operations (which I think the PS4Pro does but I might be mistaken).
 

'V'

Banned
May 19, 2018
772
It's going to be interesting to see what a high base level for next-gen consoles does for PC requirements. PC's will of course always have the higher ceiling but the median & base requirements will definitely have to rise in time. During the cross-gen portion of the era, yes you are right that they will still have to make allowances for lower spec hardware. But thats no different from what we see every gen any way. its only really about 2-3 years in that we start seeing what new hardware can really do and get pushed beyond what existing hardware is capable of.

However first & second parties will be able to push the boundaries much earlier / much further than third parties will. We shouldn't write them off just yet.



Yeh Its crazy to think about the levels a modern AAA game has to go to to make things feasible. At one point in the vid, he mentions that they had to have like 400 copies of the same bush in different places on the disk.
Yeah it'll be interesting to see how game development progresses with the new hardware, however the fact of the reality is 3rd party developers won't put in the same work as Naughty Dog or 343i. That's why I'm really sceptical when it comes to exclusive secret sauce technology. The questions we have to ask are, will 3rd party developers take advantage of this tech? Is it easy to take advantage of? If not, is the cost that went into this tech worth it for the end user?
 

Bradbatross

Member
Mar 17, 2018
14,197
God...
You competitor going for a cheaper product, is not gonna affect your sales to the point were you need to lauch a product cheaper to stay competitve.
A $200 price difference would be massive. This isn't about saying competitive. Of course Sony will be competitive and will most likely sell more units than Xbox.
 
Last edited:
Oct 27, 2017
4,642
I wonder what xox user will think when lockhart with gpu with less tf's will have nextgen games and xox won't.
MS' marketing for Lock & Ana will juts have to emphasise how important CPU & SSD (+ whatever secret sauce they use) are. Also for the first 2 years there will be plenty of cross gen games anyways.

MS also probably doesn't see the type of user that went to a 1X over a 1S as ever going for a Lockheart anyway. Anaconda is going to be marketed as the upgrade path for them.
 

Andromeda

Member
Oct 27, 2017
4,845
Half the RAM would, I think, make it much more difficult to run next gen games - especially when we're talking open world stuff. Half GPU and 16Gb would be something I could imagine, but half RAM would mean it has the same RAM as the XBX, and probably something similar in TFLOPS (6-7).

So is Lockhart just an XBX with Zen 2 instead of Jaguar then?
I had missed that info, but, well, in that case, 12 GB of GDDR6 (or half Anaconda ram) for Lockhart would be definitly bad for next gen multiplat games. They'll always be restrained by limited memory, until the end of the gen, like Jaguar CPUs was the constant bottleneck of this generation.

Lockhart would then also be the limiting factor of MS own first party games. They'd always design their big games (Halo, Forza) with that memory limitation: 9GB for games (using 12 GB case), not more.

And ironically, in that hypothetical scenario, Lockhart would mean Sony first party games would shine even more comparatively. More so than during the PS4 gen.

But I can't believe MS would do that mistake (Lockhart having half the memory of Anaconda) for next gen, for their own sake.
 

FSavage

Member
Oct 30, 2017
562
My theory is a hybrid HDD and SSD, with the SSD being kinda hardwired to the RAM. Some kind of custom solution for how they communicate that allows for a faster SSD system that plug in and out SSDs on PC can't achieve.
So you could swap out the HDD for more space but the SSD would straight up be 'welded down to metal' so to speak for very fast transfers of data.

(I'm also imagining some custom Sony software solution that allows games to store some basic upfront info on the SSD for all the games you have on the console. So you can start playing while it hot-swaps some of the data from the HDD for the rest of the game. Kinda like how you were suppose to be able to play a game on PS4/X1 before they were done installing... but better and actually work. But hey I'm just making crap up.)

This is almost exactly what I think it'll be, even your second paragraph lol. I've been saying "SSD" + HDD since that Wired article...


This. The Wired article never stated that it was NVMe for PS5. It talked about improvements to the raw speeds, I/O mechanisms (this is huge IMO), and software stack. This to me hints that this custom SSD could possibly proprietary, or just something not on the market yet. However, that software stack is Sony's own customization.

Can you imagine if it's NVRAM/3D XPoint 😳? It's my biggest hope (dream) lol. I think I've read that it's not that much more expensive than regular SSDs per GB..
 
Status
Not open for further replies.