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Overall maximum teraflops for next-gen launch consoles?

  • 8 teraflops

    Votes: 43 1.9%
  • 9 teraflops

    Votes: 56 2.4%
  • 12 teraflops

    Votes: 978 42.5%
  • 14 teraflops

    Votes: 525 22.8%
  • Team ALL THE WAY UP +14 teraflops

    Votes: 491 21.3%
  • 10 teraflops (because for some reason I put 9 instead of 10)

    Votes: 208 9.0%

  • Total voters
    2,301
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Gamer17

Banned
Oct 30, 2017
9,399
Look at how the price goes down on the 2016 dot to 299, yea i am pretty sure it confirms no msrp drop in 2019
They wouldn't put dash infront of 199 and basically confirm 199 price and cause the sales to collapse till price drop .it's a dash infront of 2019 meaning it's not set yet like solid lines of last years
 

'V'

Banned
May 19, 2018
772
"Sapphire also confirmed that AMD's Navi does not have specialized ray-tracing hardware on the silicon, but such technology will debut with "next year's new architecture"."

"They also suggested that AMD is unlikely to scale up Navi for the enthusiast segment, and that the Vega-based Radeon VII will continue to be the company's flagship product."

Both tie in with the rumours about Xbox. Especially the rumour relating to the use of "next gen" AMD hardware/architecture (for RT).
Could also mean MS had to use Vega for their high end console requirements (referring to the 64 CU/4096 Arcturus engines leak - though this is heavy speculation)

The information about RT hardware is the most interesting though, if this is the case what would it mean for Sony's RT solution?
 

modiz

Member
Oct 8, 2018
17,830
"Sapphire also confirmed that AMD's Navi does not have specialized ray-tracing hardware on the silicon, but such technology will debut with "next year's new architecture"."

"They also suggested that AMD is unlikely to scale up Navi for the enthusiast segment, and that the Vega-based Radeon VII will continue to be the company's flagship product."

Both tie in with the rumours about Xbox. Especially the rumour relating to the use of "next gen" AMD hardware/architecture (for RT).
Could also mean MS had to use Vega for their high end console requirements.

The information about RT hardware is the most interesting though, if this is the case what would it mean for Sony's RT solution?
Or software RT
The price of what AMD sell them for don't really matter .
It's about how much it cost to manufacture .
I dont disagree with that, but the ps4 used a gpu that launched at 250$ iirc.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
LTTP to Sony Investor Meering news:
a) Loading times, I am really looking forward to it
b) "Further improved computational power" looks to me as a statement on the conservative side of things. Emphasis/Focus clearly not on computational power I would say. For me personally an indicator we won't see a doubling of the Xbox One X computational power by Sony.
c) Sony seems to be confident to have an edge over the competition with their SSD loading times. I assume that because otherwise they wouldn't have shown such a tech demo "in public" so early.

About the latest Navi News by TechPowerup.com:
1) If we look into the AdoredTV table I think we can say good bye to those RTX 2080 level cards if the story in the article is true
2) Price points seems to be higher than alleged too (by a lot). Not as disruptive as rumored IMO.
3) CU count maybe different to the table provided, unsure about the CU count for the remaining top SKU because they talk about a "fully-fledged SKU" in the article
4) No fixed function RT support for Navi (PC) seems plausible
5) The mentioning of fixed hardware RT support for their NEXT-GEN architecture may lead to a scenario that console hardware could incorporate this feature into their GPUs as early adopters
6) Power consumption targets are still open, makes it harder to derive console specifics from the story

his0gwZ.png
 
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gundamkyoukai

Member
Oct 25, 2017
21,088
Or software RT

I dont disagree with that, but the ps4 used a gpu that launched at 250$ iirc.

Truth but i think us not knowing Navi specs makes it harder to compare .

RIP hardware ray tracing 2019 - 2019
I won't say that .
Once again Sony talk about RT and we have that ND dev saying it's hardware .
I don't think we will get hardware RT but i not ready to rule it out completely.
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
What I was thinking.


It seems his "sources" have been incorrect about Navi once again.

KOMACHI_ENSAKA one of the database GPU miner on twitter told he does not believe AdoredTv on GPU side just on CPU side.

Truth but i think us not knowing Navi specs makes it harder to compare .


I won't say that .
Once again Sony talk about RT and we have that ND dev saying it's hardware .
I don't think we will get hardware RT but i not ready to rule it out completely.

And Power/Imagination did an announcement about licensing it Raytracing technology...
 

Gamer17

Banned
Oct 30, 2017
9,399
LTTP to Sony Investor Meering news:
a) Loading times, I am really looking forward to it
b) "Further improved computational power" looks to me as a statement on the conservative side of things. Emphasis/Focus clearly not on computational power I would say. For me personally an indicator we won't see a doubling of the Xbox One X performance by Sony.

About the latest Navi News by TechPowerup.com:
1) If we look into the AdoredTV table I think we can say good bye to those RTX 2080 level cards if the story in the article is true
2) Price points seems to be higher than alleged too (by a lot). Not as disruptive as rumored IMO.
3) CU count maybe different to the table provided, unsure about the CU count for the remaining top SKU because they talk about a "fully-fledged SKU" in the article
4) No fixed function RT support for Navi (PC) seems plausible
5) The mentioning of fixed hardware RT support for their NEXT-GEN architecture may lead to a scenario that console hardware could incorporate this feature into their GPUs as early adopters
6) Power consumption targets are still open, makes it harder to derive console specifics from the story

his0gwZ.png
Document says ps5 will be best place to play the games just like that MS document said .so should we take that as confirmation that ps5 will be stronger than Anaconda since we did the same when the supposed document of MS said it will be the best place to play the games ??

Anyways it could be their ssd solution is faster /better than MS SSD and they really wanna push that and their gpu is about same power ? Why did u assume it can not hit 12 TF ? (Double x1x)
Not saying it will exceed any numbers but no conclusion can be drawn from that document
 

edryr

Banned
Feb 15, 2018
126
The information about RT hardware is the most interesting though, if this is the case what would it mean for Sony's RT solution?

RIP hardware ray tracing 2019 - 2019

Spoke about it already.
Once again. It was obvious, due to die size restrictions, that we won't have dedicated hardware rt cores like rtx cards in addition to "regular" CU.
Doesn't mean we won't have hardware raytracing.
What i see happening is use of dedicated int32 cores in each SM. Quoting myself :


And as for RT support, they can add int32 support in each SM. It's already a huge improvement over regular gpu compute rendering. And i absolutely can't see them adding RT cores.
With heavy use of ray tracing voxel and SDFs instead of triangle intersection, it could still give really good results in RT.

https://www.nvidia.com/content/dam/...-rtx-gtx-dxr-one-metro-exodus-frame-850px.png
 

DrKeo

Banned
Mar 3, 2019
2,600
Israel
LTTP to Sony Investor Meering news:
a) Loading times, I am really looking forward to it
b) "Further improved computational power" looks to me as a statement on the conservative side of things. Emphasis/Focus clearly not on computational power I would say. For me personally an indicator we won't see a doubling of the Xbox One X performance by Sony.

About the latest Navi News by TechPowerup.com:
1) If we look into the AdoredTV table I think we can say good bye to those RTX 2080 level cards if the story in the article is true
2) Price points seems to be higher than alleged too (by a lot). Not as disruptive as rumored IMO.
3) CU count maybe different to the table provided, unsure about the CU count for the remaining top SKU because they talk about a "fully-fledged SKU" in the article
4) No fixed function RT support for Navi (PC) seems plausible
5) The mentioning of fixed hardware RT support for their NEXT-GEN architecture may lead to a scenario that console hardware could incorporate this feature into their GPUs as early adopters
6) Power consumption targets are still open, makes it harder to derive console specifics from the story

his0gwZ.png
Oh man, I sense another apology video from AdordTV like the one after AMD's CES keynote. We've been taking AdordTV leaks so seriously but he basically got nothing major right in the past 8 months. Can we at least start to ignore the "Navi is a hot mess" video he made a few weeks back? Or at least take it with a HUGE grain of salt?

Regarding RT, I think it was pretty obvious that Navi won't have RT hardware. Everyone was super surprised by the RTX series, even developers like DICE had only found out about RTX two weeks before it was revealed, no one knew about it and we didn't even get rumors about it. So basically AMD had found out that NVIDIA is doing hardware level RT after Navi was already getting engineering samples. I don't really see how a company which is chasing NVIDIA in every possible way on the PC market will be wasting silicon on RT. Only now, because NVIDIA is doing it, they've understood that they have to do it to in order to be competitive.
 
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big_z

Member
Nov 2, 2017
7,794
Document says ps5 will be best place to play the games just like that MS document said .so should we take that as confirmation that ps5 will be stronger than Anaconda since we did the same when the supposed document of MS said it will be the best place to play the games ??

much like dynamic 4k, best place to play has been one of sonys marketing slogans after Microsoft took the power crown back. it really means nothing in the grand scheme of things when it comes to power.
 

Deleted member 12635

User requested account closure
Banned
Oct 27, 2017
6,198
Germany
Document says ps5 will be best place to play the games just like that MS document said .so should we take that as confimetion that ps5 will be stronger than Anaconda since we did the same when the supposed document of MS said it will be the best place to play the games ??
I did not make any statement about power differences between next gen consoles in my observations you responded to, I just said I expect that a PS5 will not double the performance of a Xbox One X by Sony's wording. Something I expect to be true for Anaconda too if you look into my prediction.

There is also a subtle but important difference between the messaging from Sony and MS here because MS is talking about performance leadership and Sony does not, thus the believe by many Anaconda could end up (slightly) more powerful in computational power. I think that qualifies for a good reasoning.
 
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Andromeda

Member
Oct 27, 2017
4,844
"Sapphire also confirmed that AMD's Navi does not have specialized ray-tracing hardware on the silicon, but such technology will debut with "next year's new architecture"."

"They also suggested that AMD is unlikely to scale up Navi for the enthusiast segment, and that the Vega-based Radeon VII will continue to be the company's flagship product."

Both tie in with the rumours about Xbox. Especially the rumour relating to the use of "next gen" AMD hardware/architecture (for RT).
Could also mean MS had to use Vega for their high end console requirements (referring to the 64 CU/4096 Arcturus engines leak - though this is heavy speculation)

The information about RT hardware is the most interesting though, if this is the case what would it mean for Sony's RT solution?
If true that would only confirm that off the shelf Navi won't have hardware RT, but we already expected this by the way MS were only talking about DirectX RT (so software RT). Leaks were only talking about a custom hardware RT done only for PS5 GPU. Like the ID Buffer was and is still exclusive to Sony consoles.
 

gundamkyoukai

Member
Oct 25, 2017
21,088
much like dynamic 4k, best place to play has been one of sonys marketing slogans after Microsoft took the power crown back. it really means nothing in the grand scheme of things when it comes to power.

No .
The best place to play and for the players are 2 marketing things they have being using this whole gen .
They did not start using after MS bring out a stronger system .
Here is a ad for it on PS channel https://www.youtube.com/watch?v=jQvggeBG-KE form 2013.

EDIT also forget greatness awaits is there other big marketing line.
 

Gamer17

Banned
Oct 30, 2017
9,399
I did not make any statement about power differences between next gen consoles in my observations, I just said I expect that a PS5 will not double the performance of a Xbox One X. Something I expect the same to be true for Anaconda if you look into my prediction.

There is also a subtle but important difference between the messaging between Sony and MS here because MS is talking about performance leadership and Sony does not, thus the believe by many Anaconda could end up (slightly) more powerful in computational power. I think that qualifies for a good reasoning.
That's actually True .MS keeps emphasising but Sony isn't . I expect between 10 to 13 TF for both anaconda and ps5.15%-20% in favour of anaconda
 

chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
If true that would only confirm that off the shelf Navi won't have hardware RT, but we already expected this by the way MS were only talking about DirectX RT (so software RT). Leaks were only talking about a custom hardware RT done only for PS5 GPU. Like the ID Buffer was and is still exclusive to Sony consoles.

Id buffer is Sony ip not AMD ip.

https://www.imgtec.com/powervr-ray-tracing/

From what a dev told on B3D, Power VR has a very interesting Raytracing technology, LOD compatible because scene generation hierarchy is fast and can update the BVH each frame.

TynCQFs.jpg


i4S4SA9.jpg
 

Andromeda

Member
Oct 27, 2017
4,844
chris 1515 I found this at your PowerVR Ray Tracing page:

Our architecture, containing patented specialist hardware blocks, enables either faster full ray tracing, or an efficient hybrid rendering approach that combines traditional rasterisation techniques together with ray tracing. ...The highly efficient nature of PowerVR Ray Tracing makes it an ideal choice to deliver cinematic quality visuals to gaming consoles
 

M.Bluth

Member
Oct 25, 2017
4,242
Regarding HW RT:
Sapphire also confirmed that AMD's Navi does not have specialized ray-tracing hardware on the silicon, but such technology will debut with "next year's new architecture".
But, I thought next year's new AMD GPUs would be Navi 20, no?

And like others said, this doesn't necessarily confirm or deny HW RT in next-gen consoles. Sony and MS could include a version of AMD's solution that will eventually debut in their desktop GPU. They could license a 3rd party solution. They could also not have any special hw.
Either way, I don't expect too too much from RT in next-gen consoles. Best case scenario with an nvidia-like RT core setup, I still expect it to be fairly limited.
 

Trieu

Member
Feb 22, 2019
1,774
Oh wow. So many juicy pieces of information !

I can't tell you much I am looking forward to ultra fast loading on the PS5.
Navi news sound great aswell !
Also very excited about Death Stranding, Last of Us 2 and Ghosts of Tsushima being confirmed for the PS4 (I didn't doubt it though but I am still glad it is official)
 

Doctor Avatar

Member
Jan 10, 2019
2,591
I would also agree that some kind of modification to make the CUs better at ray tracing is far more likely than dedicated RT cores.
 

VX1

Member
Oct 28, 2017
7,000
Europe
You know who I think would be a good studio for Sony to acquire?

Beat Games.

Sony's size and connections could be really useful for getting a larger influx of new song DLC at a quicker pace.

I was thinking a bit bigger :) I think Capcom would fit well in Sony.They are on a roll and not expensive:only $2.3 bn market cap right now.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
The rumor is dead no custom SSD. This is official the SSD solution inside PS5 is custom...
I doubt what is in a dev kit in early 2019 that is probably not final should be used as any confirmation of what is in the final console. Should be used more as a guideline. That leak suggests there are 2 1TB SSDs in the dev kit? Has it occurred to anyone that those SSDs are set up in a RAID configuration to increase their speeds? I could be mistaken, just saying that's all not enough to go on.
So, it seems like the hbm rumor finally got a contradiction.
In the ir presentation you can see the ps4 wont lower its MSRP this fy, which means no super slim. In the hbm leak it was said that sony will release later this year a 199$ ps4 super slim on 7nm.
I strongly doubt Sony will be talking publicly about how by the end of the year they will officially drop the PS4 price to $199..... in May.
Yeah,these Navi cards sound expensive: $399 Pro and $499 XT model...makes me wonder how "lite" that "Navi 10 lite" in Gonzalo actually is.

Btw,AMD 7850 (what we got in PS4,more or less) had a launch price of $249.
Let's not forget that these "Navi GPUs" are being released almost 18 months before they make their console debut.
 

Fafalada

Member
Oct 27, 2017
3,065
Its also normal for dev kits to have twice the RAM found in the final unit.
Except it hasn't been 'normal' in years.
Doubling (or more) of memory was common when system-memory capacity was so low that a debug-binary could fill the base-memory by itself(eg. PS2). Nowadays that's a small fraction of the system-memory, allowing devkits to do just fine without much (or no) extra memory.

And the only thing exotic about the dev kit here is the clamshell config..... which isn't even exotic at all albeit suspect.
Devkits are the least ambitious portion of the console hardware - what extra features they get are things that can be bolted on with minimal effort and cost, even to the detriment of reliability (devkits are frequently less reliable/durable than retail units). The idea they'd ship one with double-bandwidth(and size at this point) of the retail unit, with a configuration that isn't at all common(and apparently wouldn't work in a retail unit) - 'because devkit' is highly unlikely.
Let's be specific - the few times we had early-devkits that had higher(total) bandwidth compared to the retail unit, was when manufacturers shipped a PC workstation with a retail PC GPU in the box (and that one time, when it was an SGI workstation instead). On the other side - we have many examples (pretty much all other cases) of early-devkits with some form of real target-silicon, that consistently ran way below eventual shipping speeds (for memory and chipset alike).

I'm willing to accept that perhaps new consoles are well ahead of the usual curve in silicon completeness thanks to modern hardware partners, but that would just mean clock-speeds etc. are closer to final, not introduce odd disparities with devkit exclusive configuration.
 

Searsy82

Member
May 13, 2019
860
So what I have gathered reading through the last couple pages is:

Microsoft - Impossible for them to have anything future proof/forward thinking. Relegated to ancient GPU hardware.

Sony - Able to pull futuristic storage technology out of the ether that no one can match
 
Jan 21, 2019
2,902
How likely do you think is a SSD boost mode for PS4 games on PS5?

First game I am going to play on my PS5 will be Bloodborne, just to see what happens.
 
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