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What do you think could be the memory setup of your preferred console, or one of the new consoles?

  • GDDR6

    Votes: 566 41.0%
  • GDDR6 + DDR4

    Votes: 540 39.2%
  • HBM2

    Votes: 53 3.8%
  • HBM2 + DDR4

    Votes: 220 16.0%

  • Total voters
    1,379
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chris 1515

Member
Oct 27, 2017
7,074
Barcelona Spain
This what I was fearing, no neutral ray-tracing solution like new COD engine which will work on all but a partnership with NVidia RTX instead. Say bye bye to ray-tracing support on next-gen consoles and Navi 2 GPUs.

If raytracing is working bad on consoles this is because they will not have raytraced hardware. If they have it, it work correctly... There is no miracle...
 

Deleted member 49804

User requested account closure
Banned
Nov 21, 2018
1,868
DDR4 use very few power. I doubt 16 Gb of DDR4 3200 use more than 8 watts without the controller


Here DDR4 consumption measurement.
That is the point. You also need a memory controller if you want to go HBM + DDR4 instead of just HBM.
And if you want to use a decent interface with 256 bit that is at last somewhat useful DDR4 bandwidth, you increase the power consumption by a lot.
It's not like they run a desktop PC setting with just a 64bit interface.

It's the total bandwidth, that determines the total power draw of your memory solution. And for that DDR4 and GDDR6 are not very different. They're the same technology anyways. Anything you would accomplish in power saving by going with HBM, would be negated by DDR4 to a great degree.
 

thevid

Puzzle Master
Member
Oct 25, 2017
2,304
I knew you will answer this and insist on this again. Check my previous post in this thread, please:

Even if this is what its on paper, it's the decision to the devs of a certain game whether to implement the NV implementation due to a partnership or not sign any partnership and do the general supporting solution like COD.
CDProjektRed chose to do a partnership with NVIDIA like with Witcher 3. So don't expect them to offer a NV solution to consoles and ATI GPUs (obvious) and or offer a replacement solution for the others. A deal is a deal and they have to respect it.
This is purely a marketing agreement and nothing related to how the tech is developed. This is what many aren't getting and this happeend before and will happen.
We won't have ray-tracing on consoles and ATI GPUs for games having partnership with RTX and NVidia unless 2 cases: The company that signed a partnership with NVidia is willing to offer ray-tracing on other platforms than NVidia thus not fulfilling their deal or that NVidia will allow RTX implementation to work on consoles and ATI GPUs (with no hurdle) and both have chances close to none to happen.

Until then, it's a big NO.

As long as the games are using DXR, AMD hardware that supports ray tracing will be fine.

You basically have three layers. The API, which is the language/instruction set the game uses to talk to the hardware. Then the drivers, which take those API instructions and interprets them for the hardware, and finally the hardware itself. DXR is the API, RTX is the driver and hardware (RT cores).

DXR is platform agnostic. If AMD wanted to, they could put out drivers today that take those DXR calls/instructions, and have them run on compute cores. It would be horribly slow, like ray tracing on 10xx Nvidia cards, but there's technically nothing to stop AMD from supporting it today.

This is different from something like PhysX, which was a proprietary Nvidia physics API (but is now open-source, so AMD could even support PhysX now).
 

Thorrgal

Member
Oct 26, 2017
12,271
Vague on purpose. Decision in the flux (capacitor)

Totally! all the behind the scenes twists and turns are what I really find fascinating.

Also that almost nothing is ever certain. Except death ofc (for now).

So I like to believe that PS5 was 2019 and then change to 2020 for whatever reason (maybe MS forced them), and that MS had 2 SKU's and now they're not that sure anymore, etc
 

gremlinz1982

Member
Aug 11, 2018
5,331
After reading the matt booty interview about the goal to release a First party game every 2 3 months on game pass , I kinda got the feeling that MS is done with AAA games .AA games released quickly is their model due to nature of gamepass (and their recent studio acquisitions also shows samething kinda, small AA studios).

Isn't that a bit alarming to Xbox gamers ?? AAA games take 4 to 5 years minimum . And sacrificing quality for quantity should not be objective of the platform holder.

Anyways this doesn't speak well to me but hey I haven't been their target audience since 2011 so maybe Xbox gamers are fine with this .
they will still have 2 yearly AAAs with your forza +halo/gears/fable, but i expect the rest of the games to be lower budgeted 2.5A yea.
This was ZhugeEX on an institutional investor he happened to talk to.
This coupled with some of the interviews that Matt Booty gave show that they are looking for AAA games, but they have brought in studios that can give Game Pass content when AAA games are not showing up.

It is not hard to imagine that they launch within the first year we will see Forza Motorsport, Halo Infinite, a third party game (because the have always had one/two at launch year). And not to mention that Microsoft studios have generally not taken that time (4 or 5 years) to get AAA games out.
So...it's a good thing that Ms is sticking with something that developers straight up don't want? There's nothing to celebrate.
Developers are already using different setups for PC, they are already making more and more games for base console and mid gen consoles. I honestly do not know why people think that it is a big thing, not when both Microsoft and Sony have stated that the porting process between the consoles they have something that can be done in minimal time with minimal staff.
 

anexanhume

Member
Oct 25, 2017
12,912
Maryland
so the RX 5700 series was the navi 10 after all? so these GPUs and the consoles are indeed made of the same base.
In that case i think its safe to say that in terms of raw teraflops number we wont surpass the 9.75TF mark.
We have no idea what version of Navi MS is using. Sony could be using Navi 10 as early silicon to get dev kits out sooner. They could even do a chiplet Zen 2 Navi 10 APU out of off-the-shelf parts before their custom APU die is sampling. It's good to be skeptical about a 1.8GHz GPU in consoles, but you have to peg Navi 10 to the max to approximate your console if you plan to have more CUs.
 

GameSeeker

Member
Oct 27, 2017
164
That is the point. You also need a memory controller if you want to go HBM + DDR4 instead of just HBM.
And if you want to use a decent interface with 256 bit that is at last somewhat useful DDR4 bandwidth, you increase the power consumption by a lot.
It's not like they run a desktop PC setting with just a 64bit interface.

It's the total bandwidth, that determines the total power draw of your memory solution. And for that DDR4 and GDDR6 are not very different. They're the same technology anyways. Anything you would accomplish in power saving by going with HBM, would be negated by DDR4 to a great degree.

That doesn't make any technical sense. Have you ever designed a memory subsystem or worked with someone who has?
 

Tappin Brews

#TeamThierry
Member
Oct 25, 2017
14,865
A lot of unsubstantiated jumps being made in the last few pages re: positioning and MS's strategy. I would be 99% confident in the below points:

1. MS didn't hear about some unhappy dev or tweet about PS5 power and instantly change their whole plan, kill Lockhart, write off the R+D etc. etc. Sorry but that just sounds like a fanboy narrative. Starting back in 2015 with backward compatibility, they have been executing on a very clear, very deliberate strategy to build an ecosystem and service rather than compete head to head for console sales. Lockhart and Anaconda are guaranteed to be part of that plan. And this isn't just the Xbox team anymore - we saw Gaming mentioned by the CEO at their dev conference (Build) for the first time as one of their 3 core cloud platforms. Very, very unlikely Microsoft panics and pulls the plug on their strategy just because PS5 gained a TF on them or whatever.

2. MS didn't talk about two consoles in the E3 video for a simple reason: it would sound confusing. Over a year out, you keep the message simple. You talk about the awesome one. Then later you offer people "same CPU, same SSD, same ray tracing, play every first party title at launch with included 1 month of Game Pass, all for just $299!" or whatever. That's the value prop on Lockhart.

3. Forget xCloud as a major component in the market strategy for console hardware. We already know that wave 1 of xCloud is literally using Xbox One S hardware. You won't be streaming Anaconda games to your Xbox One as a budget replacement for Lockhart, because there's nothing in the data center to run them (yet). Phil Spencer has essentially said in other MS interviews around E3 that they are targeting mobile or giving people an option to play their games when they're away from their console, not trying to push streaming as the primary way to play next gen games. And he was very open about "not everybody has the connection for this." (Of course, xCloud may tie into hardware design, assuming they continue to deploy console hardware into data centers and not go cloud native as Google has.)

EDIT: To clarify, implication of point 3 is that you need Lockhart since they don't want to go to market with only a super high end device and streaming can't cover the low end.

4. If PS5 is indeed more powerful, that almost certainly means that it's also a massive 250W+, minimum $500 beast. We know that Anaconda was being designed with Lockhart in mind as the budget option so that Anaconda could cover the high end of the market and be positioned as premium, so that would put PS5 in the same (or higher) price range. That's all the more reason for MS to launch a $299-399 "budget" SKU. I'm guessing they'd see it as a highly desirable replay of 360 vs. PS3 in terms of pricing, even if the hardcore turn up their noses at Lockhart.

good post.

i'd add 5. if lockhart were canceled, MS would be crystal clear that scarlett was one console. there would be no reason to be vague.


lockhart+anaconda is the plan. bet me.
 

Lady Gaia

Member
Oct 27, 2017
2,476
Seattle
I think you're missing a confounding factor here. The 5700XT isn't actually clocked at 1.9GHz, but effectively at 1.755GHz, and 80% of that is only 1.4GHz. A 60CU chip at that speed would only develop 10.8 TF, not "close to 12".

It doesn't change my point that you do benefit from going wider and reducing clock speeds. Spreading heat across more units at lower clock speeds should also help improve the ability to dissipate heat, but I don't have a reasonable way to estimate the effect. Nor, as I pointed out, can I guess how a second iteration of RDNA will improve matters. Adopting v1.0 of anything generally means you wind up with some sub-optimal aspects that another small revision can iron out. I suspect the 2020 launch reflects dissatisfaction with where Navi was going to be this year, suggesting that there's something worth waiting for coming in the next iteration.

We shall see, of course.

Further, if 60CU is the active count, yield concerns would drive the chip to physically contain 64CU. Or, any chip with a defect is unusable. This might not affect the power draw, but either way it would make the chip even more expensive.

It would definitely be expensive, no argument there. I would be shocked if the 40CU designs didn't have any redundancy built in or the same applies, so I assumed the 50% increase in size accounted for increased redundancy as well. Hoping for zero defects at ~250mm2 is likely to have serious yield implications.
 
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Deleted member 49804

User requested account closure
Banned
Nov 21, 2018
1,868
That doesn't make any technical sense. Have you ever designed a memory subsystem or worked with someone who has?

A hypothetical system with a total memory bandwidth of 700GB/s uses around the same power with either a DRR4 or GDDR6 solution.
So there is no significant power saving at all using DRR4 on a per throughput basis.
That is the point.


HBM on the other hand is a lot better when it comes to power consumption per GB/s
 

msia2k75

Member
Nov 1, 2017
601
so the RX 5700 series was the navi 10 after all? so these GPUs and the consoles are indeed made of the same base.
In that case i think its safe to say that in terms of raw teraflops number we wont surpass the 9.75TF mark.

There's going to be a PS5pro later down the road. Assuming those numbers hold on.
 

M3rcy

Member
Oct 27, 2017
702
Read my post above. Nothing related to hardware or software, it's just pure marketing and commercial reasons. How hard it is to explain? As if this is not happening rigth now.

You're concerns are unfounded. These games being marketed as RTX titles will have no effect on whether the raytracing functionality runs on non-Nvidia hardware anymore than a title being marketed as a "The Way It's Meant To Be Played" prevents it from running on non-Nvidia hardware.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,503
You're concerns are unfounded. These games being marketed as RTX titles will have no effect on whether the raytracing functionality runs on non-Nvidia hardware anymore than a title being marketed as a "The Way It's Meant To Be Played" prevents it from running on non-Nvidia hardware.

I really hope to be wrong and to see the same games that are having a partnership with NVidia for RTX RT to have RT on consoles and working on ATI GPUs. If it doesn't happen, then don't get surprised. Only the future will tell us.
 

Hoo-doo

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,292
The Netherlands
Looking back after watching all the conferences, I think it was a brilliant marketing move for Sony to announce the PS5 a few weeks ago, and other hardware makers will surely take notice for the future.

The news would have been buried underneath all the other gaming news around E3. I feel only the techies are even talking about Scarlett right now while the PS5 dominated mainstream press cycles for a good while. To be honest, it didn't help that their reveal was basically a complete re-tread of what Sony mentioned a few weeks ago.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,503
Here's my Anaconda prediction now:

3 shader engines, 6 workgroup processors, 1CU pair per SE disabled - 54 total CUs. 1500MHz. 10.4TF.

You think that both MS and Sony will further customize the architecture of current NAVI to include more CUs to have more TFlops or do you think that they will wait a little more for AMD to finalize their NAVI RDNA 2 design to put as final step in their consoles?
 
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Luckydog

Attempting to circumvent a ban with an alt account
Banned
Oct 25, 2017
636
USA
It shouldn't really, but it constantly surprises me how much Microsoft's history of throwing money down the Xbox well has altered attitudes toward them. I mean, you seem like a perfectly normal, reasonable person. And here you are suggesting that a possible strategic move would be to make it so for the first six months, a bunch of customers use Microsoft's network resources and don't pay them any money at all. About a million people (or up to maybe 3+ million, if by "day one" you meant an edition rather than literally the first 24 hours) buying a console--that may itself be sold at a loss--and then not contributing a single penny through the entire launch window! This would be an opportunity cost of close to a billion dollars for Xbox.

Man, all the billions they've spent in (effectively) paying people to use their platforms has really skewed expectations. They've bought a ton of goodwill, that's for sure. But I'm not smart enough to see how they cash it all back in.

Microsoft has never been shy about getting people into their ecosystems with free trials. 6 months is way too aggressive. but even 1 month trial to gamepass (two weeks feels short) could be a big selling point. It feels a lot easier to swallow an expensive console when you can point to the fact that upgraders wouldnt have to buy any accessories or games at launch. No "hidden cost" of a second controller. Play our biggest hit for a few weeks....gut sucked into our eco system...... It certainly feels like they could persuade people to buy in early by alliviating day one cost (even if they have to pay it later, little by little, to keep those games). Thats just how subscriptions work. Get people sucked in the short term and make it just easy enough not to cancel.
 

GameSeeker

Member
Oct 27, 2017
164
A hypothetical system with a total memory bandwidth of 700GB/s uses around the same power with either a DRR4 or GDDR6 solution.
So there is no significant power saving at all using DRR4 on a per throughput basis.
That is the point.


HBM on the other hand is a lot better when it comes to power consumption per GB/s

Good, you are confirming that a HBM2 + DDR4 solution has a better pj/bit metric than an equivalent GDDR6 solution (say, 8GB HBM2 + 16GB DDR4 vs. 24GB GDDR6. Note that total bandwidth is similar, but not identical and that is intentional on part of the electrical engineer). Given that the memory access patterns for a 8-core/16 thread Zen 2 are widely different than those of a Navi GPU, I'm sure you can clearly see that the efficiency gains from separating the memory traffic into two memory pools is high. Fortunately, the two memory pools appear as one at the software API level, meaning there is no complication factor for the game programmer.
 

Luckydog

Attempting to circumvent a ban with an alt account
Banned
Oct 25, 2017
636
USA
After reading the matt booty interview about the goal to release a First party game every 2 3 months on game pass , I kinda got the feeling that MS is done with AAA games .AA games released quickly is their model due to nature of gamepass (and their recent studio acquisitions also shows samething kinda, small AA studios).

Isn't that a bit alarming to Xbox gamers ?? AAA games take 4 to 5 years minimum . And sacrificing quality for quantity should not be objective of the platform holder.

Anyways this doesn't speak well to me but hey I haven't been their target audience since 2011 so maybe Xbox gamers are fine with this .

Are they suddenly cancelling Halo Infinity, Gears 5, Forza 8, Forza Horizon, and a possible Fable? I get people may not like the Gears/Forza/Halo constant hammering, but if these are their major AAA franchises, and they work in a bunch of AA stuff on a steady basis for cheap with gamepass, it seems a valid stategy. It may not be for everyone but it could be for them. And with Spencer saying he doesnt care how many consoles they sell, only who is using their services, then the Gamepass way may be good for them.
 

AegonSnake

Banned
Oct 25, 2017
9,566
So 10tflops is the maximum flops we're gonna get in PS5! Sounds disappointing to me >:(
i dont know about that. i have no idea what happened here overnight but when i went to sleep we were discussing 11-12 tflops, 56-60 CUs because the Scarlett APU is huge, way bigger than the base PS4, Pro and the X1X. Some estimates are 400 mm2.

The Navi GPU revealed yesterday is only 250mm2 and 40CUs. Even if you add 70mm2 for the Zen 2 CPU, you still have a lot of space to add more CUs.

I am back on the 12.9 Tflops train after that.

Scarlet - 64 CU at 1.5 Ghz - 11.5 tflops
PS5 - 56 CU at 1.8 Ghz - 12. tflops (HBM2 + DDR4 lets them push clocks higher)

I have no idea why we all thought they would settle for a 350mm2 die when they are no longer going for $399 standard cooling consoles. These consoles are going to be $499 which means they can create a bigger die than a PS4. With Vapor chamber cooling they can push clocks up to high levels as well.
 

Ushay

Member
Oct 27, 2017
8,337
Guys whats your take on the mention of hardware based ray tracing? As its pretty absent from most Navi discussions on AMD side. Would that be a customer solution? Or just hot air by MS?
 

Expy

Member
Oct 26, 2017
9,860
Guys whats your take on the mention of hardware based ray tracing? As its pretty absent from most Navi discussions on AMD side. Would that be a customer solution? Or just hot air by MS?
They both have hardware raytracing.

It's part of the Navi roadmap, so could ne custom hardware for these Navi chips but based on the upcoming standard RT hardware for the Navi line of GPU.
 

modiz

Member
Oct 8, 2018
17,809
Guys whats your take on the mention of hardware based ray tracing? As its pretty absent from most Navi discussions on AMD side. Would that be a customer solution? Or just hot air by MS?
RDNA 2 is confirmed to have hardware ray tracing, its likely MS and Sony will modify their chip with that feature (like ps4 pro including vega features)
 
Oct 27, 2017
699
Welp, it's good to be back.

I've missed you fine upstanding ladies and gentlemen.

What are the current astroturfing objectives topics of conversation currently being kicked around?

I'm sure there's lots to dig into.

TF navel gazing is always a favourite to fall back on. Although I still don't think either Anaconda or PS5 should be below 12.0 TF in platforms that are expected to launch next year and last 7-8 years.
 

anexanhume

Member
Oct 25, 2017
12,912
Maryland
You think that both MS and Sony will further customize the architecture of current NAVI to include more CUs to have more TFlops or do you think that they will wait a little more for AMD to finalize their NAVI 2 design to put as final step in their consoles?

It isn't customization to add CUs. The architecture is inherently scalable. I think we'll see 80 CU flagship GPUs next year.

RDNA 2 is probably not going to be named Navi 2. For now, I'd call consoles RDNA 1.5.
 

Bradbatross

Member
Mar 17, 2018
14,191
Welp, it's good to be back.

I've missed you fine upstanding ladies and gentlemen.

What are the current astroturfing objectives topics of conversation currently being kicked around?

I'm sure there's lots to dig into.

TF navel gazing is always a favourite to fall back on. Although I still don't think either Anaconda or PS5 should be below 12.0 TF in platforms that are expected to launch next year and last 7-8 years.
Didn't even realize you were banned for console warring. Not surprised though.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,503
It isn't customization to add CUs. The architecture is inherently scalable. I think we'll see 80 CU flagship GPUs next year.

RDNA 2 is probably not going to be named Navi 2. For now, I'd call consoles RDNA 1.5.

My bad I meant RDNA 2. :p

i dont know about that. i have no idea what happened here overnight but when i went to sleep we were discussing 11-12 tflops, 56-60 CUs because the Scarlett APU is huge, way bigger than the base PS4, Pro and the X1X. Some estimates are 400 mm2.

The Navi GPU revealed yesterday is only 250mm2 and 40CUs. Even if you add 70mm2 for the Zen 2 CPU, you still have a lot of space to add more CUs.

I am back on the 12.9 Tflops train after that.

Scarlet - 64 CU at 1.5 Ghz - 11.5 tflops
PS5 - 56 CU at 1.8 Ghz - 12. tflops (HBM2 + DDR4 lets them push clocks higher)

I have no idea why we all thought they would settle for a 350mm2 die when they are no longer going for $399 standard cooling consoles. These consoles are going to be $499 which means they can create a bigger die than a PS4. With Vapor chamber cooling they can push clocks up to high levels as well.

What is better? A GPU with more CUs and lower clock speed or a GPU with less CUs and higher clock speed? I know the latter brought you higher flops but on the terrain which will have better results in games, streaming textures and shaders etc..?
 
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Oct 27, 2017
3,960
I think they are still undecided. Maybe they are talking to devs and getting new feedback. They have no reason to commit and annonce two skus right now anyway.
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
I knew you will answer this and insist on this again. Check my previous post in this thread, please:





Even if this is what its on paper, it's the decision to the devs of a certain game whether to implement the NV implementation due to a partnership or not sign any partnership and do the general supporting solution like COD.
CDProjektRed chose to do a partnership with NVIDIA like with Witcher 3. So don't expect them to offer a NV solution to consoles and ATI GPUs (obvious) and or offer a replacement solution for the others. A deal is a deal and they have to respect it.
This is purely a marketing agreement and nothing related to how the tech is developed. This is what many aren't getting and this happeend before and will happen.
We won't have ray-tracing on consoles and ATI GPUs for games having partnership with RTX and NVidia unless 2 cases: The company that signed a partnership with NVidia is willing to offer ray-tracing on other platforms than NVidia thus not fulfilling their deal or that NVidia will allow RTX implementation to work on consoles and ATI GPUs (with no hurdle) and both have chances close to none to happen.

Until then, it's a big NO.
Hehehe....firestarter.

They have announced RT support on the one GPU series that has native hardware support for RT. How about you wait till AMD has GPUs with native hardware support for RT before you start peddling exclusive partnerships.

There is RT, then there is what Nvidia calls it (RTX) and there is what AMD will call it. A dev saying they support RTX doesn't mean they wouldn't support RT in whatever form AMD and hence consoles will have it.
 

AegonSnake

Banned
Oct 25, 2017
9,566
My abd I meant RDNA 2. :p



What is better? A GPU with more CUs and lower clock speed or a GPU with less CUs and higher clock speed? I know the latter brought you higher flops but on the terrain which will have better results in games, streaming textures and shaders etc..?
I've asked this several times myself. i dont think it makes a difference tbh.

That said, i was looking at vega 64 and vega 7 (60 CU) benchmarks and vega 7 had drastically better performance despite having fewer CUs and only around 7% more tflops. But that was likely due to the 1 Terabyte memory bandwidth.

 

FSavage

Member
Oct 30, 2017
562
I'm not assuming that at all, I'm going with a conservative estimation of 1600-1750 for a chip with more CUs than 5700XT has.
And on the contrary, I don't fully understand why people here think that a wider part with lower clocks would consume less than a narrower one with higher clocks - all examples we have in PC space show the exact opposite of that.
Here's my Anaconda prediction now:

3 shader engines, 6 workgroup processors, 1CU pair per SE disabled - 54 total CUs. 1500MHz. 10.4TF.

🤔 from May 25th


im joking of course, but would be funny if both of you are right on the money, and if this leak is real. I also imagine that even if this pb is real, final clocks may still change
 

dgrdsv

Member
Oct 25, 2017
11,813
We won't have ray-tracing on consoles and ATI GPUs for games having partnership with RTX and NVidia unless 2 cases: The company that signed a partnership with NVidia is willing to offer ray-tracing on other platforms than NVidia thus not fulfilling their deal or that NVidia will allow RTX implementation to work on consoles and ATI GPUs (with no hurdle) and both have chances close to none to happen.
There is no limitation on what platforms a dev may implement raytracing on in a deal with NV. DXR/VK raytracing is working on Pascal GPUs right now, without any h/w acceleration, it's pure GPU compute essentially, RT h/w just makes parts of said compute run faster.
Now, it is certainly possible that future DXR-compatible RT h/w won't be well suited to running current DXR implementations which are made and tuned for Turing's RT cores. In some cases some patching may be required. But that's hardly NV's or developers fault that nobody but NV has RT h/w available right now.
 

chowyunfatt

Banned
Oct 28, 2017
333
Welp, it's good to be back.

I've missed you fine upstanding ladies and gentlemen.

What are the current astroturfing objectives topics of conversation currently being kicked around?

I'm sure there's lots to dig into.

TF navel gazing is always a favourite to fall back on. Although I still don't think either Anaconda or PS5 should be below 12.0 TF in platforms that are expected to launch next year and last 7-8 years.
I think we're at Xbox is more powerful, or was that yesterday? Maybe it was PS5 and Xbox is today?
You need to keep up it changes by the hour..
 

Deleted member 1589

User requested account closure
Banned
Oct 25, 2017
8,576
🤔 from May 25th


im joking of course, but would be funny if both of you are right on the money, and if this leak is real. I also imagine that even if this pb is real, final clocks may still change
I've been thinking about this, because of that Gran Turismo SXSW ray tracing demo

but it's bloody 8k and 120fps.
 

Ushay

Member
Oct 27, 2017
8,337
For 4k rendering wouldn't we start to see diminishing returns on how much these GPUs can achieve after a certain point? Back when the Pro was announced a lot of people thought 8TF was a good place to be for this objective.

I think the CPUs will be far more relevant this next generation.
 
Oct 27, 2017
699
Quick and dirty:

nextgenpositioningudko0.jpg


No need for Lockhart since XBOX One S (and maybe X, but I don't think so!) can take care of the price sensitive customers. MS announcement not to deliver any next-gen exclusive 1st party titles in the forseeable future strongly indicates that XBOX One will still be around once Anaconda arrives.

Looking forward to anyone's feedback to those maps btw.

I like a good picture! They really are worth a thousand words (or wrong assumptions).

I don't believe the Post E3 image is quite right. If we disregard performance for now and concentrate solely on price.

Sony is targeting the mass market consumer, not the performance enthusiasts. So while Lockhart is still a thing (and it is) the PS5 price will always be skewed towards that rather than Anaconda. Even though the PS5 and Anaconda have similar specs.

Lockhart wasn't mentioned at E3 because it confuses the simple soundbite type of messaging that is required at these events. It needs more explaining to customers so they don't get the wrong idea or bad perception about it. So better to avoid that at this stage.

I'm sure that MS would be delighted if Sony bought the 'Lockhart is dead' rumour to tempt Sony to play at the same price point as Anaconda but that is never going to happen.

edit ugh. Auto correct
 

M.Bluth

Member
Oct 25, 2017
4,238
I've been thinking about this, because of that Gran Turismo SXSW ray tracing demo

but it's bloody 8k and 120fps.
I don't know if it was in SXSW, but googling GT Sports 8K demo returns some CES 2019 results
And here's the thing... GTPlanet.net says it's upscaled to 8k. It's not like it was shown in a manner where pixel counting would be possible to make sure. So that's one.
Two, it would not be the first time for PD to show off a GT demo running on multiple consoles to hit insane resolution and frame rates that will never make it to the retail GT versions.
 

Deleted member 1589

User requested account closure
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Oct 25, 2017
8,576
I don't know if it was in SXSW, but googling GT Sports 8K demo returns some CES 2019 results
And here's the thing... GTPlanet.net says it's upscaled to 8k. It's not like it was shown in a manner where pixel counting would be possible to make sure. So that's one.
Two, it would not be the first time for PD to show off a GT demo running on multiple consoles to hit insane resolution and frame rates that will never make it to the retail GT versions.
Yeah I know. There's a few, just that I wonder was it using the devkit or not.

Didn't know it was upscaled though!
 
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