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What do you think could be the memory setup of your preferred console, or one of the new consoles?

  • GDDR6

    Votes: 566 41.0%
  • GDDR6 + DDR4

    Votes: 540 39.2%
  • HBM2

    Votes: 53 3.8%
  • HBM2 + DDR4

    Votes: 220 16.0%

  • Total voters
    1,379
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BradGrenz

Banned
Oct 27, 2017
1,507
The problem is, that HBM2 + DDR4 has not the same bandwidith.

24GB GDDR6 RAM 14Gbps on a 386bit bus has a total bandwith of 672GB/s
HBM2 in a 2 stack (2*4GB) configuration at 1000MHz on a 2048 bit bus has a total bandwidth of 512GB/s
So you still need 160GB/s bandwidth with your DDR4 RAM solution to match GDDR6
And that would be a 256 bit interface with 5000MHz DDR4 RAM (8* 2GB)

HBM makes sense. HBM in combination with DDR4 does not make sense, unless you're okay with less total bandwidth.
And only in that case would you save any significant power savings over GDDR6 only.

But that's the point. You can take a marginal hit in total bandwidth if there are other benefits, like less bandwidth contention from the CPU, lower overall power, etc. And technically speaking, you are ignoring scenarios where the HBM could offer up to 1TB/s bandwidth with very little additional power use, in which case the GDDR6 would be at a significant bandwidth disadvantage. Not saying that is likely in the PS5, but your claim that you can't get the same bandwidth at the same power cost is just false.

Gonzalo was said to have Navi 10 lite.
So 36-40 CU with ~1800 mhz.

That being said the addition of RT and the rumors of high tfs in PS5 makes me doubt Gonzalo was PS5.

We've never confirmed anything about "Navi Lite", let alone any details on how many CUs that Gonzalo would have.

I just randomly saw that on Twitter. Anybody knows what this means?



Just speculation, but I don't doubt it.
 

Deleted member 1589

User requested account closure
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Oct 25, 2017
8,576
What strike me as odd was even Penello thought the PS5 would be around 8tf, the same as the most famous leak so far about the next gen Xbox.

It could be a concidence, or it could have been the specs MS believed the PS5 would be.
 

HesienbergSHO

Banned
Dec 29, 2018
115
What strike me as odd was even Penello thought the PS5 would be around 8tf, the same as the most famous leak so far about the next gen Xbox.

It could be a concidence, or it could have been the specs MS believed the PS5 would be.

Just wonder if thats what they thought if they believed the PS5 would launch this holiday.
 

Lagspike_exe

Banned
Dec 15, 2017
1,974
Tbf they're probably referring to the 2 SKU's strategy? I haven't heard the podcast though
That was total failure as well. They made an exceedingly bad prediction about what Sony is planning to do with PS5.
If all those rumors are true of course but the fact that it doesn't seem they'll launch Lockhart and that the sandwich strategy is dead could imply that the rumors were true, it's just that they've changed their mind.
 

DrKeo

Banned
Mar 3, 2019
2,600
Israel
Having an SSD as fat as what we are about to get now is really that big a deal.

Lets take the PS4 with its 5GB of RAM for instance. After taking out the RAMneeded for all the Frame critical assets and the actual frame buffer itself; they may have used up only like 60% of all that 5GB. They could want to use more sure, but they also have to keep a lot of "non-frame critical" data in RAM too, just in case they need to pull that in when the player turns and starts walking towards that house with a door that needs to be picked. Or gets into the stairwell to get to another floor. Or wait for that massive gate to slowly open.

These are all thing that will probably take less than 4 seconds, and how much data can you really move from an HDD with speeds of around60Mb/s-100MB/s in 5 secs. Oh and don't forget to ad the time it will take to actually seek out that data to begin with. So what they do is that they preload chunks of data that the game "may" need, and stream in as much as they can. As games get bigger, ad the RAM size gets bigger, then so does the size of that data cache in RAM.

A fast SSD means you don't need that data Cache.....or at least not as much as you would have probably needed. This isn't about best-case scenarios anymore, it will become the norm and it will be as big a deal in game development as was the shift from cartridges to discs. Its kinda like we have gone full circle and back to cartridges again.
We don't really know how much "keep it in memory just in case" really takes. For instance, Spider-man loads most of the stuff around him in real time from the HDD. It starts by streaming from the HDD a 20MB tile for every 128 meters (it's actually 3 tiles so it's 60MB) while the rest slowly streams from the HDD too in order to increase quality (for instance higher mip textures or storefronts). So what will an SSD do for Spider-man 2? They can make each tile data a lot bigger for a denser scene or they can make Spider-man go faster for game-play purposes, or they can strike a balance between them. But memory wise? I'm not sure that the Spider-man presentation showed us any evidence for big savings in memory space if they had faster HDD. It will remove duplications which take more than 10GB on the BR disk (I'm actually not sure about that because SSD read sequential data x10 faster) but I'm not sure it will be a big memory saver. It will save memory space, that's for sure, but I really can't tell how much.

I think that the most important fact is that it can feed the RAM really fast, that's the game changer. No more loading FMVs or long corridors :)
 

Deleted member 49804

User requested account closure
Banned
Nov 21, 2018
1,868
And technically speaking, you are ignoring scenarios where the HBM could offer up to 1TB/s bandwidth with very little additional power use, in which case the GDDR6 would be at a significant bandwidth disadvantage.
No I don't
That would be a perfectly viable option.
I only dismiss this stupid HBM + a lot of DDR4 RAM rumor (to save power and use that for higher GPU clocks).

4*4GB HBM stacks (700MHz because of yield and maybe some truth to cheap bad chips and a great deal for Sony) at 716GB/s would a great solution.
But then again, that would be super expensive.
 

Sekiro

Member
Jan 25, 2019
2,938
United Kingdom
For me the 2 main takeaways is that PS5 seems to go for the high end/$499 build (if those rumblings are true, which I think they are) and that MS is not all-in o the 2 SKU's strategy at this point in time.

Also that it was a week E3 in term of reveals, which means next one we'll be great.

At the momenr our hope is a dev-kit reveal from a reputable outlet

Yeah too many devs were holding their cards tight, E3 2020 will be the big one

We should be hyped up. Compare to where we were last year. We have now confirmed SSDs, hardware RT, brand new GPU architecture, and Zen 2 delivering on hopes and dreams.

Indeed, ignoring the tflop debacle every corner of the next gen consoles has seen a significant upgrade over it's predecessor.

Definitely not hyped. MS dropped the ball with their reveal and AMD disappointed with its terribly overpriced mediocre GPUs. No ray tracing in a $449 GPU in 2019? really?

thankfully, some folks did some estimates on the jaguar SoC and we are looking at a massive die which gives me hope we will see a 10-11+ tflops next gen GPU so i am content for now.

everyone seems to be going back to being conservative with their predictions. Anex has betrayed Team HBM and the consensus seems to be 10 tflops but im in the 12.9 tflops camp again and happy to be here after that god awful AMD conference.

I might go conservative on my prediction too, roughly 9 - 10 TF


According to this thread over this week, definetly shown lol.
 

Fafalada

Member
Oct 27, 2017
3,065
In a best case scenario, yes.
Best case scenario would be mapping all your assets into virtual-memory (megatexture style). At 4k, GPU needs well under 100MB of unique reads per frame (for assets, and that's assuming extreme density of source assets to begin with), which can be entirely replaced once per frame at peak SSD speeds @ say 30fps.

And if we're going crazy with unique data, you also get benefit of good temporal coherency, so we'd have much less pressure on new data every frame (and not much randomness of access at all) unless your game-mechanic is based around teleporting in the world. Reducing uniqueness leads to more randomness of access but also less 'cache misses' and less reads overall.
 

AegonSnake

Banned
Oct 25, 2017
9,566
It didn't work this time. The performance was overhyped for what seems to be a PS5 equivalent.
Well, to be fair thats all on Phil, no? He was the one who set that narrative at the last E3.

They have since been trying to manage expectations since March of this year. I remember Brad Sams making a video saying that they are now trying to match Sony in performance with the Anaconda.

Panello thinking it was 8 tflops was odd because he was with MS until last year. Its entirely possible that Sony was going with the cheapest Navi GPU revealed yesterday for a Holiday 2019 released and then changed their strategy for whatever reason.



This was the first time we heard that MS was going to match Sony on power and performance with their Anaconda console.

I want to go back and go through this thread back when Cerny revealed the PS5. IIRC, a lot of MS insiders came out at the time and said the opposite to what Brad was saying here. I wonder if they had outdated information.
 

Sir Tsunami

Member
Oct 25, 2017
3,312
The controlled leaks is the reason why some insiders are basically influencers in my eyes.

Just my opinion.

Concur. The more we accept that the use of insiders as mouthpieces to influence narratives and perspective, the less likely people are to be bamboozled or feel disappointed when reality doesn't line up with what the cool poster said
 

BradGrenz

Banned
Oct 27, 2017
1,507
No I don't
That would be a perfectly viable option.
I only dismiss this stupid HBM + a lot of DDR4 RAM rumor (to save power and use that for higher GPU clocks).

4*4GB HBM stacks (700MHz because of yield and maybe some truth to cheap bad chips and a great deal for Sony) at 716GB/s would a great solution.
But then again, that would be super expensive.

They could be 1GB or 2GB stacks, combined with a DDR4 bus, though. The possibilities are more flexible than you suggest.
 

Thorrgal

Member
Oct 26, 2017
12,265
Well, to be fair thats all on Phil, no? He was the one who set that narrative at the last E3.

They have since been trying to manage expectations since March of this year. I remember Brad Sams making a video saying that they are now trying to match Sony in performance with the Anaconda.

Panello thinking it was 8 tflops was odd because he was with MS until last year. Its entirely possible that Sony was going with the cheapest Navi GPU revealed yesterday for a Holiday 2019 released and then changed their strategy for whatever reason.



This was the first time we heard that MS was going to match Sony on power and performance with their Anaconda console.

I want to go back and go through this thread back when Cerny revealed the PS5. IIRC, a lot of MS insiders came out at the time and said the opposite to what Brad was saying here. I wonder if they had outdated information.


True, he lays down the strategy right there: lockhart to be much cheaper , and Anaconda to match PS5 in price and specs, thus suggesting they knew it would be $499.

But later he retracted, didn't he? Or said something to the effect that Anaconda was still aiming to be the performance leader, to which some interpreted more expensive and significantly superior, but in hindsight meant same price and similarly specced, but aiming to be ahead, even if by just a smidge (which is obvious, PS5 is trying to do the same)
 

disco_potato

Member
Nov 16, 2017
3,145
That was total failure as well. They made an exceedingly bad prediction about what Sony is planning to do with PS5.
If all those rumors are true of course but the fact that it doesn't seem they'll launch Lockhart and that the sandwich strategy is dead could imply that the rumors were true, it's just that they've changed their mind.

what if:

When they made the prediction, it was probably accurate. If up until mid 2018 sony was planning on a 2019 release, MS would've launched a year later with newer hardware ala oneX vs PRO and it would've paid off. Unfortunately AMD announced NAVI is not on schedule, plans fell through and both had to rethink their plans.
 

Deleted member 40133

User requested account closure
Banned
Feb 19, 2018
6,095
What strike me as odd was even Penello thought the PS5 would be around 8tf, the same as the most famous leak so far about the next gen Xbox.

It could be a concidence, or it could have been the specs MS believed the PS5 would be.

This would be the second generation in a row where ms has underestimated the power Sony was aiming for
what if:

When they made the prediction, it was probably accurate. If up until mid 2018 sony was planning on a 2019 release, MS would've launched a year later with newer hardware ala oneX vs PRO and it would've paid off. Unfortunately AMD announced NAVI is not on schedule, plans fell through and both had to rethink their plans.
only reason I doubt this is because it would insinuate that Sony basically took a 2019 design....and in 18 months was able to repurpose that design into something very similiar or above an Xbox 2. That's just being straight up out engineered at that point
 

AegonSnake

Banned
Oct 25, 2017
9,566
BTW, this was the controlled leak i think. They got a lot of things right and they assumed the PS5 was going to be 8 tflops. Is this before or after the first gonzolo leak? This was in January. I wonder if MS is responsible for leaking 8 tflops lol.

imgur.com

Next Xbox mysterious leak

24305 views on Imgur: The magic of the Internet

Look at all those crossgen games. i think they were trying to tell us something. ;p
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
BTW, this was the controlled leak i think. They got a lot of things right and they assumed the PS5 was going to be 8 tflops. Is this before or after the first gonzolo leak? This was in January. I wonder if MS is responsible for leaking 8 tflops lol.

imgur.com

Next Xbox mysterious leak

24305 views on Imgur: The magic of the Internet

Look at all those crossgen games. i think they were trying to tell us something. ;p

This is a post made Albert Penello first day after leaving Microsoft.
 
Oct 27, 2017
1,849
I refuse to believe MS thought Sony was launching in 2019...they cannot be that dumb.
I don't believe it either.

With the way that the ps4 is selling.

Also, a year head start for Sony would usher in another PS2 gen. The snowball effect would already have started before Microsoft had even got their console on the shelves. And they both know it.

Sony would have no need to worry too much about the specs. The brand plus the head start would do the rest. If they had planned this year, they would have launched.

As many people point out time and time again on here, having the most powerful console does not guarantee the win.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
I refuse to believe that's a legit ms controlled leak. 12 gigs of ram, even if it were 2019? If it were real ms must just have the lowest opinion of Sony as a hardware manufacturer

SSD doubles as ram cache so you don't need much ram. Not unreasonable if there is 2-4GB of DDR4 for OS.

All the specs are reasonable given the price points.

The MS AI is completely made up.
 

Deleted member 40133

User requested account closure
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Feb 19, 2018
6,095
I think both are true.

Sony's decision was more foolish.

Then they legit have a horshoe stuck up their asses that they were basically forced through delays out of their control to release a console at the same time as MS within the same envelope of power. With the added benefit that MS went ALL in on being the most powerful to the point that if they're even negligibly even people will lose with their minds. With an added possible benefit of getting MS to shitcan a lower end sku which is just wasted r&d money
 

Chamber

Member
Oct 25, 2017
5,279
I remember Digital Foundry mentioned hearing a rumor that PS5 would use Jaguar again. I wonder if MS heard the same thing and that was the basis of their confidence regarding hardware. 🤔

This would be the second generation in a row where ms has underestimated the power Sony was aiming for
only reason I doubt this is because it would insinuate that Sony basically took a 2019 design....and in 18 months was able to repurpose that design into something very similiar or above an Xbox 2. That's just being straight up out engineered at that point

8267c8c547946c41ab51c63cd273614e.gif
 

giblet

Banned
Oct 28, 2017
179
Guys.
SSD's will never make up for RAM, ever. Never ever, ever ever. They have crap latency and lower speeds.

Smart developers know this, which is why they use memory-mapping to disk and page swapping.

SSDs are a game changer in this regard.

Remember RAGE? If it had SSDs, and the hardware acceleration we have today, it would be glorious.

It is not, however, a replacement for RAM.

But, lets just say we can access SVO (or BVH) on SSDs very effectively with memory mapped files.
 
Feb 26, 2018
2,753
BTW, this was the controlled leak i think. They got a lot of things right and they assumed the PS5 was going to be 8 tflops. Is this before or after the first gonzolo leak? This was in January. I wonder if MS is responsible for leaking 8 tflops lol.

imgur.com

Next Xbox mysterious leak

24305 views on Imgur: The magic of the Internet

Look at all those crossgen games. i think they were trying to tell us something. ;p
This rumor is false. Those studio acquisition list makes 0 sense
And the hardware numbers dont add up on the Navi side + Directx RT

All this talk about MS cancelling Lockhart and them thinking Sony gonna go 2019 is kinda far fetched Imo. I dont think they are that reactionary. MS probably got the strategy decided couple years ago and they are working towards it no matter whats Sony doing.

Remind me - info about 2019 plans from Sony originated from who? Matt? Benji?
 

Deleted member 40133

User requested account closure
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Feb 19, 2018
6,095
I remember Digital Foundry mentioned hearing a rumor that PS5 would use Jaguar again. I wonder if MS heard the same thing and that was the basis of their confidence regarding hardware. 🤔



8267c8c547946c41ab51c63cd273614e.gif

Unfathomable, and yet digital foundry is careful to vet things. So they were able to repurpose a console in essentially 18ish months to match or surpass Microsoft? That would be insane
 

Godzilla24

Member
Nov 12, 2017
3,371
Hopefully Sony can put some of that engineering talent into making a quieter console. Fingers crossed. PS4 pro was half assed.
 

AudiophileRS

Member
Apr 14, 2018
378
Regarding the 8GB HBM2 rumour vs the possible 24GB GDDR6; it's worth noting it's not a straight bandwidth comparison of 512GB/s vs 672GB/s:

The HBM solution is filling 8GB @ 512GB/s which gives you bandwidth per GB of 64GB/s, whereas the GDDR solution is filling 24GB @ 672GB/s which gives a bandwidth per GB of 28GB/s. Each GB -- or whatever arbitrary unit you wish to use -- is being moved 2.3x faster.

Whether 8GB at any speed is enough capacity for bandwidth sensitive tasks is of course another question..?


PS5 | HBM2 8GB + DDR4 16GB | Combined UMA

Pros:
  • Reduced CPU<>GPU Memory Contention
  • HBM: 2.3x Bandwidth Per GB
  • DDR: Access & Latency Better Suited to CPU
  • Can default to a single memory pool using HBCC (or similar) while providing multiple layers of abstraction/management for further optimisation.
  • Reduced physical footprint, power consumption and thermals which may allow for a slightly more performant CPU/GPU.
Cons:
  • HBM: Reduced Overall Capacity for Bandwidth Sensitive Tasks
  • DDR: Only Suited to Low Bandwidth Tasks
  • Flexibility and ability to compete with a single 24GB UMA depends entirely on the effectiveness of HBCC (or similar) or optimisation by devs if bypassed.
  • Increased I/O Complexity

16+16 would be my pipedream and a no brainer if possible! :p
 
Last edited:
Jan 17, 2019
964
The problem is, that HBM2 + DDR4 has not the same bandwidith.

24GB GDDR6 RAM 14Gbps on a 386bit bus has a total bandwith of 672GB/s
HBM2 in a 2 stack (2*4GB) configuration at 1000MHz on a 2048 bit bus has a total bandwidth of 512GB/s
So you still need 160GB/s bandwidth with your DDR4 RAM solution to match GDDR6
And that would be a 256 bit interface with 5000MHz DDR4 RAM (8* 2GB)

Regarding the 8GB HBM2 rumour vs the possible 24GB GDDR6; it's worth noting it's not a straight bandwidth comparison of 512GB/s vs 672GB/s:

Aren't 24 GB of GDDR6 out of equation in new Xbox because there are 2 different memory sizes noticed in teaser?
 

Pheonix

Banned
Dec 14, 2018
5,990
St Kitts
We don't really know how much "keep it in memory just in case" really takes. For instance, Spider-man loads most of the stuff around him in real time from the HDD. It starts by streaming from the HDD a 20MB tile for every 128 meters (it's actually 3 tiles so it's 60MB) while the rest slowly streams from the HDD too in order to increase quality (for instance higher mip textures or storefronts). So what will an SSD do for Spider-man 2? They can make each tile data a lot bigger for a denser scene or they can make Spider-man go faster for game-play purposes, or they can strike a balance between them. But memory wise? I'm not sure that the Spider-man presentation showed us any evidence for big savings in memory space if they had faster HDD. It will remove duplications which take more than 10GB on the BR disk (I'm actually not sure about that because SSD read sequential data x10 faster) but I'm not sure it will be a big memory saver. It will save memory space, that's for sure, but I really can't tell how much.

I think that the most important fact is that it can feed the RAM really fast, that's the game changer. No more loading FMVs or long corridors :)
I completely agree. I, after all, have no idea whatever that "keep in memory just in case" size is. But yeah, you are right.... I was able to dig up RAM usage in KZ:SF on the PS4. Back whn they were using only like 4.5GB for games.

wx7XRap.png


KUtFJoh.png
 

Decade_2050

Member
May 19, 2019
111
I would hope that they would still keep enough memory to support external storage which is not SSD,. Has anyone heard if MS or Sony will even support external storage next gen ?
 
Oct 25, 2017
17,897
Then they legit have a horshoe stuck up their asses that they were basically forced through delays out of their control to release a console at the same time as MS within the same envelope of power. With the added benefit that MS went ALL in on being the most powerful to the point that if they're even negligibly even people will lose with their minds. With an added possible benefit of getting MS to shitcan a lower end sku which is just wasted r&d money
As Chamber said below, it lines up with the rumor DF heard of Sony using Jaguar again. It seems like they were just going to essentially keep that PS4 ball rolling because of how successful it was. Just ramp it all up technology wise.

Microsoft's Snek would have clobbered the PS5 in that scenario.

I remember Digital Foundry mentioned hearing a rumor that PS5 would use Jaguar again. I wonder if MS heard the same thing and that was the basis of their confidence regarding hardware. 🤔
Yep, I think that is what may have happened.

Unfathomable, and yet digital foundry is careful to vet things. So they were able to repurpose a console in essentially 18ish months to match or surpass Microsoft? That would be insane
lol

Cerny is damn good at what he does, after all. Assuming this is all true, Sony dodged one heck of a bullet and also had the perfect guy to steer them back on course.
 

DukeBlueBall

Banned
Oct 27, 2017
9,059
Seattle, WA
Is this the first Pastebin leak to mention SSD drives?

Posted on DEC 3RD, 2018

Things that it got right:

8 core Zen
Navi
Nand Flash mention
Q2 2019 small reveal: (This was posted by RuthenicCookie first so it might just be piggybacking off him)

Things that it got wrong:
Navi being power efficient.
HDD mention. I don't believe a dev would mix up HDD and SSD.

Things that it missed:
HDR in PSVR2.
The customization of SSD and how core the SSD is.

Things that are unknown but sounds incredulous:
14 TF: Knowing how bad Navi is at pushing flops, this seems suspicious
Steam analog trackpad on the controllers replacing the joy sticks: Not sure if they want to risk an iconic joystick design.
 
Last edited:

AudiophileRS

Member
Apr 14, 2018
378
Aren't 24 GB of GDDR6 out of equation in new Xbox because there are 2 different memory sizes noticed in teaser?

Assuming that's the case we'd still be looking at 1.7-1.9x per GB for capacities of 18-20GB.

I wonder how Sony/MS are going to handle the OS reserve on these consoles considering the current consoles are already using 3-4GB and we're pretty much certain to see a much small RAM increase this gen. Perhaps using a mix of RAM and Virtual RAM on the SSD?
 
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