It was iirc:
So u r 1000 Mbps??? God damn lolDamn, mine is 1 Gb/s. Doesn't PSN have a cap though. I just recently downloaded Detroit but I forgot to check how fast it was.
Recently I upgraded my internet and I m downloading 80 GB game in 26 min (yesterday).to me that's not bad at all
Yes, but for PSN I don't think it matters. I'm pretty sure the data cap is less than even 250 Mb/s. Do you know how fast download time is from disc to HDD?
Well the way Cerny talked about it sounded like a more dedicated chip/ray traced implementation.
Well the way Cerny talked about it sounded like a more dedicated chip/ray traced implementation.
Devs also talked about the Cloud this gen as well and nothing was really made of it. Maybe next gen we'll finally see these new technologies come to life!Well TrueAudio was already a dedicated dsp integrated into GPUs with the promise of 3D Audio. Cerny was excited about it back then. Yet we see what happened.
Shouldn't we be getting decent surround sound (or binaural) audio as default through any pair of headphones..?
Two months ago.12 Cores and 12 Threads @ 2.5GHz don't make any sense.
24GB of GDDR6? Doubt.
2.0GHz GPU? Hell no.
Shouldn't we be getting decent surround sound (or binaural) audio as default through any pair of headphones..?
20 trillion floating point operations per second.Can somebody tell me what presumably 20 Tflop will be capable of doing?
Now I am jealous ...
The last one doesn't exist.Can someone explain the difference between an 8c/16 thread CPU and a 16c/8 thread CPU? Would one be better than the other? Thanks in advance.
MS confirmed 8 cores alreadyTwo months ago.
SSD doesnt make any sense.
Navi is not GCN, but new arch? Doubt.
hardware Ray tracing? Hell no.
Haha why ? The other guy has 1000mbps .let's be both jealous of him and not my tiny 250 haha
depends on the architecture and a lot of other factors, and also way out of reach for consoles, but in teraflops number this is 11x the PS4's GPU power which would allow you to render close to 4k 90fps on current gen games , and if we use Navi efficiency in that would be 15.5x the PS4's GPU = 4k 120fps on current gen games.Can somebody tell me what presumably 20 Tflop will be capable of doing?
Two months ago.
SSD doesnt make any sense.
Navi is not GCN, but new arch? Doubt.
hardware Ray tracing? Hell no.
The thread count can't be more than the core count?
Well TrueAudio was already a dedicated dsp integrated into GPUs with the promise of 3D Audio. Cerny was excited about it back then. Yet we see what happened.
AMD's TrueAudio wasn't released on PC GPUs till Radeon 2XX series of GCN cards, and was not incorporated in the PS4. PS4 had hardware for compressing/decompressing only, and relied on compute or CPU for processing of audio streams.Cerny Computer Entertainment
For years, Digital Foundry has chased the PlayStation 4 story. This week, we talked in-depth with the man who holds all the answers.www.eurogamer.net
More about the 3D audio on PS4 with GPU and ray casting.
That was in 2013.
AMD's TrueAudio wasn't released on PC GPUs till Radeon 2XX series of GCN cards, and was not incorporated in the PS4. PS4 had hardware for compressing/decompressing only, and relied on compute or CPU for processing of audio streams.
Xbox One did have specific audio hardware (SHAPE) on the SOC, not only for compressing/decompressing, but also processing audio streams. I think the tech in the Xbox One is similar to TrueAudio, but is custom devleoped by MS (according to former dev "bkilian")
lol i didnt notice 12 threads with 12 cores. makes no sense indeed.From the Scarlett video: Zen 2, 320bit memory bus, SOC around 380+mm2...
What Zen 2 is 12C/12T?
448GB/s with 320 Bit?
44CUs and 380+mm2?
Fake, fake and fake :)
AMD's TrueAudio wasn't released on PC GPUs till Radeon 2XX series of GCN cards, and was not incorporated in the PS4. PS4 had hardware for compressing/decompressing only, and relied on compute or CPU for processing of audio streams.
Xbox One did have specific audio hardware (SHAPE) on the SOC, not only for compressing/decompressing, but also processing audio streams. I think the tech in the Xbox One is similar to TrueAudio, but is custom devleoped by MS (according to former dev "bkilian")
No the other way. The thread count has to be >= core count
lol i didnt notice 12 threads with 12 cores. makes no sense indeed.
i think 44 CUs can easily fit in a 380mm2 soc though. hell, i think you can fit 56 cus in a 380-400mm2 SoC.
Ah, I see.
How many TFLOPS would that be? Are you guessing full RDNA 2 or a combination of both?Yup.
56CU can fit in the estimated Scarlett SOC size.
My predictions based on everything we know so far:
CPU: Zen 2 8C/16T @ 3.2GHz
GPU: RDNA2 with 56CU @ 1.575MHz
RAM: 16GB GDDR6 @ 560GB/s
SSD: 1TB NVMe @ 4GB/s
11.3TFHow many TFLOPS would that be? Are you guessing full RDNA 2 or a combination of both?
Ah, I see.
How many TFLOPS would that be? Are you guessing full RDNA 2 or a combination of both?
It depends of the game. Look at Rocket League. Would it have been so successful without PlayStation+?Exactly from an economical point of view and for indie it is ideal for well known studio. It is more difficult for new indie studio... Subscription will not replace everything, this is just one sales channel...
I don't know. I'm not even sure another publisher could do it, at least for new titles. If we have more subscriptions, I think it will come from retailers (like Amazon, Steam or even GoG for old games) and not from publishers, because I don't think there is more publisher which are as big to launch their own subscription service.You are right . Not every publisher offering is suited for subscription based model. Which publisher you see as potential for subscription model based on their offerings ?
Not me. Why should we pay for playing online? If I play Sea of Thieves on PC, I don't need to have Xbox Live Gold. If I want to play it on Xbox One, I need to have it. Why?I am 100% against this subscriptions nonsense. Especially with regards to gaming. I could understand why PS+ and XBL exists. And there is an indisputable added value in getting either of those services.
As long as you have the choice, I don't see any problem with that. If you want to see a new TV Show on Netflix, you must subscribe; I agree, it sucks. But if you want to play Sea of Thieves, Anthem or Watch Dogs Legion, you can subscribe, but you also can buy it individually. In the video game industry, subscriptions add more choices, so as long as it remains like that, I think it's only positive.Just for me, I have PS+, Netflix and Amazon Prime (and would have Youtube TV/PS Vue if it were supported in my region). So what happens if EA, SE, Ubisoft, Activation, Take two...etc all roll out their own subscriptions services. So say we tack on another $5 for each individual service. then Disney wants to make their own sub service.... can't you see where this is going? Honestly, I would rather these companies adopt an ad-supported model, yes make me sit through 30-sec ads at certain intervals or whatnot. I would take that over paying for yet another subscription any day.
depends on the architecture and a lot of other factors, and also way out of reach for consoles, but in teraflops number this is 11x the PS4's GPU power which would allow you to render close to 4k 90fps on current gen games , and if we use Navi efficiency in that would be 15.5x the PS4's GPU = 4k 120fps on current gen games.
anyway we are not getting anywhere close to that, we will have ~9TF.
It was though:
PS4 Spec Update: Audio DSP Is Based On AMD’s TrueAudio
www.anandtech.com
Digital Foundry: Is there dedicated audio processing hardware within the PlayStation 4? What can it do?
Mark Cerny: There's dedicated audio hardware. The principal thing that it does is that it compresses and decompresses audio streams, various formats. So some of that is for the games - you'll have many, many audio streams in MP3 or another format and the hardware will take care of that for you. Or, on the system side for example, audio chat - the compression and decompression of that
Thanks. I'm still in the 9-13 RDNA FLOPS range (depending on the performance multiplier). How big of an advantage does 7nm+ give over 7nm?@11.3TF.
Navi with Raytracing, VRS and other new things. Can be full RDNA2? We don't know.
Judging by the crazy 3D audio demos on Youtube, its gonna be insane. That's if Sony and MS implement it well.RT audio can do some neat stuff, like edge diffraction, natural reverberation, surface absorption, resonances and standing waves etc.
Would help integrating audio into the environments and make them more immersive - sounds does a bunch of weird stuff that can be counterintuitive (who has never been fooled by sound bouncing of the walls and seemingly coming from different place than it actually did come from?).
Also, should make shooting a gun inside obtusely, deafeningly loud and disorienting.
Yup.
56CU can fit in the estimated Scarlett SOC size.
GPU: RDNA2 with 56CU @ 1.575MHz
lol i didnt notice 12 threads with 12 cores. makes no sense indeed.
i think 44 CUs can easily fit in a 380mm2 soc though. hell, i think you can fit 56 cus in a 380-400mm2 SoC.
20% increase to transistor density. 10% performance uplift or 15% power efficiency increase.
Haha my dream specs are even higher:My dream next gen console:
CPU: Zen 2 8C/16T @ 3.4GHz
GPU: RDNA2 with 56CU @ 1.675MHz and 12TF.
RAM: 24GB GDDR6 @ 672GB/s
SSD: 1TB NVMe with M.2 Slot and 4GB/s
With Thunderbolt and USB-C
499 *-*
I'm immediately wary of any rumour that has more than 8 cores. I'm always wondering how well multithreaded most game engines actually are that 12c @ 2.5GHz would end up being more useful than less cores w/ higher speeds.Xbox devkit specs from polish forum:
CPU: Custom Zen 2 CPU / 12c/12t, 2.5GHz no turbo
RAM: 24GB GDDR6 448 GB/s (20GB available for games)
GPU: Custom Navi GPU - 44CU / Clock: 2000MHz
FPU: 4CU
SSD: 1TB
API: Next Generation LL API
Doesn't sound too reliably but still "leak" ;)
Haha my dream specs are even higher:
CPU: 8c/16 thread @ 3.2 GHz+ (practically confirmed)
GPU: 14+ RDNA FLOPS (2080 ti performance?)
RAM: 32 GB (1 TB/s+)
SSD: 8 GB/s+
Haha my dream specs are even higher:
CPU: 8c/16 thread @ 3.2 GHz+ (practically confirmed)
GPU: 14+ RDNA FLOPS (2080 ti performance?)
RAM: 32 GB (1 TB/s+)
SSD: 8 GB/s+
Yes, but for PSN I don't think it matters. I'm pretty sure the data cap is less than even 250 Mb/s. Do you know how fast download time is from disc to HDD?
Because 250Mbps would be a big upgrade for my current 100Mbps. If the block I living in would allow 250Mbps it probably would allow me 500Mbps and 1000Mbps because of a technology change. But 250Mbps would be for the same price as my current 100Mbps line, so I would start with that.Haha why ? The other guy has 1000mbps .let's be both jealous of him and not my tiny 250 haha