i hope they dont make PS3 BC a reality - who cares actually about playing those old games?? The loud Whiners should be alowed to whine though - i will read all of it and have a very flavorfull cheese to it.
I tink the safest fairest expectation is a GPU that falls within 9TF and 11TF and RAM that falls between 18GB and 24GB total RAM. I believe that if next-gen land somewhere then everyone will be happy or at least not disappointed.I think people are too used to overexcitement and hyperbole. Caution isn't downplaying; more of an admission that they don't know what to expect, and to be honest, none of us do.
Ah, Misterxmedia. That's a name I haven't heard of since I was a lurker at the old place. A bit surprised he's still around doing his thing.
I hope so. Not necessarily a dealbreaker if they can't get it, but I would like to retire my PS3 from BC duty. I'm also hoping that this includes digital purchases as well.
I'm expecting 16GB on both sides and around 11Tflops on both consoles. Anything above 16GB is follish imo; 16GB is plently fo RAM for next gen.I tink the safest fairest expectation is a GPU that falls within 9TF and 11TF and RAM that falls between 18GB and 24GB total RAM. I believe that if next-gen land somewhere then everyone will be happy or at least not disappointed.
Anything below 9TF and 16GB and there will be blood in the streets. Anything above 11TF and ther will be dogs and cats living together and mass hysteria.
I wouldn't not buy a 1Tb version if that were all there was. But if a 2tb option is there, id pay the premium.Although I think the two SSD size SKUs would be good....at the same time, I don't even see hardcore people not buying a console because it's limited to 1tb
Im sorry, what?Holy smokes what is going ON here??
SonyERA, please chill.
(Please don't report me kids. I am Switzerland in this fictitious "war".).
Jim, is that you?i hope they dont make PS3 BC a reality - who cares actually about playing those old games?? The loud Whiners should be alowed to whine though - i will read all of it and have a very flavorfull cheese to it.
Whos Jim ? And is he a whiner for PS3 BC . Does cheese fit to him?
Wait we are expecting PS5 to be 300mm and Scarlett to be 360mm?
Yeah wasn't it just some random Pastebin or Reddit rumor that said PS5 was 300? I have no idea why that's been taken as a given in this thread. It keeps coming back up.Some seem to be, but it's not on the back of much in the way of actual evidence. Like a lot of things in this thread, it reflects the relative lack of actual concrete information about the forthcoming consoles.
Which is basically said every gen and then the games come out and.....I honesty don't think we will see any crazy awesome next gen games. I think we will see games that just perform better but nothing like ZOMG I NEED IT
Yeah I can't in good conscience say one leak is accurate and another is inaccurate but I would much rather hang my hat on Kleegamefan and Andrew Reiner.Yeah wasn't it just some random Pastebin or Reddit rumor that said PS5 was 300? I have no idea why that's been taken as a given in this thread. It keeps coming back up.
I thought it was a tweet from someone deemed reliable? Issue is, that's one person who said the die sizes, but multiple reliable people who have gone on record and said that the ps5 is more powerful but it's so marginal that it doesn't matter in the end anyway. So now we've been in a tizy for months trying to reconcile a considerably larger die board for Xbox yet performance within ten percent of each other either wayYeah wasn't it just some random Pastebin or Reddit rumor that said PS5 was 300? I have no idea why that's been taken as a given in this thread. It keeps coming back up.
I honesty don't think we will see any crazy awesome next gen games. I think we will see games that just perform better but nothing like ZOMG I NEED IT
I'm honestly ok with better performing games, just keeping my hopes in checkWhich is basically said every gen and then the games come out and.....
Ah, Misterxmedia. That's a name I haven't heard of since I was a lurker at the old place. A bit surprised he's still around doing his thing.
I honesty don't think we will see any crazy awesome next gen games. I think we will see games that just perform better but nothing like ZOMG I NEED IT
I ... think this is a poor expectation to have. Sony's MO is high-quality cinematic games, and graphics play a large role in that. I can't see them sacrificing potential brownie points @ 30fps for 60fps. Though I'd love to be wrong because nothing looks as good as 60fps feels.Horizon 2 should melt faces. Guerrila being first party has prolly had dev kits since forever. Im sure they'll market it as "not being constrained by last-gen hardware" since this is a big advantage Sony has over MS as MS is going the other way pushing forward-backward compatabiliy. Witch is cool, but you lose the 'true next-gen exspearence' that Sony will hype with HDZ2.
One positive thing thou with MS, specifically Halo Infinate being on base Xbox One and Scarlett. Im guessing Halo Infinate on Scarlett could end up being 4k 120fps supporting VRR monitors and TVs. While Im expecting HDZ2 4k 60.
And you base this on what?
Tea leaves?
I've seen Next-gen first hand.
Boy are you in for a surprise.
If it was really as fast as the internal that's fine, but I figured that if that was possible then the drive should also be replaceable. If it isn't, then I assumed it was due to some performance advantage of it being soldered right on the board.
We already know that full immediacy won't be a thing due to forced installing from disc or download already being confirmed and patches for the older games needing to be downloaded, and a decent external HDD would be considerably quicker than those (it could quite possibly transfer those 50+GB in less time than it would take to download some patches, effectively adding no extra time) while also needing to be used less. People will have to put up with one, so putting up with the other will be perfectly natural.
I would be happy with both options being available, though.
I think people are too used to overexcitement and hyperbole. Caution isn't downplaying; more of an admission that they don't know what to expect, and to be honest, none of us do.
Yeah I can't in good conscience say one leak is accurate and another is inaccurate but I would much rather hang my hat on Kleegamefan and Andrew Reiner.
👑And you base this on what?
Tea leaves?
I've seen Next-gen first hand.
Boy are you in for a surprise.
And you base this on what?
Tea leaves?
I've seen Next-gen first hand.
Boy are you in for a surprise.
I think too many people have been conditioned by the disappointing framerates of current gen and assume the worst for the future. Based on what we know about next gen hardware, I posit that 60fps AAA titles will be a common occurrence.I ... think this is a poor expectation to have. Sony's MO is high-quality cinematic games, and graphics play a large role in that. I can't see them sacrificing potential brownie points @ 30fps for 60fps. Though I'd love to be wrong because nothing looks as good as 60fps feels.
would you say that the level of generational jump is comparable to the killzone shadow fall reveal?And you base this on what?
Tea leaves?
I've seen Next-gen first hand.
Boy are you in for a surprise.
I think too many people have been conditioned by the disappointing framerates of current gen and assume the worst for the future. Based on what we know about next gen hardware, I posit that 60fps AAA titles will be a common occurrence.
would you say that the level of generational jump is comparable to the killzone shadow fall reveal?
especially those opening and ending shots where you fly through the city, still looks incredible 6 years later.
God bless you :)The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
The fact that it's so early and is already at a framerate that the none "hardcore" find acceptable, is really what's most impressive considering what you've saidThe demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
The fact that it's so early and is already at a framerate that the none "hardcore" find acceptable, is really what's most impressive considering what you've said
The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
And this is just a 3rd Party/multiplat game right?
Imagine Exclusives. O_O
Although this gen is the first time 3rd party games were up there with the 1st Party games. Would yall say?
And this is just a 3rd Party/multiplat game right?
Imagine Exclusives. O_O
Although this gen is the first time 3rd party games were up there with the 1st Party games. Would yall say?
And you said that was the biggest open world game ever in terms of scope? Damn!!The demo I saw had the very best real time graphics I've ever seen. And what I mean by that is it looked like a real game you can play.
Not some super polished UE4 or Unity technical demo that you would see at gdc.
To me, there was no mistaking this for a current generation on PC or console.
To be clear, in terms of scope, lighting and environment dynamics, RDR2 or TLOU2 aren't even in the same time zone as this.
and yeah, it kinda was like a Shadowfall moment to me in that it seemed totally different from what I've been used to in the previous generation.
Now granted, Framerate was maybe 25 to 30-ish and it was early, early,early. But I actually said out loud WTF when I first saw it.
Hugely impressive.
No worries.One thing I found really interesting was the quality of the shadows. I especially noticed there were some approx 2-3ft high bushes. When they were swaying in the wind they were casting moving shadows with fucking PERFECT detail. No shimmering or stairstepping at all.
And I am talking about a bush with maybe 75-100 branches and 100s of leaves on it!
Casting. Perfect.Fucking. Shadows.
Keep in mind this was just a random, whateverthefuck bush!
Also
The overall picture quality was astoundingly solid....like it used some super duper AA.
The game is full 2160p, but again, has no shimmering whatsoever. Just a really solid resolve to the graphics.
I'm sorry I can't articulate all this better but it's really hard to explain for some reason.
One thing I found really interesting was the quality of the shadows. I especially noticed there were some approx 2-3ft high bushes. When they were swaying in the wind they were casting moving shadows with fucking PERFECT detail. No shimmering or stairstepping at all.
And I am talking about a bush with maybe 75-100 branches and 100s of leaves on it!
Casting. Perfect.Fucking. Shadows.
Keep in mind this was just a random, whateverthefuck bush!
Also
The overall picture quality was astoundingly solid....like it used some super duper AA.
The game is full 2160p, but again, has no shimmering whatsoever. Just a really solid resolve to the graphics.
I'm sorry I can't articulate all this better but it's really hard to explain for some reason.
A 2TB version will probably cost them less than 100$ more so it's both a solution for the more core gamer who doesn't think 1TB is enough and pure profit (or at least smaller lose, depends on the PS5's BOM) for Sony. I doubt we will see just a single 1TB version on launch, at least I hope not because I'll gladly pay 600$ instead of 500$ launch day in order to have more storage.
Chips being soldered t9 the PCB is simply cheaper. If they do it that way, that would be the reasoning ultimately. On the other hand, taking such an approach would mean the on-board storage device cannot be replaced if it becomes faulty. So the manufacturer would need to select the type of NAND flash chips supplied carefully, to ensure a given level of read write reliability for the intended use case, otherwise they'll bear the cost of warranty repairs for a lot of effectively dead consoles.
I disagree. You have to consider the console user experience in relation to the existing user experience with the incumbent console. Currently, all PS4 games need to be installed to be able to be played and so an initial wait on playing new games is barely dissimilar from the current console status quo.
On the other hand, only allowing the use of external storage as a back medium without being able to play games directly from the external drive is an evidently inferior user experience to what current console owners are enjoying with PS4.
It's PS5, so consumers will expect an upgraded UX. Of course that can't be unilateral across all aspects of the new console and its use, but what areas do get compromised shouldn't be significant. And given the expectation of games install sizes increasing next-gen, and the concern over limited internal storage offered, a complete lack of any ability to extend the storage of the console device would be a huge downgrade in the user experience; despite the major benefits SSDs as standard will bring to games.
If external storage is exclusively supported by a proprietary drive that matches the benefits offered by the function on current gen consoles, I see that as a net beneficial solution.
And you said that was the biggest open world game ever in terms of scope? Damn!!
One thing I found really interesting was the quality of the shadows. I especially noticed there were some approx 2-3ft high bushes. When they were swaying in the wind they were casting moving shadows with fucking PERFECT detail. No shimmering or stairstepping at all.
And I am talking about a bush with maybe 75-100 branches and 100s of leaves on it!
Casting. Perfect.Fucking. Shadows.
Keep in mind this was just a random, whateverthefuck bush!
Also
The overall picture quality was astoundingly solid....like it used some super duper AA.
The game is full 2160p, but again, has no shimmering whatsoever. Just a really solid resolve to the graphics.
I'm sorry I can't articulate all this better but it's really hard to explain for some reason.
native 4k huh?
i'd rather developers target checkerboard tbh, but if it really looks that incredible, i guess i cant really complain.
Klee, double digit tflops (10-11 RDNA flops) is the most impressive aspect of the specs and about the whole next generation in the first place if happens unless you're preparing us for 8-9tf console ;)!In the end, I really think that you guys will be way more impressed by the games than the specs.
I was.