Console warz posts are starting to shit up this thread pretty bad.
This is inevitable when the thread is forced to focus on both consoles.
Console warz posts are starting to shit up this thread pretty bad.
This is inevitable when the thread is forced to focus on both consoles.
Fair point. But the faster storage can still be of benefit even if it doesn't significantly affect gameplay, right? For example, couldn't MS say that the Scarlett version of the game has "50% shorter load times" or something along those lines? Something that quantifies the benefit, even though it doesn't allow for actual changes to gameplay. And as for the CPU — isn't that a big factor in achieving those higher framerates?Graphical problems are actually one of the least relevant parts - they could at least be made up for with higher resolutions and framerates. The bigger concern comes from missing out on the potential gameplay advancements that a guaranteed SSD and Zen2 CPU can provide, such as speedy movement, integrated teleportation, seamlessly entering any building in an open city, no more need for level design made to mask loading, etc.
No. Besides the fact that we know of games like Starfield, TESVI and Kleegamefan's friend's game that are solidly next-gen only, there's also the simple fact Cerny has confirmed the PS5 has an SSD because all the devs were desperate for it. They weren't all begging for an SSD so they could make PS5 patches that improved loading times. They want to be released from the shackles of the HDD and free to iterate on their concepts and designs to a much greater degree.
Fair point. But the faster storage can still be of benefit even if it doesn't significantly affect gameplay, right? For example, couldn't MS say that the Scarlett version of the game has "50% shorter load times" or something along those lines? Something that quantifies the benefit, even though it doesn't allow for actual changes to gameplay. And as for the CPU — isn't that a big factor in achieving those higher framerates?
Fair point. But the faster storage can still be of benefit even if it doesn't significantly affect gameplay, right? For example, couldn't MS say that the Scarlett version of the game has "50% shorter load times" or something along those lines? Something that quantifies the benefit, even though it doesn't allow for actual changes to gameplay. And as for the CPU — isn't that a big factor in achieving those higher framerates?
In addition, PS5 dev kits have likely been out for a good long while, >>1 year cause they were initially planning a 2019 launch.
Exactly. If the game is great, I doubt we see many "it was held back by Xbox One" posts/threads.I mean halo infinite @4k 60fps, Ray tracing, 10x faster loading and if the game is great it still going to be a great game for scarlett.
Right, I understand. Cross-gen games will run beautifully on Scarlett but won't be able to use that power for revolutionary gameplay innovations. But I just can't see the general public worrying about the hypothetical too much. They understand improvements that can be quantified: resolution and framerate. Beyond that, I don't know how much they care.Of course, that's what I'm saying. Games made for the X1 base will look and run amazingly on next-gen machines (hell, I myself am waiting to play games like Control and Fallen Order at 60fps on PS5), but they will still fundamentally be last-gen games in terms of their gameplay and design.
Of course, the next-gen exclusives will probably also be more graphically impressive as well. Compare Uncharted 3 PS4 to Uncharted 4, or Gears Ultimate to Gears 5. It'll be like that, but one gen ahead.
I thought you followed this thread ;)
Agreed.Exactly. If the game is great, I doubt we see many "it was held back by Xbox One" posts/threads.
Graphical problems are actually one of the least relevant parts - they could at least be made up for with higher resolutions and framerates. The bigger concern comes from missing out on the potential gameplay advancements that a guaranteed SSD and Zen2 CPU can provide, such as speedy movement, integrated teleportation, seamlessly entering any building in an open city, no more need for level design made to mask loading, etc.
No. Besides the fact that we know of games like Starfield, TESVI and Kleegamefan's friend's game that are solidly next-gen only, there's also the simple fact Cerny has confirmed the PS5 has an SSD because all the devs were desperate for it. They weren't all begging for an SSD so they could make PS5 patches that improved loading times. They want to be released from the shackles of the HDD and free to iterate on their concepts and designs to a much greater degree.
I thought you followed this thread ;)
from early October:
https://www.resetera.com/threads/ne...ly-fan-noise-and-hot-air.129193/post-25291605
In addition, PS5 dev kits have likely been out for a good long while, >>1 year cause they were initially planning a 2019 launch.
I provided a source. I also said they planned for 2019 release, but it got pushed to 2020. IIRC, AMD was running a bit late as well.I don't believe that for a second. I think that people just started the 2019 launch rumor because they think that only by wishing everything will become real.
It has always been logical that the PS5 and new Xbox would be released in 2020. It just made sense, and proof of that it's also how AMD chips were announced. Also, if the plan was to released it in 2019, they would have started giving little details about it much sooner.
In addition, PS5 dev kits have likely been out for a good long while, >>1 year cause they were initially planning a 2019 launch.
Right, I understand. Cross-gen games will run beautifully on Scarlett but won't be able to use that power for revolutionary gameplay innovations. But I just can't see the general public worrying about the hypothetical too much. They understand improvements that can be quantified: resolution and framerate. Beyond that, I don't know how much they care.
Anecdotal, but the one thing that my friends (casual gamers) have latched on to is 8K/120FPS.
I agree, no dev kits in 2017, but they did have dev kits already in Nov 2018, and I bet they had them for the better part of that year. So by launch, Nov 2020 they will have had them over 2 years, in fact.That don't mean devs kits were send out so early .
They change that in 2017 and they would have been no need to rush out devs kits 2 years in advance even if the date was 2019.
When that change got made the hardware would still have been the planning stage and things would have chnage with the new date .
I agree, no dev kits in 2017, but they did have dev kits already in Nov 2018, and I bet they had them for the better part of that year. So by launch, Nov 2020 they will have had them over 2 years, in fact.
I think some devs had Scarlet dev kits in Nov 2018. We know they had them For some time by E3 this year.I wonder when the first dev kits went out for scarlett, they were probably just PCs at the start.
Good news is that a dev has said both are making good hardware choices, so I think both have good dev environments.
I agree, no dev kits in 2017, but they did have dev kits already in Nov 2018, and I bet they had them for the better part of that year. So by launch, Nov 2020 they will have had them over 2 years, in fact.
Yup, and later we saw the PS5 dev kit leak. Still no leak for Scar Dev kit tho.Most likely a small amount for there self and some of the big companies.
If we go by the Wired interview they started to accelerated dev kits a little while before April this year .
But I just can't see the general public worrying about the hypothetical too much. They understand improvements that can be quantified: resolution and framerate. Beyond that, I don't know how much they care.
Well we have been told they both have Zen 2 and Navi. Now what Navi is really the only Big question mark. Well, that and how much and what type of RAM.It will be surprising if ps5 has the same silo one tech as scarlett even though the hardware was a year ahead.
It won't be hypothetical. There will be real world examples of next gen only games doing revolutionary stuff the cross-gen games don't.
Well we have been told they both have Zen 2 and Navi. Now what Navi is really the only Big question mark. Well, that and how much and what type of RAM.
Yeah, they sure as hell did. Start at 1:10 of the reveal trailer.
Yeah, they sure as hell did. Start at 1:10 of the reveal trailer.
The rest of your post is bad faith nonsense.
Never did I say either console was a year ahead. All I am aware of was what rumors had been corroborated here. Personally I think they both have the same tech.why do you accept ps5 can have tech from a year later but scarlett can't?
Never did I say either console was a year ahead. All I am aware of was what rumors had been corroborated here. Personally I think they both have the same tech.
yeah. It's already there tbh. Problem is cost and time at the moment.Facial animation needs to be on par with the rendering quality. It's going to look incredibly uncanny if you have these photorealistic models that talk like they have lockjaw.
MS didn't confirm zen 2, even though it is likely, what surprises me the most is that ps5 has RT hardware even though it originally was planned for 2019,they would of been getting 2020 amd tech but in 2019. Makes me wonder if scarlett uses 2021 tech.
Notice I said broken. Not bottlenecked. You go on to agree it was broken initially. I expressed hope that doesn't happen this time. I'm not sure what else there is to be said.So ? This is a random 4 years old article. All the most graphically intensive games and first party games on PS4 have decent or generous level of AF. All of them. Usually 4-8x AF but up to 16X. This proves AF is not a bottleneck at all when the hardware and API are properly used by competent developers.
This is again proved by a few games on PS4 in the first years when some developers were incorrectly using the PS4 GPU API and didn't know there was a specific step on PS4 API (compared to Directx API). Some of those games had very low level or not AF applied on textures. Usually after a patch those games had suddently 8x or 16x applied on all textures with zero performance penalty (framerate being already capped at 30fps). For instance Dying light. After the patch, all textures had suddenly something like 8X AF with no performance penalty. A dev confirmed me years ago that on most games a generous level of AF had a negligible impact on performance, at least on PS4.
This gen there were 2 main bottlenecks on base consoles: CPU and HDD.
The best example for the differences between cross-gen and native next-gen developed games is Assassin's Creed Black Flag >>> AC: Unity.
Even today, no-one can deny that AC Unity wasn't stunning and really took advantage of the hardware in a way that Black Flag just didn't
I think that the positive reception to cross-gen games like Halo Infinite, the incredible value of Game Pass, the focus on cross-play and BC etc. will drown out any "doomed" discussions. Nobody really complained about MGSV being cross-gen, and I think that's because it was a really damn good game. Same with Xbox/Scarlett games. Do I think games could be held back by being cross-gen? Yes. But it would be silly to claim that it'll lead to anything more than angry graphics enthusiasts on forums.
This isn't like 2013 when they were doing/saying things that were actually damaging the Xbox brand.
Oh, ho, I didn't realize we had a fellow Malaysian in here :)I found it absolutely shite that it's 18 years from the first Xbox's release, and it's not completely worldwide yet. I can understand why when it comes to consoles, but there really is no excuse for Microsoft to gate the game pass only to the regions that the Xbox console is released.
I can get Windows, MS Office, almost everything from Microsoft except the games from the Windows Store. My Malaysian debit or credit cards arent recognized, and I can't even visit the game pass page.
Hopefully this gets addressed next year.
No, because PS Now is a supplementary service for Sony. Game Pass is being positioned as a primary driver for MS.
Jim Ryan mentioned getting users over to PS5 as fast as possible. There wasn't anything said about continuing to support PS4.
There's also another! I forgot his nick though, but he comments from time to time.
TBH that's likely a massive mistake to make. The reason why Microsoft is saying that they'll continue to support Xbox One consoles is that they will likely announce that Xbox One consoles will be able to play Scarlett games via XCloud. Yes it will cannibalise console sales of Scarlett, but it's increasingly clear that Console sales are becoming less and less important.
I think they are less important because there are more avenues of making income. Game pass, Xbox live, xcloud. All three combinedI don't see how console sales are any less important than they've always been
I don't see how console sales are any less important than they've always been
Ten years ago, sales of boxes containing Windows and Office was critical to Microsoft. Now it's all about subscriptions and services. Gaming, for Microsoft, is simply following the same model. Xbox is simply disconnecting "selling a plastic box" from "accessing xbox services and subscriptions".I don't see how console sales are any less important than they've always been
I think they are less important because there are more avenues of making income. Game pass, Xbox live, xcloud. All three combined