I'm not saying it's "hard", I'm saying that it costs money and the gain from this isn't really clear considering that we're talking about adding a 1080p machine to a 4K one - as if we don't have enough 1080p consoles on the market already. The idea behind Lockheart is a weird one for sure as I have issues imagining people buying a solely 1080p console in 2022 just because it cost some 20% less than a 4K counterpart. The economics of such market situation is highly dubious and would likely lead to lower end console being neglected in QA by most parties.So bad that Sony and Microsoft had mid gen refreshes? Come on man. We have a game that is running 1080p, 60fps, and 4k,30fps in addition to the base model, and all it took was two years. You create a game, the engine scales....you would then debug just as any other software. The tools are getting better too.
I'm not a dev =)We've got DF's dev sources and actual devs in this thread like @Matt, @Fafalada, @dgrdsv etc on here confirming that porting down to a low spec. console is a pain in the ass, expensive and something that nobody wants to have to be burdened with... and yet faceless layman posters are still insisting, "b-b-but mid-gen consoles, it's easy, man. I am rite!"
For a price reduction of ~13% you're getting a console with 60-67% gpu and 50% ssd reduction. And at that price it's still losing money per unit.maybe it could work like this:
same 8 core CPU @3.4Ghz, sane 16GB-18GB GDDR6, same UHD drive, but smaller case for Lockhart, smaller fan, plays games designed for 1080p but upscales 4K (like One S and One X), LH has 4TF GPU and 500GB SSD, at $349.
anaconda then has 10ish TF GPU, bigger case, bigger fan, more materials in general, 1TB SSD, $499.
I do wonder if LH could come in below $399, which would be the whole point of a cheaper SKU holding back the gen’s leap in GPU or RAM.
I think both companies will make $400-450ish devices, and will sell them for a decent loss, $399 for PS5 for sure
Well yeah I think it’s a bad idea overall and don’t want it to happen I guess I’m just trying to get used to it if it does happen lol.
Ah. I thought you meant ana/ps5 were both $399 that's why I said ~13%.Well yeah I think it’s a bad idea overall and don’t want it to happen I guess I’m just trying to get used to it if it does happen lol.
If it was $299, that’s 40% cheaper than a $500 Anaconda, $349 would be 30%, $399 (DOA) 20% I believe, if we’re talking MSRP of Lockhart vs Anaconda (and assuming Ana is $499)
IMO I’d rather they just sell Anaconda at $399 if they’re trying to reach a mass market price earlier.
Why is this a foreign concept? Didn’t MS show PC games running on Windows phone by simply having PC game be compiled in UWP? Didn’t they say that games would scale without any input/effort from the developer?It's ridiculous to think vanilla game from high end console can run on lower spec console without patch. That is if lower spec was released after high end.
Only way is, developer are informed and was already build around that lower spec to playable.
Game not going to magically self adjust to spec. If it was, it won't be a hassle for x and pro as it is now.
Too bad that A-series design seem to go into the opposite direction from what you'd want to see in a RT capable GPU. These 128 wide SIMDs will suffer a lot on RT code.Also this:
"Moving towards the future, Imagination has confirmed that it intends to launch new products in the upcoming years. More importantly, if our assumptions play out, then next year, Imagination Technologies might introduce GPUs that have ray tracing enabled. A strong foundation laid with the A-Series GPU, combined with ray tracing should make it very difficult for smartphone makers to ignore Imagination Technologies's products in the future."
Everything is proceeding as you have foreseen...or maybe not? ;)
Yes, I get that, but what I’m saying is that if it was possible for them to do it then why do people think that their toolkit wouldn’t be able to do it on xbox only in future? Devs could target either device and game get automatically scaled up or down, COD MW devs confirmed that they didn’t even run the code on X1X yet the game is working just fine with better visuals than on X1. I’m sure that MS has it working both ways.
It’s marketing bluster. They’ve already had RT capable mobile parts. As chris 1515 has noted, they have a pretty comprehensive pipeline.
Search this thread for reram. The discussion happened a few days ago.